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authorElizabeth Alexander Hunt <me@liz.coffee>2026-03-07 08:21:41 -0800
committerElizabeth Alexander Hunt <me@liz.coffee>2026-03-07 08:21:41 -0800
commitf2135acc9accdc938035d753ee6e79c865fd44e2 (patch)
tree1016a19e087ce7666c3e2b20a07143bb063bd9c9 /core/src/test/java/coffee/liz
parent19385bdee0972edcedf2a719fc5130aa32134029 (diff)
downloaddyl-f2135acc9accdc938035d753ee6e79c865fd44e2.tar.gz
dyl-f2135acc9accdc938035d753ee6e79c865fd44e2.zip
Some refactoring work
Diffstat (limited to 'core/src/test/java/coffee/liz')
-rw-r--r--core/src/test/java/coffee/liz/dyl/systems/physics/PhysicsSystemsTest.java6
1 files changed, 3 insertions, 3 deletions
diff --git a/core/src/test/java/coffee/liz/dyl/systems/physics/PhysicsSystemsTest.java b/core/src/test/java/coffee/liz/dyl/systems/physics/PhysicsSystemsTest.java
index 4c285fb..885c112 100644
--- a/core/src/test/java/coffee/liz/dyl/systems/physics/PhysicsSystemsTest.java
+++ b/core/src/test/java/coffee/liz/dyl/systems/physics/PhysicsSystemsTest.java
@@ -21,7 +21,7 @@ class PhysicsSystemsTest {
@Test
public void gravityAcceleratesEntityDownwardOverTime() {
- final DAGWorld world = new DAGWorld(new ForceReductionSystem(GRAVITY), new IntegrationSystem());
+ final DAGWorld world = new DAGWorld(new AccelerationSystem(GRAVITY), new MovementSystem());
final Entity entity = world.createEntity();
entity.add(new Mass(1f));
entity.add(new Velocity(Vec2f.ZERO));
@@ -37,7 +37,7 @@ class PhysicsSystemsTest {
@Test
public void forcesAreClearedEachFrame() {
- final DAGWorld world = new DAGWorld(new ForceReductionSystem(GRAVITY), new IntegrationSystem());
+ final DAGWorld world = new DAGWorld(new AccelerationSystem(GRAVITY), new MovementSystem());
final Entity entity = world.createEntity();
entity.add(new Mass(1f));
entity.add(new Velocity(Vec2f.ZERO));
@@ -53,7 +53,7 @@ class PhysicsSystemsTest {
@Test
public void entityLandsOnPlatformAndStops() {
final DAGWorld world = new DAGWorld(
- new ForceReductionSystem(GRAVITY), new IntegrationSystem(), new CollisionSystem());
+ new AccelerationSystem(GRAVITY), new MovementSystem(), new CollisionSystem());
final Entity player = world.createEntity();
player.add(new Mass(1f));