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| author | Elizabeth Alexander Hunt <me@liz.coffee> | 2026-07-02 11:55:17 -0700 |
|---|---|---|
| committer | Elizabeth Alexander Hunt <me@liz.coffee> | 2026-07-02 11:55:17 -0700 |
| commit | 6bf4b90c90f15f4ab60833bddf5b5756d1a6b1f6 (patch) | |
| tree | ed97e39ec77c5231ffd2c394493e68d00ddac5a4 /Homework/cs5410/bbiy/src/systems/physics.js | |
| download | misc-undergrad-main.tar.gz misc-undergrad-main.zip | |
Diffstat (limited to 'Homework/cs5410/bbiy/src/systems/physics.js')
| -rw-r--r-- | Homework/cs5410/bbiy/src/systems/physics.js | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/Homework/cs5410/bbiy/src/systems/physics.js b/Homework/cs5410/bbiy/src/systems/physics.js new file mode 100644 index 0000000..18c3cb3 --- /dev/null +++ b/Homework/cs5410/bbiy/src/systems/physics.js @@ -0,0 +1,16 @@ +game.system.Physics = () => { + const update = (elapsedTime, entities, changedIds) => { + for (let id in entities) { + const entity = entities[id]; + if (entity.hasComponent("momentum") && entity.hasComponent("appearance")) { + const {dx, dy} = entity.components.momentum; + entity.components.position.x += dx * elapsedTime; + entity.components.position.y += dy * elapsedTime; + entity.components.position = clamp(entity.components.position, game.canvas.width - entity.components.appearance.width, game.canvas.height - entity.components.appearance.height); + } + } + + return new Set(); + }; + return { update }; +}; |
