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Unfinished multiplayer doodle jump in my ecs engine
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Author
Age
Files
*
add compression to engine messages
HEAD
main
Elizabeth Hunt
2023-09-05
3
*
decrease CSP threshold, move client networking to its own folder
Elizabeth Hunt
2023-09-05
1
*
docker. minor updates that don't really need any message.
Elizabeth Hunt
2023-09-02
3
*
make next update interval a property on network update component instead of i...
Elizabeth Hunt
2023-09-02
6
*
make server update interval an inheritable trait on entities
Elizabeth Hunt
2023-08-29
4
*
don't update controllable entities on the client
Elizabeth Hunt
2023-08-29
7
*
add entity updates over network!
Elizabeth Hunt
2023-08-26
11
*
make fetchHadler synchronous only
Elizabeth Hunt
2023-08-26
1
*
prettier formatting
Elizabeth Hunt
2023-08-25
49
*
holy fuck we actually got somewhere
Elizabeth Hunt
2023-08-23
13
*
very basic server messages - need to figure shit out still
Elizabeth Hunt
2023-08-21
5
*
add default arguments to grid; add grid to server gl
Elizabeth Hunt
2023-08-21
2
*
fix some ts errors
Elizabeth Hunt
2023-08-21
2
*
increase collision performance _heavily_
Elizabeth Hunt
2023-08-17
8
*
refactor collision methods, rescaffold server
Lizzy Hunt
2023-08-16
2
*
generate uuids for entities; scaffolding for a server
Elizabeth Hunt
2023-08-15
5
*
refactor velocity a bit for no real reason besides verbosity
Elizabeth Hunt
2023-08-13
8
*
Create network component and system
Elizabeth Hunt
2023-08-13
10
*
the great engine refactor
Elizabeth Hunt
2023-08-12
24
*
Update Input.ts
Elizabeth (Lizzy) Hunt
2023-08-03
1
*
Add a TODO that I thought of while at parents'
Elizabeth (Lizzy) Hunt
2023-08-03
1
*
very basic websocket setup
Elizabeth Hunt
2023-07-20
3
*
a bit of refactoring; importing engine into bun for server
Elizabeth Hunt
2023-07-20
47