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| author | Elizabeth Alexander Hunt <me@liz.coffee> | 2026-03-07 08:21:41 -0800 |
|---|---|---|
| committer | Elizabeth Alexander Hunt <me@liz.coffee> | 2026-03-07 08:21:41 -0800 |
| commit | f2135acc9accdc938035d753ee6e79c865fd44e2 (patch) | |
| tree | 1016a19e087ce7666c3e2b20a07143bb063bd9c9 /design/bugs.txt | |
| parent | 19385bdee0972edcedf2a719fc5130aa32134029 (diff) | |
| download | dyl-f2135acc9accdc938035d753ee6e79c865fd44e2.tar.gz dyl-f2135acc9accdc938035d753ee6e79c865fd44e2.zip | |
Some refactoring work
Diffstat (limited to 'design/bugs.txt')
| -rw-r--r-- | design/bugs.txt | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/design/bugs.txt b/design/bugs.txt new file mode 100644 index 0000000..e65b3ca --- /dev/null +++ b/design/bugs.txt @@ -0,0 +1,3 @@ +Clipping into a solid gives double height: + +Jumping into a solid from the side has weird interactions. First, I can hold the direction where the vector goes into the solid and jump, and I'll get a "double jump", probably because the jump resets immediately on top collision. ~/Desktop/dyl-bugs/jump-into-solid.mov. |
