import { Vec2 } from "./vector"; export class MouseController { private last_event_time = Date.now(); private last_movement: Vec2 | undefined; private interval_id: number | undefined; constructor( private readonly publisher: (new_movement: Vec2) => void | Promise, private readonly debounce_ms = 200, private readonly l2_norm_threshold = 40, ) {} public start() { if (typeof this.interval_id !== "undefined") { return; } this.interval_id = setInterval( () => this.publish_movement(), this.debounce_ms, ); } public stop() { if (this.interval_id === null) { return; } clearInterval(this.interval_id); delete this.interval_id; } public move(x: number, y: number) { const new_movement = new Vec2(x, y); if ( typeof this.last_movement !== "undefined" && new_movement.distance_to(this.last_movement) >= this.l2_norm_threshold ) { this.publish_movement(); } this.last_movement = new_movement; } private publish_movement() { if ( typeof this.last_movement === "undefined" || Date.now() - this.last_event_time < this.debounce_ms ) { return; } this.last_event_time = Date.now(); this.publisher(this.last_movement.copy()); delete this.last_movement; } }