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Unfinished multiplayer doodle jump in my ecs engine
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Author
Age
Files
*
update port & host
Elizabeth Hunt
2023-09-02
3
*
docker. minor updates that don't really need any message.
Elizabeth Hunt
2023-09-02
9
*
make next update interval a property on network update component instead of i...
Elizabeth Hunt
2023-09-02
7
*
make server update interval an inheritable trait on entities
Elizabeth Hunt
2023-08-29
4
*
don't update controllable entities on the client
Elizabeth Hunt
2023-08-29
13
*
Merge pull request #1 from Simponic/network
Elizabeth (Lizzy) Hunt
2023-08-26
78
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\
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*
add entity updates over network!
Elizabeth Hunt
2023-08-26
19
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*
make fetchHadler synchronous only
Elizabeth Hunt
2023-08-26
2
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*
refactor server structure
Elizabeth Hunt
2023-08-25
7
|
*
prettier formatting
Elizabeth Hunt
2023-08-25
65
|
*
holy fuck we actually got somewhere
Elizabeth Hunt
2023-08-23
20
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*
very basic server messages - need to figure shit out still
Elizabeth Hunt
2023-08-21
7
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*
add default arguments to grid; add grid to server gl
Elizabeth Hunt
2023-08-21
6
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*
fix some ts errors
Elizabeth Hunt
2023-08-21
2
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*
increase collision performance _heavily_
Elizabeth Hunt
2023-08-17
9
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*
refactor collision methods, rescaffold server
Lizzy Hunt
2023-08-16
4
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*
generate uuids for entities; scaffolding for a server
Elizabeth Hunt
2023-08-15
8
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*
refactor velocity a bit for no real reason besides verbosity
Elizabeth Hunt
2023-08-13
8
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*
Create network component and system
Elizabeth Hunt
2023-08-13
10
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/
*
the great engine refactor
Elizabeth Hunt
2023-08-12
29
*
Update Input.ts
Elizabeth (Lizzy) Hunt
2023-08-03
1
*
Add a TODO that I thought of while at parents'
Elizabeth (Lizzy) Hunt
2023-08-03
1
*
very basic websocket setup
Elizabeth Hunt
2023-07-20
12
*
a bit of refactoring; importing engine into bun for server
Elizabeth Hunt
2023-07-20
63
*
initial commit
Elizabeth Hunt
2023-07-19
78