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authorElizabeth Alexander Hunt <me@liz.coffee>2026-03-07 08:21:41 -0800
committerElizabeth Alexander Hunt <me@liz.coffee>2026-03-07 08:21:41 -0800
commitf2135acc9accdc938035d753ee6e79c865fd44e2 (patch)
tree1016a19e087ce7666c3e2b20a07143bb063bd9c9 /design/design.txt
parent19385bdee0972edcedf2a719fc5130aa32134029 (diff)
downloaddyl-f2135acc9accdc938035d753ee6e79c865fd44e2.tar.gz
dyl-f2135acc9accdc938035d753ee6e79c865fd44e2.zip
Some refactoring work
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@@ -78,3 +78,7 @@ This gives the world a little bit of "depth".
---------S | (height difference is two screens' worth
\ |
\_______
+
+Something I still need to decide on is how the camera will work. Is every chunk of the game a
+room like mega man? Or is it like Terraria where the camera centers on the player and chunks
+feel seemless? The former is probably easier generation-wise etc.