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authorElizabeth Alexander Hunt <me@liz.coffee>2026-05-06 08:34:18 -0700
committerElizabeth Alexander Hunt <me@liz.coffee>2026-05-06 08:37:50 -0700
commitb4cfed422d753bea585572c693b6d1bd8ef68f6e (patch)
tree28fe21663cc2bd9f140edac67f889509dfa1f8f0 /dyl.lua
parent48491750e4ece19d2252592850b75d100afc2455 (diff)
downloaddyl8-b4cfed422d753bea585572c693b6d1bd8ef68f6e.tar.gz
dyl8-b4cfed422d753bea585572c693b6d1bd8ef68f6e.zip
Fix health, make sword slashing particle closer
Diffstat (limited to 'dyl.lua')
-rw-r--r--dyl.lua5
1 files changed, 3 insertions, 2 deletions
diff --git a/dyl.lua b/dyl.lua
index 1517438..70325c3 100644
--- a/dyl.lua
+++ b/dyl.lua
@@ -30,7 +30,7 @@ function enemy()
function EnemyBuilder:transition_state()
end
EnemyBuilder:b_type(Entities.Enemy)
- :b_health(100)
+ :b_health(10)
:b_position(vec2(30, 40))
:b_sprite_position(vec2(30, 40))
:b_line_of_sight(vec2(1, 0))
@@ -124,13 +124,14 @@ function bow()
end
function sword()
+ _particle_distance = 4
_attack_burst_sec = 0.200
_sword_damage = { amount = 2, knockback = { magnitude = 200, time = 0.080 } }
SwordBuilder = EntityBuilder:new(World)
function SwordBuilder:transition_state()
if button_just_pressed(5) and self.state == States.Equipped and self.state_stopwatch > _attack_burst_sec then
self:transition_to(States.Slashing)
- self:equip(slashing_particle(self))
+ self:equip(slashing_particle(self), _particle_distance)
self.damage = _sword_damage
elseif self.state == States.Slashing and self.state_stopwatch > _slashing_timer_sec then
self.damage = nil