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from kennel.engine.components.position import Position
from kennel.engine.components.sprite_sheet import SpriteSheet, SpriteSpec
from enum import Enum
from .entity import Entity, EntityType
class CatState(Enum):
IDLE = "IDLE"
FROLICKING = "FROLICKING"
EEPY = "EEPY"
ALERT = "ALERT"
CHASING_CURSOR = "CHASING_CURSOR"
CHASING_CAT = "CHASING_CAT"
SCRATCHING = "SCRATCHING"
ITCHY = "ITCHY"
class Cat(Entity):
def __init__(self, id: str, spritesheet_source: str):
state_to_spritespec = self.get_state_to_spritespec()
components = [
Position(0, 0),
SpriteSheet(spritesheet_source, state_to_spritespec, CatState.ALERT),
]
super().__init__(EntityType.CAT, id, components)
def get_state_to_spritespec(self):
return {CatState.ALERT: SpriteSpec(100, 0, 0, 200, 40, 5)}
#
# # IDLE, FROLICKING, EEPY, ALERT, CHASING_CURSOR, CHASING_CAT, SCRATCHING, ITCHY
# state_stochastic_matrix = [ [1, 0]
# # IDLE
# [0.5, 0.1, 0.1, 0.1, 0.1, 0.05, 0.05, 0],
# # FROLICKING
# [0.1, 0.5, 0.1, 0.1, 0.1, 0.05, 0.05, 0],
# # EEPY
# [0.1, 0.1, 0.5, 0.1, 0.1, 0.05, 0.05, 0],
# # ALERT
# [0.1, 0.1, 0.1, 0.5, 0.1, 0.05, 0.05, 0],
# # CHASING_CURSOR
# [0.1, 0.1, 0.1, 0.1, 0.5, 0.05, 0.05, 0],
# # CHASING_CAT
# [0.1, 0.1, 0.1, 0.1, 0.1, 0.5, 0.05, 0],
# # SCRATCHING
# [0.1, 0.1, 0.1, 0.1, 0.1, 0.05, 0.5, 0],
# # ITCHY
# [0, 0, 0, 0, 0, 0, 0, 1],
# ]
#
#
#
#
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