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Unfinished multiplayer doodle jump in my ecs engine
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Age
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*
make next update interval a property on network update component instead of ↵
Elizabeth Hunt
2023-09-02
1
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inheritable attribute on entities
*
make server update interval an inheritable trait on entities
Elizabeth Hunt
2023-08-29
1
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don't update controllable entities on the client
Elizabeth Hunt
2023-08-29
2
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add entity updates over network!
Elizabeth Hunt
2023-08-26
3
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make fetchHadler synchronous only
Elizabeth Hunt
2023-08-26
1
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prettier formatting
Elizabeth Hunt
2023-08-25
10
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*
holy fuck we actually got somewhere
Elizabeth Hunt
2023-08-23
2
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very basic server messages - need to figure shit out still
Elizabeth Hunt
2023-08-21
1
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increase collision performance _heavily_
Elizabeth Hunt
2023-08-17
1
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refactor collision methods, rescaffold server
Lizzy Hunt
2023-08-16
1
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generate uuids for entities; scaffolding for a server
Elizabeth Hunt
2023-08-15
1
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refactor velocity a bit for no real reason besides verbosity
Elizabeth Hunt
2023-08-13
4
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Create network component and system
Elizabeth Hunt
2023-08-13
5
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the great engine refactor
Elizabeth Hunt
2023-08-12
7
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Update Input.ts
Elizabeth (Lizzy) Hunt
2023-08-03
1
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Add a TODO that I thought of while at parents'
Elizabeth (Lizzy) Hunt
2023-08-03
1
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very basic websocket setup
Elizabeth Hunt
2023-07-20
1
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a bit of refactoring; importing engine into bun for server
Elizabeth Hunt
2023-07-20
9