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| author | Elizabeth Alexander Hunt <me@liz.coffee> | 2026-07-02 11:55:17 -0700 |
|---|---|---|
| committer | Elizabeth Alexander Hunt <me@liz.coffee> | 2026-07-02 11:55:17 -0700 |
| commit | 6bf4b90c90f15f4ab60833bddf5b5756d1a6b1f6 (patch) | |
| tree | ed97e39ec77c5231ffd2c394493e68d00ddac5a4 /Homework/cs5410/bbiy/src/systems/keyboardInput.js | |
| download | misc-undergrad-main.tar.gz misc-undergrad-main.zip | |
Diffstat (limited to 'Homework/cs5410/bbiy/src/systems/keyboardInput.js')
| -rw-r--r-- | Homework/cs5410/bbiy/src/systems/keyboardInput.js | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/Homework/cs5410/bbiy/src/systems/keyboardInput.js b/Homework/cs5410/bbiy/src/systems/keyboardInput.js new file mode 100644 index 0000000..1b399ca --- /dev/null +++ b/Homework/cs5410/bbiy/src/systems/keyboardInput.js @@ -0,0 +1,46 @@ +game.system.KeyboardInput = () => { + "use strict"; + const keys = {}; + const keyPress = (event) => { + if (!event.repeat) { + keys[event.key] = true; + } + }; + const removeKey = (event) => { + delete keys[event.key]; + }; + const update = (elapsedTime, entities, changedIds) => { + for (let id in entities) { + const entity = entities[id]; + if (entity.hasComponent('controllable') && entity.hasComponent('alive')) { + const controls = entity.components.controllable.controls; + if (!changedIds.has(entity.id)) { + if (controls.includes('left') && keys[game.controls.left]) { + entity.addComponent(game.components.Momentum({ dx: -1, dy: 0 })); + } else if (controls.includes('right') && keys[game.controls.right]) { + entity.addComponent(game.components.Momentum({ dx: 1, dy: 0 })); + } else if (controls.includes('up') && keys[game.controls.up]) { + entity.addComponent(game.components.Momentum({ dx: 0, dy: -1 })); + } else if (controls.includes('down') && keys[game.controls.down]) { + entity.addComponent(game.components.Momentum({ dx: 0, dy: 1 })); + } + } + } + } + if (keys[game.controls.undo]) { + game.systems.undo.undo(entities); + } + if (keys[game.controls.reset]) { + game.loadLevelIndex(game.level); + } + if (keys["Escape"]) { + game.systems.menu.bringUpMenu(); + } + Object.keys(keys).map((key) => delete keys[key]); + + return new Set(); + }; + window.addEventListener("keydown", keyPress); + window.addEventListener("keyup", removeKey); + return { keys, update }; +} |
