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26 files changed, 1230 insertions, 0 deletions
diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..67df35c --- /dev/null +++ b/.editorconfig @@ -0,0 +1,18 @@ +# https://editorconfig.org +root = true + +[*] +indent_style = space +end_of_line = lf +charset = utf-8 +trim_trailing_whitespace = true +insert_final_newline = true + +[*.{java,scala,groovy,kt,kts}] +indent_size = 4 + +[*.gradle] +indent_size = 2 + +[*.md] +trim_trailing_whitespace = false diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..6c84be0 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +* text=auto eol=lf +*.bat text=auto eol=crlf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..bf713c6 --- /dev/null +++ b/.gitignore @@ -0,0 +1,164 @@ +## Gradle: +.gradle/ +gradle-app.setting +/build/ +/android/build/ +/core/build/ +/lwjgl2/build/ +/lwjgl3/build/ +/html/build/ +/teavm/build/ +/ios/build/ +/ios-moe/build/ +/headless/build/ +/server/build/ +/shared/build/ + +## Java: +*.class +*.war +*.ear +hs_err_pid* +.attach_pid* + +## Android: +/android/libs/armeabi-v7a/ +/android/libs/arm64-v8a/ +/android/libs/x86/ +/android/libs/x86_64/ +/android/gen/ +/android/out/ +local.properties +com_crashlytics_export_strings.xml + +## Robovm: +/ios/robovm-build/ + +## iOS: +/ios/xcode/*.xcodeproj/* +!/ios/xcode/*.xcodeproj/xcshareddata +!/ios/xcode/*.xcodeproj/project.pbxproj +/ios/xcode/native/ +/ios/IOSLauncher.app +/ios/IOSLauncher.app.dSYM + +## GWT: +/html/war/ +/html/gwt-unitCache/ +.apt_generated/ +/html/war/WEB-INF/deploy/ +/html/war/WEB-INF/classes/ +.gwt/ +gwt-unitCache/ +www-test/ +.gwt-tmp/ + +## TeaVM: +# Not sure yet... + +## IntelliJ, Android Studio: +.idea/ +*.ipr +*.iws +*.iml + +## Eclipse: +.classpath +.project +.metadata/ +/android/bin/ +/core/bin/ +/lwjgl2/bin/ +/lwjgl3/bin/ +/html/bin/ +/teavm/bin/ +/ios/bin/ +/ios-moe/bin/ +/headless/bin/ +/server/bin/ +/shared/bin/ +*.tmp +*.bak +*.swp +*~.nib +.settings/ +.loadpath +.externalToolBuilders/ +*.launch + + +## NetBeans: + +/nbproject/private/ +/android/nbproject/private/ +/core/nbproject/private/ +/lwjgl2/nbproject/private/ +/lwjgl3/nbproject/private/ +/html/nbproject/private/ +/teavm/nbproject/private/ +/ios/nbproject/private/ +/ios-moe/nbproject/private/ +/headless/nbproject/private/ +/server/nbproject/private/ +/shared/nbproject/private/ + +/nbbuild/ +/android/nbbuild/ +/core/nbbuild/ +/lwjgl2/nbbuild/ +/lwjgl3/nbbuild/ +/html/nbbuild/ +/teavm/nbbuild/ +/ios/nbbuild/ +/ios-moe/nbbuild/ +/headless/nbbuild/ +/server/nbbuild/ +/shared/nbbuild/ + +/dist/ +/android/dist/ +/core/dist/ +/lwjgl2/dist/ +/lwjgl3/dist/ +/html/dist/ +/teavm/dist/ +/ios/dist/ +/ios-moe/dist/ +/headless/dist/ +/server/dist/ +/shared/dist/ + +/nbdist/ +/android/nbdist/ +/core/nbdist/ +/lwjgl2/nbdist/ +/lwjgl3/nbdist/ +/html/nbdist/ +/teavm/nbdist/ +/ios/nbdist/ +/ios-moe/nbdist/ +/headless/nbdist/ +/server/nbdist/ +/shared/nbdist/ + +nbactions.xml +nb-configuration.xml + +## OS-Specific: +.DS_Store +Thumbs.db + +## Miscellaneous: +*~ +*.*# +*#*# +/.kotlin/ +/assets/assets.txt + +## Special cases: + +## There is a resource-config.json file generated by nativeimage.gradle if you use Graal Native Image. +## Some usage may need extra resource configuration in a different file with the same name. +## You could also add that configuration to the text in nativeimage.gradle . +## You should delete or comment out the next line if you have configuration in a different resource-config.json . +**/resource-config.json diff --git a/assets/.gitkeep b/assets/.gitkeep new file mode 100644 index 0000000..944e008 --- /dev/null +++ b/assets/.gitkeep @@ -0,0 +1,3 @@ +This file can be deleted if there are any other files present in this folder. +It is only here to ensure this folder is added to Git, instead of being +ignored because it is empty.
\ No newline at end of file diff --git a/build.gradle b/build.gradle new file mode 100644 index 0000000..072a5c9 --- /dev/null +++ b/build.gradle @@ -0,0 +1,69 @@ +buildscript { + repositories { + mavenCentral() + gradlePluginPortal() + mavenLocal() + google() + maven { url = 'https://central.sonatype.com/repository/maven-snapshots/' } + } + dependencies { + + + } +} + +allprojects { + apply plugin: 'eclipse' + apply plugin: 'idea' + + // This allows you to "Build and run using IntelliJ IDEA", an option in IDEA's Settings. + idea { + module { + outputDir = file('build/classes/java/main') + testOutputDir = file('build/classes/java/test') + } + } +} + +configure(subprojects) { + apply plugin: 'java-library' + java.sourceCompatibility = 17 + + // From https://lyze.dev/2021/04/29/libGDX-Internal-Assets-List/ + // The article can be helpful when using assets.txt in your project. + tasks.register('generateAssetList') { + inputs.dir("${project.rootDir}/assets/") + // projectFolder/assets + File assetsFolder = new File("${project.rootDir}/assets/") + // projectFolder/assets/assets.txt + File assetsFile = new File(assetsFolder, "assets.txt") + // delete that file in case we've already created it + assetsFile.delete() + + // iterate through all files inside that folder + // convert it to a relative path + // and append it to the file assets.txt + fileTree(assetsFolder).collect { assetsFolder.relativePath(it) }.sort().each { + assetsFile.append(it + "\n") + } + } + processResources.dependsOn 'generateAssetList' + + compileJava { + options.incremental = true + } +} + +subprojects { + version = "$projectVersion" + ext.appName = 'dyl' + repositories { + mavenCentral() + // You may want to remove the following line if you have errors downloading dependencies. + mavenLocal() + maven { url = 'https://central.sonatype.com/repository/maven-snapshots/' } + maven { url = 'https://jitpack.io' } + } +} + +eclipse.project.name = 'dyl' + '-parent' diff --git a/core/build.gradle b/core/build.gradle new file mode 100644 index 0000000..a27dcd6 --- /dev/null +++ b/core/build.gradle @@ -0,0 +1,15 @@ +[compileJava, compileTestJava]*.options*.encoding = 'UTF-8' +eclipse.project.name = appName + '-core' + +dependencies { + api "com.badlogicgames.ashley:ashley:$ashleyVersion" + api "com.badlogicgames.box2dlights:box2dlights:$box2dlightsVersion" + api "com.badlogicgames.gdx:gdx-ai:$aiVersion" + api "com.badlogicgames.gdx:gdx-box2d:$gdxVersion" + api "com.badlogicgames.gdx:gdx-freetype:$gdxVersion" + api "com.badlogicgames.gdx:gdx:$gdxVersion" + + if(enableGraalNative == 'true') { + implementation "io.github.berstanio:gdx-svmhelper-annotations:$graalHelperVersion" + } +} diff --git a/core/src/main/java/coffee/liz/dyl/FirstScreen.java b/core/src/main/java/coffee/liz/dyl/FirstScreen.java new file mode 100644 index 0000000..4901283 --- /dev/null +++ b/core/src/main/java/coffee/liz/dyl/FirstScreen.java @@ -0,0 +1,45 @@ +package coffee.liz.dyl; + +import com.badlogic.gdx.Screen; + +/** First screen of the application. Displayed after the application is created. */ +public class FirstScreen implements Screen { + @Override + public void show() { + // Prepare your screen here. + } + + @Override + public void render(float delta) { + // Draw your screen here. "delta" is the time since last render in seconds. + } + + @Override + public void resize(int width, int height) { + // If the window is minimized on a desktop (LWJGL3) platform, width and height are 0, which causes problems. + // In that case, we don't resize anything, and wait for the window to be a normal size before updating. + if(width <= 0 || height <= 0) return; + + // Resize your screen here. The parameters represent the new window size. + } + + @Override + public void pause() { + // Invoked when your application is paused. + } + + @Override + public void resume() { + // Invoked when your application is resumed after pause. + } + + @Override + public void hide() { + // This method is called when another screen replaces this one. + } + + @Override + public void dispose() { + // Destroy screen's assets here. + } +}
\ No newline at end of file diff --git a/core/src/main/java/coffee/liz/dyl/Main.java b/core/src/main/java/coffee/liz/dyl/Main.java new file mode 100644 index 0000000..24fa3de --- /dev/null +++ b/core/src/main/java/coffee/liz/dyl/Main.java @@ -0,0 +1,11 @@ +package coffee.liz.dyl; + +import com.badlogic.gdx.Game; + +/** {@link com.badlogic.gdx.ApplicationListener} implementation shared by all platforms. */ +public class Main extends Game { + @Override + public void create() { + setScreen(new FirstScreen()); + } +}
\ No newline at end of file diff --git a/gradle.properties b/gradle.properties new file mode 100644 index 0000000..fc47d0e --- /dev/null +++ b/gradle.properties @@ -0,0 +1,22 @@ +# This doesn't need to be false, and some projects may be able to take advantage of setting daemon to true. +# We set it to false by default in order to avoid too many daemons from being created and persisting; each needs RAM. +org.gradle.daemon=false +# Sets starting memory usage to 512MB, maximum memory usage to 1GB, and tries to set as much to use Unicode as we can. +org.gradle.jvmargs=-Xms512M -Xmx1G -Dfile.encoding=UTF-8 -Dconsole.encoding=UTF-8 +# "Configure on-demand" must be false because it breaks projects that have Android modules. The default is also false. +org.gradle.configureondemand=false +# The logging level determines which messages get shown about how Gradle itself is working, such as if build.gradle +# files are fully future-proof (which they never are, because Gradle constantly deprecates working APIs). +# You can change 'quiet' below to 'lifecycle' to use Gradle's default behavior, which shows some confusing messages. +# You could instead change 'quiet' below to 'info' to see info that's important mainly while debugging build files. +# Note that if you want to use Gradle Build Scans, you should set the below logging level to 'lifecycle', otherwise +# the link to the scan won't get shown at all. +# Documented at: https://docs.gradle.org/current/userguide/command_line_interface.html#sec:command_line_logging +org.gradle.logging.level=quiet +aiVersion=1.8.2 +ashleyVersion=1.7.4 +box2dlightsVersion=1.5 +graalHelperVersion=2.0.1 +enableGraalNative=false +gdxVersion=1.14.0 +projectVersion=1.0.0 diff --git a/gradle/gradle-daemon-jvm.properties b/gradle/gradle-daemon-jvm.properties new file mode 100644 index 0000000..e5d86a4 --- /dev/null +++ b/gradle/gradle-daemon-jvm.properties @@ -0,0 +1,12 @@ +#This file is generated by updateDaemonJvm +toolchainUrl.FREE_BSD.AARCH64=https\://api.foojay.io/disco/v3.0/ids/73c462e34475aeb6509ab7ba3eda218f/redirect +toolchainUrl.FREE_BSD.X86_64=https\://api.foojay.io/disco/v3.0/ids/54001d0b636ad500b432d20ef3d580d0/redirect +toolchainUrl.LINUX.AARCH64=https\://api.foojay.io/disco/v3.0/ids/73c462e34475aeb6509ab7ba3eda218f/redirect +toolchainUrl.LINUX.X86_64=https\://api.foojay.io/disco/v3.0/ids/54001d0b636ad500b432d20ef3d580d0/redirect +toolchainUrl.MAC_OS.AARCH64=https\://api.foojay.io/disco/v3.0/ids/29c55e6bad8a0049163f0184625cecd9/redirect +toolchainUrl.MAC_OS.X86_64=https\://api.foojay.io/disco/v3.0/ids/3ac7a5361c25c0b23d933f44bdb0abd9/redirect +toolchainUrl.UNIX.AARCH64=https\://api.foojay.io/disco/v3.0/ids/73c462e34475aeb6509ab7ba3eda218f/redirect +toolchainUrl.UNIX.X86_64=https\://api.foojay.io/disco/v3.0/ids/54001d0b636ad500b432d20ef3d580d0/redirect +toolchainUrl.WINDOWS.AARCH64=https\://api.foojay.io/disco/v3.0/ids/dd5b582862cacd4b8e0d82037f92a53f/redirect +toolchainUrl.WINDOWS.X86_64=https\://api.foojay.io/disco/v3.0/ids/16008c489780dfb402c44316e612a16c/redirect +toolchainVersion=17 diff --git a/gradle/wrapper/gradle-wrapper.jar b/gradle/wrapper/gradle-wrapper.jar Binary files differnew file mode 100644 index 0000000..61285a6 --- /dev/null +++ b/gradle/wrapper/gradle-wrapper.jar diff --git a/gradle/wrapper/gradle-wrapper.properties b/gradle/wrapper/gradle-wrapper.properties new file mode 100644 index 0000000..37f78a6 --- /dev/null +++ b/gradle/wrapper/gradle-wrapper.properties @@ -0,0 +1,7 @@ +distributionBase=GRADLE_USER_HOME +distributionPath=wrapper/dists +distributionUrl=https\://services.gradle.org/distributions/gradle-9.3.1-bin.zip +networkTimeout=10000 +validateDistributionUrl=true +zipStoreBase=GRADLE_USER_HOME +zipStorePath=wrapper/dists @@ -0,0 +1,248 @@ +#!/bin/sh + +# +# Copyright © 2015 the original authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# https://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. +# +# SPDX-License-Identifier: Apache-2.0 +# + +############################################################################## +# +# Gradle start up script for POSIX generated by Gradle. +# +# Important for running: +# +# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is +# noncompliant, but you have some other compliant shell such as ksh or +# bash, then to run this script, type that shell name before the whole +# command line, like: +# +# ksh Gradle +# +# Busybox and similar reduced shells will NOT work, because this script +# requires all of these POSIX shell features: +# * functions; +# * expansions «$var», «${var}», «${var:-default}», «${var+SET}», +# «${var#prefix}», «${var%suffix}», and «$( cmd )»; +# * compound commands having a testable exit status, especially «case»; +# * various built-in commands including «command», «set», and «ulimit». +# +# Important for patching: +# +# (2) This script targets any POSIX shell, so it avoids extensions provided +# by Bash, Ksh, etc; in particular arrays are avoided. +# +# The "traditional" practice of packing multiple parameters into a +# space-separated string is a well documented source of bugs and security +# problems, so this is (mostly) avoided, by progressively accumulating +# options in "$@", and eventually passing that to Java. +# +# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS, +# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly; +# see the in-line comments for details. +# +# There are tweaks for specific operating systems such as AIX, CygWin, +# Darwin, MinGW, and NonStop. +# +# (3) This script is generated from the Groovy template +# https://github.com/gradle/gradle/blob/HEAD/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt +# within the Gradle project. +# +# You can find Gradle at https://github.com/gradle/gradle/. +# +############################################################################## + +# Attempt to set APP_HOME + +# Resolve links: $0 may be a link +app_path=$0 + +# Need this for daisy-chained symlinks. +while + APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path + [ -h "$app_path" ] +do + ls=$( ls -ld "$app_path" ) + link=${ls#*' -> '} + case $link in #( + /*) app_path=$link ;; #( + *) app_path=$APP_HOME$link ;; + esac +done + +# This is normally unused +# shellcheck disable=SC2034 +APP_BASE_NAME=${0##*/} +# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036) +APP_HOME=$( cd -P "${APP_HOME:-./}" > /dev/null && printf '%s\n' "$PWD" ) || exit + +# Use the maximum available, or set MAX_FD != -1 to use that value. +MAX_FD=maximum + +warn () { + echo "$*" +} >&2 + +die () { + echo + echo "$*" + echo + exit 1 +} >&2 + +# OS specific support (must be 'true' or 'false'). +cygwin=false +msys=false +darwin=false +nonstop=false +case "$( uname )" in #( + CYGWIN* ) cygwin=true ;; #( + Darwin* ) darwin=true ;; #( + MSYS* | MINGW* ) msys=true ;; #( + NONSTOP* ) nonstop=true ;; +esac + + + +# Determine the Java command to use to start the JVM. +if [ -n "$JAVA_HOME" ] ; then + if [ -x "$JAVA_HOME/jre/sh/java" ] ; then + # IBM's JDK on AIX uses strange locations for the executables + JAVACMD=$JAVA_HOME/jre/sh/java + else + JAVACMD=$JAVA_HOME/bin/java + fi + if [ ! -x "$JAVACMD" ] ; then + die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME + +Please set the JAVA_HOME variable in your environment to match the +location of your Java installation." + fi +else + JAVACMD=java + if ! command -v java >/dev/null 2>&1 + then + die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. + +Please set the JAVA_HOME variable in your environment to match the +location of your Java installation." + fi +fi + +# Increase the maximum file descriptors if we can. +if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then + case $MAX_FD in #( + max*) + # In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked. + # shellcheck disable=SC2039,SC3045 + MAX_FD=$( ulimit -H -n ) || + warn "Could not query maximum file descriptor limit" + esac + case $MAX_FD in #( + '' | soft) :;; #( + *) + # In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked. + # shellcheck disable=SC2039,SC3045 + ulimit -n "$MAX_FD" || + warn "Could not set maximum file descriptor limit to $MAX_FD" + esac +fi + +# Collect all arguments for the java command, stacking in reverse order: +# * args from the command line +# * the main class name +# * -classpath +# * -D...appname settings +# * --module-path (only if needed) +# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables. + +# For Cygwin or MSYS, switch paths to Windows format before running java +if "$cygwin" || "$msys" ; then + APP_HOME=$( cygpath --path --mixed "$APP_HOME" ) + + JAVACMD=$( cygpath --unix "$JAVACMD" ) + + # Now convert the arguments - kludge to limit ourselves to /bin/sh + for arg do + if + case $arg in #( + -*) false ;; # don't mess with options #( + /?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath + [ -e "$t" ] ;; #( + *) false ;; + esac + then + arg=$( cygpath --path --ignore --mixed "$arg" ) + fi + # Roll the args list around exactly as many times as the number of + # args, so each arg winds up back in the position where it started, but + # possibly modified. + # + # NB: a `for` loop captures its iteration list before it begins, so + # changing the positional parameters here affects neither the number of + # iterations, nor the values presented in `arg`. + shift # remove old arg + set -- "$@" "$arg" # push replacement arg + done +fi + + +# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. +DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"' + +# Collect all arguments for the java command: +# * DEFAULT_JVM_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments, +# and any embedded shellness will be escaped. +# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be +# treated as '${Hostname}' itself on the command line. + +set -- \ + "-Dorg.gradle.appname=$APP_BASE_NAME" \ + -jar "$APP_HOME/gradle/wrapper/gradle-wrapper.jar" \ + "$@" + +# Stop when "xargs" is not available. +if ! command -v xargs >/dev/null 2>&1 +then + die "xargs is not available" +fi + +# Use "xargs" to parse quoted args. +# +# With -n1 it outputs one arg per line, with the quotes and backslashes removed. +# +# In Bash we could simply go: +# +# readarray ARGS < <( xargs -n1 <<<"$var" ) && +# set -- "${ARGS[@]}" "$@" +# +# but POSIX shell has neither arrays nor command substitution, so instead we +# post-process each arg (as a line of input to sed) to backslash-escape any +# character that might be a shell metacharacter, then use eval to reverse +# that process (while maintaining the separation between arguments), and wrap +# the whole thing up as a single "set" statement. +# +# This will of course break if any of these variables contains a newline or +# an unmatched quote. +# + +eval "set -- $( + printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" | + xargs -n1 | + sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' | + tr '\n' ' ' + )" '"$@"' + +exec "$JAVACMD" "$@" diff --git a/gradlew.bat b/gradlew.bat new file mode 100755 index 0000000..c4bdd3a --- /dev/null +++ b/gradlew.bat @@ -0,0 +1,93 @@ +@rem +@rem Copyright 2015 the original author or authors. +@rem +@rem Licensed under the Apache License, Version 2.0 (the "License"); +@rem you may not use this file except in compliance with the License. +@rem You may obtain a copy of the License at +@rem +@rem https://www.apache.org/licenses/LICENSE-2.0 +@rem +@rem Unless required by applicable law or agreed to in writing, software +@rem distributed under the License is distributed on an "AS IS" BASIS, +@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +@rem See the License for the specific language governing permissions and +@rem limitations under the License. +@rem +@rem SPDX-License-Identifier: Apache-2.0 +@rem + +@if "%DEBUG%"=="" @echo off +@rem ########################################################################## +@rem +@rem Gradle startup script for Windows +@rem +@rem ########################################################################## + +@rem Set local scope for the variables with windows NT shell +if "%OS%"=="Windows_NT" setlocal + +set DIRNAME=%~dp0 +if "%DIRNAME%"=="" set DIRNAME=. +@rem This is normally unused +set APP_BASE_NAME=%~n0 +set APP_HOME=%DIRNAME% + +@rem Resolve any "." and ".." in APP_HOME to make it shorter. +for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi + +@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. +set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m" + +@rem Find java.exe +if defined JAVA_HOME goto findJavaFromJavaHome + +set JAVA_EXE=java.exe +%JAVA_EXE% -version >NUL 2>&1 +if %ERRORLEVEL% equ 0 goto execute + +echo. 1>&2 +echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2 +echo. 1>&2 +echo Please set the JAVA_HOME variable in your environment to match the 1>&2 +echo location of your Java installation. 1>&2 + +goto fail + +:findJavaFromJavaHome +set JAVA_HOME=%JAVA_HOME:"=% +set JAVA_EXE=%JAVA_HOME%/bin/java.exe + +if exist "%JAVA_EXE%" goto execute + +echo. 1>&2 +echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2 +echo. 1>&2 +echo Please set the JAVA_HOME variable in your environment to match the 1>&2 +echo location of your Java installation. 1>&2 + +goto fail + +:execute +@rem Setup the command line + + + +@rem Execute Gradle +"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -jar "%APP_HOME%\gradle\wrapper\gradle-wrapper.jar" %* + +:end +@rem End local scope for the variables with windows NT shell +if %ERRORLEVEL% equ 0 goto mainEnd + +:fail +rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of +rem the _cmd.exe /c_ return code! +set EXIT_CODE=%ERRORLEVEL% +if %EXIT_CODE% equ 0 set EXIT_CODE=1 +if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE% +exit /b %EXIT_CODE% + +:mainEnd +if "%OS%"=="Windows_NT" endlocal + +:omega diff --git a/lwjgl3/build.gradle b/lwjgl3/build.gradle new file mode 100644 index 0000000..26356c4 --- /dev/null +++ b/lwjgl3/build.gradle @@ -0,0 +1,184 @@ + +buildscript { + repositories { + gradlePluginPortal() + } + dependencies { + classpath "io.github.fourlastor:construo:2.1.0" + if(enableGraalNative == 'true') { + classpath "org.graalvm.buildtools.native:org.graalvm.buildtools.native.gradle.plugin:0.9.28" + } + } +} +plugins { + id "application" +} +apply plugin: 'io.github.fourlastor.construo' + + +import io.github.fourlastor.construo.Target + +sourceSets.main.resources.srcDirs += [ rootProject.file('assets').path ] +application.mainClass = 'coffee.liz.dyl.lwjgl3.Lwjgl3Launcher' +application.applicationName = appName +eclipse.project.name = appName + '-lwjgl3' +java.sourceCompatibility = 17 +java.targetCompatibility = 17 +if (JavaVersion.current().isJava9Compatible()) { + compileJava.options.release.set(17) +} + +dependencies { + implementation "com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion" + implementation "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-desktop" + implementation "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop" + implementation "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop" + implementation project(':core') + + if(enableGraalNative == 'true') { + implementation "io.github.berstanio:gdx-svmhelper-backend-lwjgl3:$graalHelperVersion" + implementation "io.github.berstanio:gdx-svmhelper-extension-box2d:$graalHelperVersion" + implementation "io.github.berstanio:gdx-svmhelper-extension-freetype:$graalHelperVersion" + + } +} + +def os = System.properties['os.name'].toLowerCase(Locale.ROOT) + +run { + workingDir = rootProject.file('assets').path +// You can uncomment the next line if your IDE claims a build failure even when the app closed properly. + //setIgnoreExitValue(true) + + if (os.contains('mac')) jvmArgs += "-XstartOnFirstThread" +} + +jar { +// sets the name of the .jar file this produces to the name of the game or app, with the version after. + archiveFileName.set("${appName}-${projectVersion}.jar") +// the duplicatesStrategy matters starting in Gradle 7.0; this setting works. + duplicatesStrategy = DuplicatesStrategy.EXCLUDE + dependsOn configurations.runtimeClasspath + from { configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) } } +// these "exclude" lines remove some unnecessary duplicate files in the output JAR. + exclude('META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA') + dependencies { + exclude('META-INF/INDEX.LIST', 'META-INF/maven/**') + } +// setting the manifest makes the JAR runnable. +// enabling native access helps avoid a warning when Java 24 or later runs the JAR. + manifest { + attributes 'Main-Class': application.mainClass, 'Enable-Native-Access': 'ALL-UNNAMED' + } +// this last step may help on some OSes that need extra instruction to make runnable JARs. + doLast { + file(archiveFile).setExecutable(true, false) + } +} + +// Builds a JAR that only includes the files needed to run on macOS, not Windows or Linux. +// The file size for a Mac-only JAR is about 7MB smaller than a cross-platform JAR. +tasks.register("jarMac") { + dependsOn("jar") + group("build") + jar.archiveFileName.set("${appName}-${projectVersion}-mac.jar") + jar.exclude("windows/x86/**", "windows/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", "**/*.dll", "**/*.so", + 'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA') + dependencies { + jar.exclude("windows/x86/**", "windows/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", + 'META-INF/INDEX.LIST', 'META-INF/maven/**') + } +} + +// Builds a JAR that only includes the files needed to run on Linux, not Windows or macOS. +// The file size for a Linux-only JAR is about 5MB smaller than a cross-platform JAR. +tasks.register("jarLinux") { + dependsOn("jar") + group("build") + jar.archiveFileName.set("${appName}-${projectVersion}-linux.jar") + jar.exclude("windows/x86/**", "windows/x64/**", "macos/arm64/**", "macos/x64/**", "**/*.dll", "**/*.dylib", + 'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA') + dependencies { + jar.exclude("windows/x86/**", "windows/x64/**", "macos/arm64/**", "macos/x64/**", + 'META-INF/INDEX.LIST', 'META-INF/maven/**') + } +} + +// Builds a JAR that only includes the files needed to run on Windows, not Linux or macOS. +// The file size for a Windows-only JAR is about 6MB smaller than a cross-platform JAR. +tasks.register("jarWin") { + dependsOn("jar") + group("build") + jar.archiveFileName.set("${appName}-${projectVersion}-win.jar") + jar.exclude("macos/arm64/**", "macos/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", "**/*.dylib", "**/*.so", + 'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA') + dependencies { + jar.exclude("macos/arm64/**", "macos/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", + 'META-INF/INDEX.LIST', 'META-INF/maven/**') + } +} + +construo { + // name of the executable + name.set(appName) + // human-readable name, used for example in the `.app` name for macOS + humanName.set(appName) + + targets.configure { + register("linuxX64", Target.Linux) { + architecture.set(Target.Architecture.X86_64) + jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.15%2B6/OpenJDK17U-jdk_x64_linux_hotspot_17.0.15_6.tar.gz") + // Linux does not currently have a way to set the icon on the executable + } + register("macM1", Target.MacOs) { + architecture.set(Target.Architecture.AARCH64) + jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.15%2B6/OpenJDK17U-jdk_aarch64_mac_hotspot_17.0.15_6.tar.gz") + // macOS needs an identifier + identifier.set("coffee.liz.dyl." + appName) + // Optional: icon for macOS, as an ICNS file + macIcon.set(project.file("icons/logo.icns")) + } + register("macX64", Target.MacOs) { + architecture.set(Target.Architecture.X86_64) + jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.15%2B6/OpenJDK17U-jdk_x64_mac_hotspot_17.0.15_6.tar.gz") + // macOS needs an identifier + identifier.set("coffee.liz.dyl." + appName) + // Optional: icon for macOS, as an ICNS file + macIcon.set(project.file("icons/logo.icns")) + } + register("winX64", Target.Windows) { + architecture.set(Target.Architecture.X86_64) + // Optional: icon for Windows, as a PNG + icon.set(project.file("icons/logo.png")) + jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.15%2B6/OpenJDK17U-jdk_x64_windows_hotspot_17.0.15_6.zip") + // Uncomment the next line to show a console when the game runs, to print messages. + //useConsole.set(true) + } + } +} + +// Equivalent to the jar task; here for compatibility with gdx-setup. +tasks.register('dist') { + dependsOn 'jar' +} + +distributions { + main { + contents { + into('libs') { + project.configurations.runtimeClasspath.files.findAll { file -> + file.getName() != project.tasks.jar.outputs.files.singleFile.name + }.each { file -> + exclude file.name + } + } + } + } +} + +startScripts.dependsOn(':lwjgl3:jar') +startScripts.classpath = project.tasks.jar.outputs.files + +if(enableGraalNative == 'true') { + apply from: file("nativeimage.gradle") +} diff --git a/lwjgl3/icons/logo.icns b/lwjgl3/icons/logo.icns Binary files differnew file mode 100644 index 0000000..5e41ad7 --- /dev/null +++ b/lwjgl3/icons/logo.icns diff --git a/lwjgl3/icons/logo.ico b/lwjgl3/icons/logo.ico Binary files differnew file mode 100644 index 0000000..c4f2d5e --- /dev/null +++ b/lwjgl3/icons/logo.ico diff --git a/lwjgl3/icons/logo.png b/lwjgl3/icons/logo.png Binary files differnew file mode 100644 index 0000000..f810616 --- /dev/null +++ b/lwjgl3/icons/logo.png diff --git a/lwjgl3/nativeimage.gradle b/lwjgl3/nativeimage.gradle new file mode 100644 index 0000000..bee3fd2 --- /dev/null +++ b/lwjgl3/nativeimage.gradle @@ -0,0 +1,54 @@ + +project(":lwjgl3") { + apply plugin: "org.graalvm.buildtools.native" + + graalvmNative { + binaries { + main { + imageName = appName + mainClass = application.mainClass + requiredVersion = '23.0' + buildArgs.add("-march=compatibility") + jvmArgs.addAll("-Dfile.encoding=UTF8") + sharedLibrary = false + resources.autodetect() + } + } + } + + run { + doNotTrackState("Running the app should not be affected by Graal.") + } + + // Modified from https://lyze.dev/2021/04/29/libGDX-Internal-Assets-List/ ; thanks again, Lyze! + // This creates a resource-config.json file based on the contents of the assets folder (and the libGDX icons). + // This file is used by Graal Native to embed those specific files. + // This has to run before nativeCompile, so it runs at the start of an unrelated resource-handling command. + generateResourcesConfigFile.doFirst { + def assetsFolder = new File("${project.rootDir}/assets/") + def lwjgl3 = project(':lwjgl3') + def resFolder = new File("${lwjgl3.projectDir}/src/main/resources/META-INF/native-image/${lwjgl3.ext.appName}") + resFolder.mkdirs() + def resFile = new File(resFolder, "resource-config.json") + resFile.delete() + resFile.append( + """{ + "resources":{ + "includes":[ + { + "pattern": ".*(""") + // This adds every filename in the assets/ folder to a pattern that adds those files as resources. + fileTree(assetsFolder).each { + // The backslash-Q and backslash-E escape the start and end of a literal string, respectively. + resFile.append("\\\\Q${it.name}\\\\E|") + } + // We also match all of the window icon images this way and the font files that are part of libGDX. + resFile.append( + """libgdx.+\\\\.png|lsans.+)" + } + ]}, + "bundles":[] +}""" + ) + } +} diff --git a/lwjgl3/src/main/java/coffee/liz/dyl/lwjgl3/Lwjgl3Launcher.java b/lwjgl3/src/main/java/coffee/liz/dyl/lwjgl3/Lwjgl3Launcher.java new file mode 100644 index 0000000..a8c9c4f --- /dev/null +++ b/lwjgl3/src/main/java/coffee/liz/dyl/lwjgl3/Lwjgl3Launcher.java @@ -0,0 +1,48 @@ +package coffee.liz.dyl.lwjgl3; + +import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application; +import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration; +import coffee.liz.dyl.Main; + +/** Launches the desktop (LWJGL3) application. */ +public class Lwjgl3Launcher { + public static void main(String[] args) { + if (StartupHelper.startNewJvmIfRequired()) return; // This handles macOS support and helps on Windows. + createApplication(); + } + + private static Lwjgl3Application createApplication() { + return new Lwjgl3Application(new Main(), getDefaultConfiguration()); + } + + private static Lwjgl3ApplicationConfiguration getDefaultConfiguration() { + Lwjgl3ApplicationConfiguration configuration = new Lwjgl3ApplicationConfiguration(); + configuration.setTitle("dyl"); + //// Vsync limits the frames per second to what your hardware can display, and helps eliminate + //// screen tearing. This setting doesn't always work on Linux, so the line after is a safeguard. + configuration.useVsync(true); + //// Limits FPS to the refresh rate of the currently active monitor, plus 1 to try to match fractional + //// refresh rates. The Vsync setting above should limit the actual FPS to match the monitor. + configuration.setForegroundFPS(Lwjgl3ApplicationConfiguration.getDisplayMode().refreshRate + 1); + //// If you remove the above line and set Vsync to false, you can get unlimited FPS, which can be + //// useful for testing performance, but can also be very stressful to some hardware. + //// You may also need to configure GPU drivers to fully disable Vsync; this can cause screen tearing. + + configuration.setWindowedMode(640, 480); + //// You can change these files; they are in lwjgl3/src/main/resources/ . + //// They can also be loaded from the root of assets/ . + configuration.setWindowIcon("libgdx128.png", "libgdx64.png", "libgdx32.png", "libgdx16.png"); + + //// This could improve compatibility with Windows machines with buggy OpenGL drivers, Macs + //// with Apple Silicon that have to emulate compatibility with OpenGL anyway, and more. + //// This uses the dependency `com.badlogicgames.gdx:gdx-lwjgl3-angle` to function. + //// You would need to add this line to lwjgl3/build.gradle , below the dependency on `gdx-backend-lwjgl3`: + //// implementation "com.badlogicgames.gdx:gdx-lwjgl3-angle:$gdxVersion" + //// You can choose to add the following line and the mentioned dependency if you want; they + //// are not intended for games that use GL30 (which is compatibility with OpenGL ES 3.0). + //// Know that it might not work well in some cases. +// configuration.setOpenGLEmulation(Lwjgl3ApplicationConfiguration.GLEmulation.ANGLE_GLES20, 0, 0); + + return configuration; + } +}
\ No newline at end of file diff --git a/lwjgl3/src/main/java/coffee/liz/dyl/lwjgl3/StartupHelper.java b/lwjgl3/src/main/java/coffee/liz/dyl/lwjgl3/StartupHelper.java new file mode 100644 index 0000000..e47ba51 --- /dev/null +++ b/lwjgl3/src/main/java/coffee/liz/dyl/lwjgl3/StartupHelper.java @@ -0,0 +1,227 @@ +/* + * Copyright 2020 damios + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at: + * https://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +// Note, the above license and copyright applies to this file only. +package coffee.liz.dyl.lwjgl3; + +import com.badlogic.gdx.Version; +import com.badlogic.gdx.backends.lwjgl3.Lwjgl3NativesLoader; + +import org.lwjgl.system.JNI; +import org.lwjgl.system.linux.UNISTD; +import org.lwjgl.system.macosx.LibC; +import org.lwjgl.system.macosx.ObjCRuntime; + +import java.io.File; +import java.lang.management.ManagementFactory; +import java.util.ArrayList; +import java.util.List; +import java.util.Locale; + +/** + * A helper object for game startup, featuring three utilities related to LWJGL3 on various operating systems. + * <p> + * The utilities are as follows: + * <ul> + * <li> Windows: Prevents a common crash related to LWJGL3's extraction of shared library files.</li> + * <li> macOS: Spawns a child JVM process with {@code -XstartOnFirstThread} in the JVM args (if it was not already). + * This is required for LWJGL3 to work on macOS.</li> + * <li> Linux (NVIDIA GPUs only): Spawns a child JVM process with the {@code __GL_THREADED_OPTIMIZATIONS} + * {@link System#getenv(String) Environment Variable} set to {@code 0} (if it was not already). This is required for + * LWJGL3 to work on Linux with NVIDIA GPUs.</li> + * </ul> + * <a href="https://jvm-gaming.org/t/starting-jvm-on-mac-with-xstartonfirstthread-programmatically/57547">Based on this java-gaming.org post by kappa</a> + * @author damios + */ +public class StartupHelper { + + private StartupHelper() {} + + private static final String JVM_RESTARTED_ARG = "jvmIsRestarted"; + + /** + * Must only be called on Linux. Check OS first (or use short-circuit evaluation)! + * @return whether NVIDIA drivers are present on Linux. + */ + public static boolean isLinuxNvidia() { + String[] drivers = new File("/proc/driver").list( + (dir, path) -> path.toUpperCase(Locale.ROOT).contains("NVIDIA") + ); + if (drivers == null) return false; + return drivers.length > 0; + } + + /** + * Applies the utilities as described by {@link StartupHelper}'s Javadoc. + * <p> + * All {@link System#getenv() Environment Variables} are copied to the child JVM process (if it is spawned), as + * specified by {@link ProcessBuilder#environment()}; the same applies for + * {@link System#getProperties() System Properties}. + * <p> + * <b>Usage:</b> + * <pre><code> + * public static void main(String[] args) { + * if (StartupHelper.startNewJvmIfRequired()) return; + * // ... The rest of main() goes here, as normal. + * } + * </code></pre> + * @return whether a child JVM process was spawned or not. + */ + public static boolean startNewJvmIfRequired() { + return startNewJvmIfRequired(true); + } + + /** + * Applies the utilities as described by {@link StartupHelper}'s Javadoc. + * <p> + * All {@link System#getenv() Environment Variables} are copied to the child JVM process (if it is spawned), as + * specified by {@link ProcessBuilder#environment()}; the same applies for + * {@link System#getProperties() System Properties}. + * <p> + * <b>Usage:</b> + * <pre><code> + * public static void main(String[] args) { + * // The parameter on the next line could instead be false if you don't want to inherit IO. + * if (StartupHelper.startNewJvmIfRequired(true)) return; + * // ... The rest of main() goes here, as normal. + * } + * </code></pre> + * @param inheritIO whether I/O should be inherited in the child JVM process. Please note that enabling this will + * block the thread until the child JVM process stops executing. + * @return whether a child JVM process was spawned or not. + */ + public static boolean startNewJvmIfRequired(boolean inheritIO) { + String osName = System.getProperty("os.name").toLowerCase(Locale.ROOT); + if (osName.contains("mac")) return startNewJvm0(/*isMac =*/ true, inheritIO); + if (osName.contains("windows")) { + // Here, we are trying to work around an issue with how LWJGL3 loads its extracted .dll files. + // By default, LWJGL3 extracts to the directory specified by "java.io.tmpdir": usually, the user's home. + // If the user's name has non-ASCII (or some non-alphanumeric) characters in it, that would fail. + // By extracting to the relevant "ProgramData" folder, which is usually "C:\ProgramData", we avoid this. + // We also temporarily change the "user.name" property to one without any chars that would be invalid. + // We revert our changes immediately after loading LWJGL3 natives. + String programData = System.getenv("ProgramData"); + if (programData == null) programData = "C:\\Temp"; // if ProgramData isn't set, try some fallback. + String prevTmpDir = System.getProperty("java.io.tmpdir", programData); + String prevUser = System.getProperty("user.name", "libGDX_User"); + System.setProperty("java.io.tmpdir", programData + "\\libGDX-temp"); + System.setProperty( + "user.name", + ("User_" + prevUser.hashCode() + "_GDX" + Version.VERSION).replace('.', '_') + ); + Lwjgl3NativesLoader.load(); + System.setProperty("java.io.tmpdir", prevTmpDir); + System.setProperty("user.name", prevUser); + return false; + } + return startNewJvm0(/*isMac =*/ false, inheritIO); + } + + private static final String MAC_JRE_ERR_MSG = "A Java installation could not be found. If you are distributing this app with a bundled JRE, be sure to set the '-XstartOnFirstThread' argument manually!"; + private static final String LINUX_JRE_ERR_MSG = "A Java installation could not be found. If you are distributing this app with a bundled JRE, be sure to set the environment variable '__GL_THREADED_OPTIMIZATIONS' to '0'!"; + private static final String CHILD_LOOP_ERR_MSG = "The current JVM process is a spawned child JVM process, but StartupHelper has attempted to spawn another child JVM process! This is a broken state, and should not normally happen! Your game may crash or not function properly!"; + + /** + * Spawns a child JVM process if on macOS, or on Linux with NVIDIA drivers. + * <p> + * All {@link System#getenv() Environment Variables} are copied to the child JVM process (if it is spawned), as + * specified by {@link ProcessBuilder#environment()}; the same applies for + * {@link System#getProperties() System Properties}. + * @param isMac whether the current OS is macOS. If this is `false` then the current OS is assumed to be Linux (and + * an immediate check for NVIDIA drivers is performed). + * @param inheritIO whether I/O should be inherited in the child JVM process. Please note that enabling this will + * block the thread until the child JVM process stops executing. + * @return whether a child JVM process was spawned or not. + */ + public static boolean startNewJvm0(boolean isMac, boolean inheritIO) { + long processID = getProcessID(isMac); + if (!isMac) { + // No need to restart non-NVIDIA Linux + if (!isLinuxNvidia()) return false; + // check whether __GL_THREADED_OPTIMIZATIONS is already disabled + if ("0".equals(System.getenv("__GL_THREADED_OPTIMIZATIONS"))) return false; + } else { + // There is no need for -XstartOnFirstThread on Graal native image + if (!System.getProperty("org.graalvm.nativeimage.imagecode", "").isEmpty()) return false; + + // Checks if we are already on the main thread, such as from running via Construo. + long objcMsgSend = ObjCRuntime.getLibrary().getFunctionAddress("objc_msgSend"); + long nsThread = ObjCRuntime.objc_getClass("NSThread"); + long currentThread = JNI.invokePPP(nsThread, ObjCRuntime.sel_getUid("currentThread"), objcMsgSend); + boolean isMainThread = JNI.invokePPZ(currentThread, ObjCRuntime.sel_getUid("isMainThread"), objcMsgSend); + if (isMainThread) return false; + + if ("1".equals(System.getenv("JAVA_STARTED_ON_FIRST_THREAD_" + processID))) return false; + } + + // Check whether this JVM process is a child JVM process already. + // This state shouldn't usually be reachable, but this stops us from endlessly spawning new child JVM processes. + if ("true".equals(System.getProperty(JVM_RESTARTED_ARG))) { + System.err.println(CHILD_LOOP_ERR_MSG); + return false; + } + + // Spawn the child JVM process with updated environment variables or JVM args + List<String> jvmArgs = new ArrayList<>(); + // The following line is used assuming you target Java 8, the minimum for LWJGL3. + String javaExecPath = System.getProperty("java.home") + "/bin/java"; + // If targeting Java 9 or higher, you could use the following instead of the above line: + //String javaExecPath = ProcessHandle.current().info().command().orElseThrow() + if (!(new File(javaExecPath).exists())) { + System.err.println(getJreErrMsg(isMac)); + return false; + } + + jvmArgs.add(javaExecPath); + if (isMac) jvmArgs.add("-XstartOnFirstThread"); + jvmArgs.add("-D" + JVM_RESTARTED_ARG + "=true"); + jvmArgs.addAll(ManagementFactory.getRuntimeMXBean().getInputArguments()); + jvmArgs.add("-cp"); + jvmArgs.add(System.getProperty("java.class.path")); + String mainClass = System.getenv("JAVA_MAIN_CLASS_" + processID); + if (mainClass == null) { + StackTraceElement[] trace = Thread.currentThread().getStackTrace(); + if (trace.length > 0) mainClass = trace[trace.length - 1].getClassName(); + else { + System.err.println("The main class could not be determined."); + return false; + } + } + jvmArgs.add(mainClass); + + try { + ProcessBuilder processBuilder = new ProcessBuilder(jvmArgs); + if (!isMac) processBuilder.environment().put("__GL_THREADED_OPTIMIZATIONS", "0"); + + if (!inheritIO) processBuilder.start(); + else processBuilder.inheritIO().start().waitFor(); + } catch (Exception e) { + System.err.println("There was a problem restarting the JVM."); + // noinspection CallToPrintStackTrace + e.printStackTrace(); + } + + return true; + } + + private static String getJreErrMsg(boolean isMac) { + if (isMac) return MAC_JRE_ERR_MSG; + else return LINUX_JRE_ERR_MSG; + } + + private static long getProcessID(boolean isMac) { + if (isMac) return LibC.getpid(); + else return UNISTD.getpid(); + } +}
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