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#ifndef MESH_HPP
#define MESH_HPP
#include "vector.hpp"
#include <memory>
#include <tonc.h>
#include <tuple>
class Scene;
typedef struct TRIANGLE {
std::tuple<std::uint8_t, std::uint8_t, std::uint8_t> vertex_indices;
std::uint8_t color_idx;
} TRIANGLE;
class Mesh {
protected:
usu::vector<VECTOR> m_vertices;
usu::vector<TRIANGLE> m_triangles;
};
#endif // MESH_HPP
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