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import $ from "jquery";
import {
EventPublisher,
EventQueue,
WebsocketEventPublisher,
WebSocketEventQueue,
} from "./engine/events";
import { Game } from "./engine/game";
import { NetworkSystem } from "./engine/network";
import { RenderSystem } from "./engine/render";
import { InputSystem } from "./engine/input";
import { TrailingPositionSystem } from "./engine/trailing_position";
import { drainPoints, setDelay } from "laser-pen";
$(async () => {
const client_id = await fetch("/assign", {
credentials: "include",
})
.then((res) => res.json())
.then(({ session }) => session);
const ws = new WebSocket("/ws");
await new Promise<void>((resolve) => {
ws.onopen = () => resolve();
});
const queue: EventQueue = new WebSocketEventQueue(ws);
const publisher: EventPublisher = new WebsocketEventPublisher(ws);
const network_system = new NetworkSystem(queue, publisher);
const gamecanvas = $("#gamecanvas").get(0)! as HTMLCanvasElement;
const input_system = new InputSystem(publisher, gamecanvas);
setDelay(500);
const render_system = new RenderSystem(gamecanvas);
const trailing_position = new TrailingPositionSystem(drainPoints);
const systems = [
network_system,
trailing_position,
input_system,
render_system,
];
const game = new Game(client_id, systems);
ws.onclose = () => game.stop();
game.start();
});
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