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import { Vec2 } from "./vector";
export class MouseController {
private readonly debounce_ms = 400;
private readonly movement_threshold = 40;
private last_event_time = Date.now();
private movement_queue: Vec2[] = [];
private interval_id: number | null = null;
constructor(private readonly callback: (new_movement: Vec2) => void) {}
public start() {
if (this.interval_id !== null) {
return;
}
this.interval_id = setInterval(() => {
this.publish_movement();
}, this.debounce_ms);
}
public stop() {
if (this.interval_id === null) {
return;
}
clearInterval(this.interval_id);
this.interval_id = null;
}
public move(x: number, y: number) {
const new_movement = new Vec2(x, y);
const last_movement = this.movement_queue.at(-1);
this.movement_queue.push(new_movement);
if (
typeof last_movement === "undefined" ||
new_movement.distance_to(last_movement) < this.movement_threshold
) {
return;
}
this.publish_movement();
}
private publish_movement() {
if (
Date.now() - this.last_event_time < this.debounce_ms ||
this.movement_queue.length === 0
) {
return;
}
this.last_event_time = Date.now();
this.callback(this.movement_queue.at(-1)!);
this.movement_queue = [];
}
}
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