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| author | Elizabeth Alexander Hunt <me@liz.coffee> | 2026-03-07 08:21:41 -0800 |
|---|---|---|
| committer | Elizabeth Alexander Hunt <me@liz.coffee> | 2026-03-07 08:21:41 -0800 |
| commit | f2135acc9accdc938035d753ee6e79c865fd44e2 (patch) | |
| tree | 1016a19e087ce7666c3e2b20a07143bb063bd9c9 /design/todo.txt | |
| parent | 19385bdee0972edcedf2a719fc5130aa32134029 (diff) | |
| download | dyl-f2135acc9accdc938035d753ee6e79c865fd44e2.tar.gz dyl-f2135acc9accdc938035d753ee6e79c865fd44e2.zip | |
Some refactoring work
Diffstat (limited to 'design/todo.txt')
| -rw-r--r-- | design/todo.txt | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/design/todo.txt b/design/todo.txt new file mode 100644 index 0000000..023868e --- /dev/null +++ b/design/todo.txt @@ -0,0 +1,8 @@ +Terrain: +- [ ] Basic platforming +- [ ] First dungeon +- [ ] First overworld attempt + +Combat: +- [ ] Basic enemy +- [ ] Separate solid collision bounding box and damageable collision bounding box. Perhaps even different systems? |
