diff options
Diffstat (limited to 'Homework/cs5410/bbiy/src/systems/collision.js')
| -rw-r--r-- | Homework/cs5410/bbiy/src/systems/collision.js | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/Homework/cs5410/bbiy/src/systems/collision.js b/Homework/cs5410/bbiy/src/systems/collision.js new file mode 100644 index 0000000..0732c74 --- /dev/null +++ b/Homework/cs5410/bbiy/src/systems/collision.js @@ -0,0 +1,93 @@ +game.system.Collision = (entitiesGrid) => { + const update = (elapsedTime, entities, changedIds) => { + const thisChangedIds = new Set(); + for (let entity of Object.keys(entities).map((id) => entities[id])) { + if (entity.hasComponent("position") && entity.hasComponent("gridPosition") && (entity.hasComponent("burnable") || entity.hasComponent("sinkable")) && entity.hasComponent("alive")) { + for (let collided of entitiesGrid[entity.components.gridPosition.y][entity.components.gridPosition.x].values()) { + if (!equivalence(entity, collided) && collided.hasComponent("alive")){ + if (entity.hasComponent("burnable") && collided.hasComponent("burn")) { + const burnedParticleSpawner = game.createBorderParticles({colors: ["#f58d42", "#d6600b", "#c7a312", "#f2b844"]}); + burnedParticleSpawner.addComponent(game.components.Position(collided.components.position)); + burnedParticleSpawner.addComponent(game.components.Appearance({width: game.canvas.width / game.config.xDim, height: game.canvas.height / game.config.yDim})); + game.entities[burnedParticleSpawner.id] = burnedParticleSpawner; + entity.removeComponent("alive"); + game.assets.death.play(); + break; + } else if (entity.hasComponent("sinkable") && collided.hasComponent("sink")) { + const sunkParticleSpawner = game.createBorderParticles({colors: ["#16f7c9", "#0d6e5a", "#2fa18a", "#48cfb4", "#58877d", "#178054", "#2cdb92"]}); + sunkParticleSpawner.addComponent(game.components.Position(collided.components.position)); + sunkParticleSpawner.addComponent(game.components.Appearance({width: game.canvas.width / game.config.xDim, height: game.canvas.height / game.config.yDim})); + game.entities[sunkParticleSpawner.id] = sunkParticleSpawner; + entity.removeComponent("alive"); + collided.removeComponent("alive"); + game.assets.death.play(); + break; + } + } + } + } + if (entity.hasComponent("controllable") && entity.hasComponent("gridPosition")) { + for (let collided of entitiesGrid[entity.components.gridPosition.y][entity.components.gridPosition.x].values()) { + if (collided.hasComponent("win")) { + game.assets.win.play(); + game.win = true; + game.systems.menu.bringUpMenu(); + game.systems.menu.setState("levelSelect"); + } + } + + if (entity.hasComponent("momentum")) { + const momentum = unitize(entity.components.momentum); + + let found; + const proposed = {x: entity.components.gridPosition.x + momentum.dx, y: entity.components.gridPosition.y + momentum.dy}; + const entitiesToPush = []; + let wall = false; + do { + const proposedClampedInBounds = clamp(proposed, game.config.xDim-1, game.config.yDim-1); + if (!equivalence(proposed, proposedClampedInBounds)) { + break; + } + + found = false; + + const entitiesInCell = entitiesGrid[proposed.y][proposed.x]; + + for (let next of entitiesInCell.values()) { + if (next.hasComponent("alive")) { + if (next.hasComponent("stop")) { + wall = next; + found = false; + break; + } + if (next.hasComponent("pushable")) { + entitiesToPush.push(next); + found = true; + } + } + } + + proposed.x += momentum.dx; + proposed.y += momentum.dy; + } while(found); + + if (wall) { + entity.removeComponent("momentum"); + } else { + game.assets.move.play(); + entitiesToPush.map((e) => { + const pushedParticleSpawner = game.createBorderParticles({maxSpeed: 0.1, minAmount: 10, maxAmount: 15}); + pushedParticleSpawner.addComponent(game.components.Position(e.components.position)); + pushedParticleSpawner.addComponent(game.components.Appearance({width: game.canvas.width / game.config.xDim, height: game.canvas.height / game.config.yDim})); + game.entities[pushedParticleSpawner.id] = pushedParticleSpawner; + + e.addComponent(game.components.Momentum({...momentum})); + }); + } + } + } + } + return thisChangedIds; + }; + return { update }; +}; |
