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authorElizabeth Hunt <me@liz.coffee>2026-03-07 15:01:14 -0800
committerElizabeth Hunt <me@liz.coffee>2026-03-07 15:10:27 -0800
commitf643f0afb8c7d91a7a39ff96f58b95baac985ce0 (patch)
treecfc13e8b8a53d968929b02224e3a7c8c01e35ec5 /docs/bugs.txt
parentf2135acc9accdc938035d753ee6e79c865fd44e2 (diff)
downloaddyl-f643f0afb8c7d91a7a39ff96f58b95baac985ce0.tar.gz
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Some really good refactoring happening in here
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+Clipping into a solid gives double height:
+
+Jumping into a solid from the side has weird interactions. First, I can hold the direction where the vector goes into the solid and jump, and I'll get a "double jump", probably because the jump resets immediately on top collision. ~/Desktop/dyl-bugs/jump-into-solid.mov.