1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
|
import {
ComponentType,
PositionComponent,
TrailingPositionComponent,
SpriteSheetComponent,
SpriteSpec,
} from "./component";
import { Game } from "./game";
import { System, SystemType } from "./system";
import { drawLaserPen } from "laser-pen";
export class RenderSystem extends System {
constructor(private readonly canvas: HTMLCanvasElement) {
super(SystemType.RENDER);
}
public set_world_dimensions(width: number, height: number) {
this.canvas.width = width;
this.canvas.height = height;
}
public update(dt: number, game: Game) {
const ctx = this.canvas.getContext("2d");
if (ctx === null) return;
ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
game.for_each_entity_with_component(ComponentType.RENDERABLE, (entity) => {
if (ComponentType.TRAILING_POSITION in entity.components) {
const trailing_position = entity.components[
ComponentType.TRAILING_POSITION
] as TrailingPositionComponent;
if (trailing_position.trails.length < 3) return;
drawLaserPen(ctx, trailing_position.trails);
return;
}
if (
ComponentType.POSITION in entity.components &&
ComponentType.SPRITESHEET in entity.components
) {
const position = entity.components[
ComponentType.POSITION
] as PositionComponent;
const spritesheet = entity.components[
ComponentType.SPRITESHEET
] as SpriteSheetComponent;
if (typeof spritesheet.sheet === "undefined") {
const img = new Image();
img.src = spritesheet.source;
spritesheet.sheet = img;
}
const spritespec =
spritesheet.state_to_spritespec[spritesheet.current_state];
this.blit_sprite(ctx, spritesheet, position);
spritesheet.last_update += dt;
if (spritesheet.last_update > spritespec.ms_per_frame) {
spritesheet.current_frame++;
spritesheet.current_frame %= spritespec.frames;
spritesheet.last_update = 0;
}
return;
}
});
}
private blit_sprite(
ctx: CanvasRenderingContext2D,
spritesheet: SpriteSheetComponent,
position: { x: number; y: number },
) {
ctx.save();
ctx.translate(position.x, position.y);
ctx.translate(-position.x, -position.y);
if (typeof spritesheet.sheet === "undefined") return;
const spritespec =
spritesheet.state_to_spritespec[spritesheet.current_state];
ctx.drawImage(
spritesheet.sheet,
...this.get_sprite_args(spritesheet.current_frame, spritespec),
...this.get_draw_args(spritespec, position),
);
ctx.restore();
}
private get_sprite_args(
current_frame: number,
sprite_spec: SpriteSpec,
): [sx: number, sy: number, sw: number, sh: number] {
const [width, height] = this.get_dimensions(sprite_spec);
return [
sprite_spec.top_x,
sprite_spec.top_y + current_frame * height,
width,
height,
];
}
private get_draw_args(
sprite_spec: SpriteSpec,
position: { x: number; y: number },
): [dx: number, dy: number, dw: number, dh: number] {
const [width, height] = this.get_dimensions(sprite_spec);
return [position.x - width / 2, position.y - height / 2, width, height];
}
private get_dimensions(sprite_spec: SpriteSpec): [number, number] {
return [
sprite_spec.end_x - sprite_spec.top_x,
(sprite_spec.end_y - sprite_spec.top_y) / sprite_spec.frames,
];
}
}
|