From 72c6c7de12e9833f52bf2d0718d70f044f8ab57e Mon Sep 17 00:00:00 2001 From: Elizabeth Hunt Date: Thu, 20 Jul 2023 20:47:32 -0700 Subject: a bit of refactoring; importing engine into bun for server --- engine/systems/FacingDirection.ts | 36 ++++++++++++++++++++++++++++++++++++ 1 file changed, 36 insertions(+) create mode 100644 engine/systems/FacingDirection.ts (limited to 'engine/systems/FacingDirection.ts') diff --git a/engine/systems/FacingDirection.ts b/engine/systems/FacingDirection.ts new file mode 100644 index 0000000..c6513ac --- /dev/null +++ b/engine/systems/FacingDirection.ts @@ -0,0 +1,36 @@ +import { + ComponentNames, + Velocity, + FacingDirection as FacingDirectionComponent, +} from "../components"; +import { Game } from "../Game"; +import type { Entity } from "../entities"; +import { System, SystemNames } from "./"; + +export class FacingDirection extends System { + constructor() { + super(SystemNames.FacingDirection); + } + + public update(_dt: number, game: Game) { + game.componentEntities + .get(ComponentNames.FacingDirection) + ?.forEach((entityId) => { + const entity = game.entities.get(entityId); + if (!entity.hasComponent(ComponentNames.Velocity)) { + return; + } + + const velocity = entity.getComponent(ComponentNames.Velocity); + const facingDirection = entity.getComponent( + ComponentNames.FacingDirection + ); + + if (velocity.dCartesian.dx > 0) { + entity.addComponent(facingDirection.facingRightSprite); + } else if (velocity.dCartesian.dx < 0) { + entity.addComponent(facingDirection.facingLeftSprite); + } + }); + } +} -- cgit v1.3