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from kennel.engine.components.position import Position
from kennel.engine.components.sprite_sheet import SpriteSheet, SpriteSpec
from enum import Enum
from .entity import Entity, EntityType
class CatState(str, Enum):
IDLE = "IDLE"
FROLICKING = "FROLICKING"
EEPY = "EEPY"
ALERT = "ALERT"
CHASING_CURSOR = "CHASING_CURSOR"
CHASING_CAT = "CHASING_CAT"
SCRATCHING = "SCRATCHING"
ITCHY = "ITCHY"
MAKING_BISCUITS = "MAKING_BISCUITS"
class CatSpriteState(str, Enum):
ALERT = "ALERT"
MAKING_BISCUITS = "MAKING_BISCUITS"
class Cat(Entity):
def __init__(self, id: str, spritesheet_source: str):
state_to_spritespec = self.get_state_to_spritespec()
components = [
Position(50, 50),
SpriteSheet(
spritesheet_source, state_to_spritespec, CatSpriteState.MAKING_BISCUITS
),
]
super().__init__(EntityType.CAT, id, components)
def get_state_to_spritespec(self):
creature_width = 32
creature_height = 32
return {
CatSpriteState.ALERT: SpriteSpec(
100,
creature_width * 7,
creature_height * 3,
creature_width * 8,
creature_height * 4,
1,
),
CatSpriteState.MAKING_BISCUITS: SpriteSpec(
300,
0,
0,
creature_width,
creature_height * 2,
2,
),
}
#
# # IDLE, FROLICKING, EEPY, ALERT, CHASING_CURSOR, CHASING_CAT, SCRATCHING, ITCHY
# state_stochastic_matrix = [ [1, 0]
# # IDLE
# [0.5, 0.1, 0.1, 0.1, 0.1, 0.05, 0.05, 0],
# # FROLICKING
# [0.1, 0.5, 0.1, 0.1, 0.1, 0.05, 0.05, 0],
# # EEPY
# [0.1, 0.1, 0.5, 0.1, 0.1, 0.05, 0.05, 0],
# # ALERT
# [0.1, 0.1, 0.1, 0.5, 0.1, 0.05, 0.05, 0],
# # CHASING_CURSOR
# [0.1, 0.1, 0.1, 0.1, 0.5, 0.05, 0.05, 0],
# # CHASING_CAT
# [0.1, 0.1, 0.1, 0.1, 0.1, 0.5, 0.05, 0],
# # SCRATCHING
# [0.1, 0.1, 0.1, 0.1, 0.1, 0.05, 0.5, 0],
# # ITCHY
# [0, 0, 0, 0, 0, 0, 0, 1],
# ]
#
#
#
#
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