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* docker. minor updates that don't really need any message.Elizabeth Hunt2023-09-023
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* make next update interval a property on network update component instead of ↵Elizabeth Hunt2023-09-026
| | | | inheritable attribute on entities
* make server update interval an inheritable trait on entitiesElizabeth Hunt2023-08-294
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* don't update controllable entities on the clientElizabeth Hunt2023-08-297
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* add entity updates over network!Elizabeth Hunt2023-08-2611
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* make fetchHadler synchronous onlyElizabeth Hunt2023-08-261
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* prettier formattingElizabeth Hunt2023-08-2549
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* holy fuck we actually got somewhereElizabeth Hunt2023-08-2313
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* very basic server messages - need to figure shit out stillElizabeth Hunt2023-08-215
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* add default arguments to grid; add grid to server glElizabeth Hunt2023-08-212
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* fix some ts errorsElizabeth Hunt2023-08-212
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* increase collision performance _heavily_Elizabeth Hunt2023-08-178
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* refactor collision methods, rescaffold serverLizzy Hunt2023-08-162
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* generate uuids for entities; scaffolding for a serverElizabeth Hunt2023-08-155
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* refactor velocity a bit for no real reason besides verbosityElizabeth Hunt2023-08-138
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* Create network component and systemElizabeth Hunt2023-08-1310
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* the great engine refactorElizabeth Hunt2023-08-1224
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* Update Input.tsElizabeth (Lizzy) Hunt2023-08-031
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* Add a TODO that I thought of while at parents'Elizabeth (Lizzy) Hunt2023-08-031
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* very basic websocket setupElizabeth Hunt2023-07-203
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* a bit of refactoring; importing engine into bun for serverElizabeth Hunt2023-07-2047