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path: root/lib/chessh/ssh/client
Commit message (Collapse)AuthorAgeFiles
* initial promptElizabeth Hunt2023-10-048
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* Use flipElizabeth Hunt2023-06-101
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* Bots (#23)Elizabeth (Lizzy) Hunt2023-05-2911
| | | | | | | | | * squash all the things for bots * fix warnings * change colors a bit and README updates * fix frontend warnings
* send notification only from process where player joined and when discord ↵Lizzy Hunt2023-05-061
| | | | thread id hasn't been created, set prod log level to info for better debugging
* README changes, create thread on join, update package-lock (#21)Elizabeth (Lizzy) Hunt2023-04-221
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* Add uci menu and fix previous game viewer wrap around move indexLizzy Hunt2023-03-151
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* Move history (#18)Lizzy Hunt2023-03-135
| | | | | * store move history * Add previous game viewer
* Render currently connected node on main menuLizzy Hunt2023-02-221
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* Add vim keybindings, man pagesSimponic2023-02-111
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* Show previous move in message body, which notification is now instant, add ↵Simponic2023-02-082
| | | | check highlighting
* Discord threads (#16)Simponic2023-02-011
| | | | | * Add initial support for discord threads * Finish thread creation
* Do not send notifications when game is over & fix promotion screen (#15)Simponic2023-02-011
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* Discord notifs (#14)Simponic2023-02-011
| | | | | | | * Add role id to config * Add discord notifications for games * Fix discord discriminant tests
* Move to discord oauthLogan Hunt2023-01-311
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* Rate limit game creationLogan Hunt2023-01-312
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* Ensure board is flipped when starting a game as dark, move some constants to ↵Simponic2023-01-283
| | | | environment variables, minor frontend changes:
* Add last move schema, add highlighting in renderer (#13)Simponic2023-01-272
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* Only select from if piece thereSimponic2023-01-271
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* Don't allow promotion unless player is same colorSimponic2023-01-271
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* Fix initial render when game joined by creating new state in genserver init, ↵Simponic2023-01-255
| | | | also some more color changes
* Redis timeLogan Hunt2023-01-241
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* Stop screen pid when screen process changesSimponic2023-01-202
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* Add pagination menusSimponic2023-01-209
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* Refactor client game for a bitSimponic2023-01-202
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* Web Client (#11)Logan Hunt2023-01-193
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Github Oauth * A simple frontend * Add middleware proxy on dev * Forward proxy and rewrite path, add oauth to frontend, increase jwt expiry time to 12 hours * Some simple style changes * Add keys as user * Checkpoint - auth is broken * Fix auth and use player model, unrelated to this pr: flip board if dark * Close player session when password or key deleted or put * Add build script - this branch is quickly becoming cringe * Docker v2 - add migration and scripts, fix local storage and index that caused build issues * Ignore keys, proxy api correctly nginx * Finally nginx is resolved jesus christ * Remove max screen dimension limits cuz cringe * Cursor highlight * Add password form, some minor frontend changes as well * Remove cringe on home page * Move to 127.0.0.1 loopback in env * Add github id in player structs for tests
* Persistent game (#5)Logan Hunt2023-01-177
| | | | | | | | | | | | | * Remove unnecessary server in board * Initial persistent games * Remove done chessh README stuff, warning issue * Show current players and move * Add promotion * Merge default changeset on all status
* Process linkingLogan Hunt2023-01-131
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* Selectable menuLogan Hunt2023-01-132
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* Change some colors aroundLogan Hunt2023-01-131
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* Remove warningsLogan Hunt2023-01-131
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* Add flippedSimponic2023-01-132
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* Move renderer to its own moduleLogan Hunt2023-01-135
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* Binbo start linkSimponic2023-01-134
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* CheckpointSimponic2023-01-113
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* Done moving menu to genserver architectureSimponic2023-01-113
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* Checkpoint\?Simponic2023-01-115