From 009525bd46edfc77068da212e36f38d410503f2c Mon Sep 17 00:00:00 2001 From: Elizabeth Alexander Hunt Date: Fri, 13 Nov 2026 15:28:48 -0800 Subject: Smart-cube timing, macOS Bluetooth, Android app, stackmat, pairing UI - Timing with a smart cube: the scramble stays put and is marked off move by move (ScrambleTracker); a stray turn gets the shortest path to the same scrambled state from the two-phase solver, kept until the next stray turn. Wide moves in BLD scrambles become face turns. Once scrambled, inspection (or blind memo) starts by itself after a configurable delay; the first turn starts the clock and the solved cube stops it. The cube's own state reports are authoritative, so a move lost over Bluetooth can't keep the timer running. Blind solves show a MEMO/EXEC annunciator and store the memo split. A live view of the cube sits beside the timer. - Bluetooth through Kable on macOS and Windows (Linux keeps BlueZ) and on Android; the cube's MAC is read from its advertisement where the platform hides it. Scan/pair/connect/forget UI in settings. - Android app (:android): core and ui gain Android targets, with a jvmShared source set for code desktop and Android share. Android host for storage, sound, file import, images, Bluetooth and audio. Phone layouts: stacked panes and a full-screen timer with touch start. Scramble drawings (SVG) are desktop-only for now. - Stackmat: audio decoder and session; the mat can drive the timer. - Timer readout always shows the tens-of-seconds digit. - UI copy reduced to plain labels; marquee, snow, pointer-following and penguin speech removed. Brave key can be entered in settings. - Phone timer: one-line header, session picker and averages on one line, solves/stats in the footer; sessions can be renamed and deleted and are named -. Display mode fills the screen (cut-out included), fits the scramble on one line, shows the live cube, and the screen stays awake. - Readout: digits keep one size (inspection included), whole seconds while running unless set otherwise; previous scramble shown; the scramble no longer blanks while the next is generated. - Fixes: stackmat and smart cube no longer both drive the timer; a solved cube or a sub-quarter-second tap can't record a solve. - Blind memo indicator is an LCD penguin pacing the glass. - Android: system-bar insets, folder picker (all files access), Brave key synced with the data. - Algorithm trainer: PLL and OLL from J Perm's sheets, each algorithm verified by simulation; case plans, your choice of algorithm (or your own, checked against the case), new/learning/known, and a drill weighted towards weak cases. - Pair cards show the pair on a 3D see-through cube with an arrow; the memo cube can be dragged between targets. - CI image installs the Android SDK and runs core tests + desktop packaging (untested). Co-Authored-By: Claude Fable 5.2 --- ui/src/androidMain/kotlin/coffee/liz/rookery/ui/Svg.android.kt | 7 +++++++ 1 file changed, 7 insertions(+) create mode 100644 ui/src/androidMain/kotlin/coffee/liz/rookery/ui/Svg.android.kt (limited to 'ui/src/androidMain/kotlin/coffee/liz/rookery') diff --git a/ui/src/androidMain/kotlin/coffee/liz/rookery/ui/Svg.android.kt b/ui/src/androidMain/kotlin/coffee/liz/rookery/ui/Svg.android.kt new file mode 100644 index 0000000..4463466 --- /dev/null +++ b/ui/src/androidMain/kotlin/coffee/liz/rookery/ui/Svg.android.kt @@ -0,0 +1,7 @@ +package coffee.liz.rookery.ui + +import androidx.compose.ui.graphics.painter.Painter +import androidx.compose.ui.unit.Density + +/** Android has no built-in SVG renderer; scramble drawings fall back to the 3D view where there is one. */ +actual fun svgPainter(svg: String, density: Density): Painter? = null -- cgit v1.3