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import {
ComponentType,
PositionComponent,
TrailingPositionComponent,
} from "./component";
import { Game } from "./game";
import { System, SystemType } from "./system";
import { drawLaserPen } from "laser-pen";
export class RenderSystem extends System {
constructor(private readonly canvas: HTMLCanvasElement) {
super(SystemType.RENDER);
}
public set_world_dimensions(width: number, height: number) {
this.canvas.width = width;
this.canvas.height = height;
}
public update(_dt: number, game: Game) {
const ctx = this.canvas.getContext("2d");
if (ctx === null) return;
ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
game.for_each_entity_with_component(ComponentType.RENDERABLE, (entity) => {
if (ComponentType.TRAILING_POSITION in entity.components) {
const trailing_position = entity.components[
ComponentType.TRAILING_POSITION
] as TrailingPositionComponent;
if (trailing_position.trails.length < 3) return;
drawLaserPen(ctx, trailing_position.trails);
return;
}
if (ComponentType.POSITION in entity.components) {
const position = entity.components[
ComponentType.POSITION
] as PositionComponent;
ctx.beginPath();
ctx.arc(position.x, position.y, 50, 0, 2 * Math.PI);
ctx.stroke();
return;
}
});
}
}
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