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| author | Elizabeth Hunt <me@liz.coffee> | 2026-03-07 15:01:14 -0800 |
|---|---|---|
| committer | Elizabeth Hunt <me@liz.coffee> | 2026-03-07 15:10:27 -0800 |
| commit | f643f0afb8c7d91a7a39ff96f58b95baac985ce0 (patch) | |
| tree | cfc13e8b8a53d968929b02224e3a7c8c01e35ec5 /docs/todo.txt | |
| parent | f2135acc9accdc938035d753ee6e79c865fd44e2 (diff) | |
| download | dyl-f643f0afb8c7d91a7a39ff96f58b95baac985ce0.tar.gz dyl-f643f0afb8c7d91a7a39ff96f58b95baac985ce0.zip | |
Some really good refactoring happening in here
Diffstat (limited to 'docs/todo.txt')
| -rw-r--r-- | docs/todo.txt | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/docs/todo.txt b/docs/todo.txt new file mode 100644 index 0000000..023868e --- /dev/null +++ b/docs/todo.txt @@ -0,0 +1,8 @@ +Terrain: +- [ ] Basic platforming +- [ ] First dungeon +- [ ] First overworld attempt + +Combat: +- [ ] Basic enemy +- [ ] Separate solid collision bounding box and damageable collision bounding box. Perhaps even different systems? |
