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Unfinished multiplayer doodle jump in my ecs engine
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Age
Files
*
don't update controllable entities on the client
Elizabeth Hunt
2023-08-29
7
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*
add entity updates over network!
Elizabeth Hunt
2023-08-26
11
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*
make fetchHadler synchronous only
Elizabeth Hunt
2023-08-26
1
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*
prettier formatting
Elizabeth Hunt
2023-08-25
49
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*
holy fuck we actually got somewhere
Elizabeth Hunt
2023-08-23
13
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*
very basic server messages - need to figure shit out still
Elizabeth Hunt
2023-08-21
5
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*
add default arguments to grid; add grid to server gl
Elizabeth Hunt
2023-08-21
2
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*
fix some ts errors
Elizabeth Hunt
2023-08-21
2
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*
increase collision performance _heavily_
Elizabeth Hunt
2023-08-17
8
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*
refactor collision methods, rescaffold server
Lizzy Hunt
2023-08-16
2
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*
generate uuids for entities; scaffolding for a server
Elizabeth Hunt
2023-08-15
5
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*
refactor velocity a bit for no real reason besides verbosity
Elizabeth Hunt
2023-08-13
8
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*
Create network component and system
Elizabeth Hunt
2023-08-13
10
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*
the great engine refactor
Elizabeth Hunt
2023-08-12
24
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*
Update Input.ts
Elizabeth (Lizzy) Hunt
2023-08-03
1
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*
Add a TODO that I thought of while at parents'
Elizabeth (Lizzy) Hunt
2023-08-03
1
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*
very basic websocket setup
Elizabeth Hunt
2023-07-20
3
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*
a bit of refactoring; importing engine into bun for server
Elizabeth Hunt
2023-07-20
47