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| author | Elizabeth Hunt <me@liz.coffee> | 2026-03-07 15:01:14 -0800 |
|---|---|---|
| committer | Elizabeth Hunt <me@liz.coffee> | 2026-03-07 15:10:27 -0800 |
| commit | f643f0afb8c7d91a7a39ff96f58b95baac985ce0 (patch) | |
| tree | cfc13e8b8a53d968929b02224e3a7c8c01e35ec5 /docs/bugs.txt | |
| parent | f2135acc9accdc938035d753ee6e79c865fd44e2 (diff) | |
| download | dyl-f643f0afb8c7d91a7a39ff96f58b95baac985ce0.tar.gz dyl-f643f0afb8c7d91a7a39ff96f58b95baac985ce0.zip | |
Some really good refactoring happening in here
Diffstat (limited to 'docs/bugs.txt')
| -rw-r--r-- | docs/bugs.txt | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/docs/bugs.txt b/docs/bugs.txt new file mode 100644 index 0000000..e65b3ca --- /dev/null +++ b/docs/bugs.txt @@ -0,0 +1,3 @@ +Clipping into a solid gives double height: + +Jumping into a solid from the side has weird interactions. First, I can hold the direction where the vector goes into the solid and jump, and I'll get a "double jump", probably because the jump resets immediately on top collision. ~/Desktop/dyl-bugs/jump-into-solid.mov. |
