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* change log level to info for prod, add info statement on player joinLizzy Hunt2023-05-061
* send notification only from process where player joined and when discord thre...Lizzy Hunt2023-05-062
* README changes, create thread on join, update package-lock (#21)Elizabeth (Lizzy) Hunt2023-04-222
* Add uci menu and fix previous game viewer wrap around move indexLizzy Hunt2023-03-151
* Move history (#18)Lizzy Hunt2023-03-136
* Render currently connected node on main menuLizzy Hunt2023-02-221
* Change config module to DiscordNotifications for reschedule delaySimponic2023-02-151
* Format buildscripts (pretty unsubstantial but needed to happen :3)Simponic2023-02-111
* Add vim keybindings, man pagesSimponic2023-02-111
* Show previous move in message body, which notification is now instant, add ch...Simponic2023-02-083
* Increase move notificatino delay, decrease creation notification delay, and s...Simponic2023-02-031
* Fix warningsSimponic2023-02-011
* Discord threads (#16)Simponic2023-02-013
* Do not send notifications when game is over & fix promotion screen (#15)Simponic2023-02-012
* Ensure status is continue before sending notifsLogan Hunt2023-02-011
* Discord notifs (#14)Simponic2023-02-013
* Fix upsert on discord id conflictLogan Hunt2023-02-012
* Add discriminator to username when oauth'dSimponic2023-01-311
* Elixir cluster!Logan Hunt2023-01-311
* WhoopsLogan Hunt2023-01-311
* Incorrect server redirection uri fixLogan Hunt2023-01-311
* Move to discord oauthLogan Hunt2023-01-313
* Rate limit game creationLogan Hunt2023-01-312
* Ensure board is flipped when starting a game as dark, move some constants to ...Simponic2023-01-284
* Add last move schema, add highlighting in renderer (#13)Simponic2023-01-273
* Only select from if piece thereSimponic2023-01-271
* Don't allow promotion unless player is same colorSimponic2023-01-271
* Fix initial render when game joined by creating new state in genserver init, ...Simponic2023-01-255
* Redis timeLogan Hunt2023-01-242
* Fix test by reverting expired session closing logicSimponic2023-01-201
* Stop screen pid when screen process changesSimponic2023-01-202
* Add pagination menusSimponic2023-01-2010
* Refactor client game for a bitSimponic2023-01-202
* Web Client (#11)Logan Hunt2023-01-1911
* Persistent game (#5)Logan Hunt2023-01-1710
* Decrease burst ms again, fix insertion error with player session when using p...Simponic2023-01-131
* handle_info instead of cast, @impl in serverkeySimponic2023-01-132
* Process linkingLogan Hunt2023-01-131
* Selectable menuLogan Hunt2023-01-132
* Change some colors aroundLogan Hunt2023-01-131
* Remove warningsLogan Hunt2023-01-132
* Add flippedSimponic2023-01-132
* Move renderer to its own moduleLogan Hunt2023-01-136
* Binbo start linkSimponic2023-01-135
* CheckpointSimponic2023-01-113
* Done moving menu to genserver architectureSimponic2023-01-114
* Checkpoint\?Simponic2023-01-118
* Highlight a squareSimponic2023-01-063
* Checkpoint - board is drawn!Simponic2023-01-063
* Board drawing workingLogan Hunt2023-01-062