# 🐧 penguins.lan A little intranet for a battery-powered LAN with no internet. The successor to `inetravel` — same "have fun on the network" spirit, but a real Go app instead of PHP includes, and actually fun stuff: live chat now, an r/place-style shared canvas next. ## Stack - **Go** standard-library HTTP server, no framework. - **SQLite** (`mattn/go-sqlite3`) for persistence. - **gorilla/websocket** for the realtime hub. - `html/template` for server-rendered pages. ## Architecture Requests flow through a small continuation-passing pipeline. Each route in [`api/serve.go`](api/serve.go) reads as a flat chain of `Continuation`s, where every link gets a `(success, failure)` pair and decides which to call. Shared state for a request lives on `types.RequestContext`. ``` LogRequest -> ResolveSession -> RequireUser -> -> Template -> LogTime ``` Layout: | path | what | |------------------|-------------------------------------------------------------| | `main.go` | entrypoint: load env, open db, migrate, serve | | `args/` | flag parsing | | `database/` | sqlite conn, migrations, per-feature queries | | `adapters/arp/` | resolves a client IP -> MAC from the host's ARP table | | `api/` | server wiring (`serve.go`) + feature packages | | `api/auth/` | **MAC-based identity** — sessions, portal, reclaim | | `api/ws/` | **websocket hub** — broadcast chat, foundation for realtime | | `api/template/` | html/template rendering + 404 handling | | `templates/` | server-rendered pages, wrapped in `base.html` | | `static/` | css / js / images | ## Identity (`api/auth` + `adapters/arp`) No passwords — on a trust-based LAN your **MAC address is your credential**. The router (nodogsplash) keeps every client on one L2 segment, so the server reads each visitor's MAC from the ARP table (`arp -an`). - **First visit** → the portal asks for a handle; claiming it creates a `user`, binds your current MAC, and sets a session cookie. - **Return visit** → a live session cookie logs you in; if it's gone, a recognised MAC logs you straight back in. - **Rotated MAC** (privacy randomization) → you show up as a new device. The portal reports when that handle was *last online* and lets you **log back in** to reclaim it, re-binding your new MAC to the existing account. One user can own many MACs (`macs` table). Chat messages reference `user_id` (not a name), so identity survives MAC rotation and renames. > **Local dev:** the browser is on loopback and never appears in the ARP table, > so set `DEV_MAC=aa:bb:cc:dd:ee:ff` to force a MAC and exercise the whole flow. > Never set it in production — it would make every visitor one shared identity. ## Realtime (`api/ws`) The `Hub` owns the set of connected clients and a broadcast channel; all client set mutations happen in its single `Run()` goroutine, so no locks. Each `Client` has a `readPump` and `writePump`. Messages are JSON tagged by `type` (`chat` / `system` / `history`). To add a new realtime feature (e.g. the canvas), add a `type` and handle it in the hub + client — no new connection plumbing. ## Run it ```sh go mod download go run . --server --migrate # -> http://localhost:8080 ``` Flags: `--server`, `--migrate`, `--port 8080`, `--database-path ./db/penguins.db`, `--template-path ./templates`, `--static-path ./static`. ### Docker ```sh docker compose up --build ``` ## Roadmap - [x] base framework + live chat over websockets - [x] MAC-based accounts + portal with reclaim - [ ] r/place-style shared canvas - [ ] presence / who's online - [ ] more LAN games