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authorElizabeth Alexander Hunt <me@liz.coffee>2026-03-07 08:21:41 -0800
committerElizabeth Alexander Hunt <me@liz.coffee>2026-03-07 08:21:41 -0800
commitf2135acc9accdc938035d753ee6e79c865fd44e2 (patch)
tree1016a19e087ce7666c3e2b20a07143bb063bd9c9 /design/bugs.txt
parent19385bdee0972edcedf2a719fc5130aa32134029 (diff)
downloaddyl-f2135acc9accdc938035d753ee6e79c865fd44e2.tar.gz
dyl-f2135acc9accdc938035d753ee6e79c865fd44e2.zip
Some refactoring work
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+Clipping into a solid gives double height:
+
+Jumping into a solid from the side has weird interactions. First, I can hold the direction where the vector goes into the solid and jump, and I'll get a "double jump", probably because the jump resets immediately on top collision. ~/Desktop/dyl-bugs/jump-into-solid.mov.