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-rw-r--r--src/toys/euler-golf/js/game.js275
1 files changed, 0 insertions, 275 deletions
diff --git a/src/toys/euler-golf/js/game.js b/src/toys/euler-golf/js/game.js
deleted file mode 100644
index 5e123a0..0000000
--- a/src/toys/euler-golf/js/game.js
+++ /dev/null
@@ -1,275 +0,0 @@
-const DEFAULTS = {
- max_rows: 80,
- max_cols: 80,
- min_gap: 30,
- angle_multiplier: 10e-4,
-};
-
-const CANVAS = document.getElementById("canvas");
-
-let state = {
- grid_padding: 30,
- gap: DEFAULTS.min_gap,
- canvas: CANVAS,
- ctx: CANVAS.getContext("2d"),
- last_render: 0,
- keys: {},
- changes: {},
-};
-
-// Rendering
-CanvasRenderingContext2D.prototype.circle = function (x, y, r, color) {
- this.beginPath();
- this.arc(x, y, r, 0, Math.PI * 2);
- this.fillStyle = color;
- this.fill();
- this.closePath();
-};
-
-CanvasRenderingContext2D.prototype.line = function (
- { x_pos: x1, y_pos: y1 },
- { x_pos: x2, y_pos: y2 },
- width,
- color,
- cap = "round"
-) {
- this.lineWidth = width;
- this.strokeStyle = color;
- this.lineCap = cap;
-
- this.beginPath();
- this.moveTo(x1, y1);
- this.lineTo(x2, y2);
- this.stroke();
- this.closePath();
-};
-
-CanvasRenderingContext2D.prototype.draw_cartesian_path = function (
- grid_spec,
- cartesian_path,
- width = 2,
- color = "#fff"
-) {
- const path = cartesian_path.map((coord) => grid_to_canvas(coord, grid_spec));
- path.slice(1).forEach((coord, i) => {
- this.line(path[i], coord, width, color);
- });
-};
-
-CanvasRenderingContext2D.prototype.do_grid = function (
- rows,
- cols,
- draw_at_grid_pos = (ctx, x, y) => ctx.circle(x, y, 10, "#44ff44")
-) {
- for (let y = 0; y < rows; y++) {
- for (let x = 0; x < cols; x++) {
- draw_at_grid_pos(this, x, y);
- }
- }
-};
-
-CanvasRenderingContext2D.prototype.cartesian_grid = function (
- rows,
- cols,
- grid_spec,
- circle_spec_at_coords = (_x, _y) => ({ radius: 5, color: "#000" })
-) {
- this.do_grid(rows, cols, (ctx, x, y) => {
- const { x_pos, y_pos } = grid_to_canvas({ x, y }, grid_spec);
- const { radius, color } = circle_spec_at_coords(x, y);
-
- ctx.circle(x_pos, y_pos, radius, color);
- });
-};
-
-// Utilities
-const move = (prev, curr, c) => cx.add(prev, cx.mult(c, cx.sub(curr, prev)));
-
-const rand_between = (min, max) =>
- Math.floor(Math.random() * (max - min + 1)) + min;
-
-const rand_target = (rows, cols) => {
- const r = Math.floor((rows - 1) / 2);
- const c = Math.floor((cols - 1) / 2);
- const res = new cx(rand_between(-c, c), rand_between(-r, r));
- if (!sol(res)) return rand_target(rows, cols);
-
- return res;
-};
-
-const calculate_grid_spec = ({ rows, cols, width, height, grid_padding }) => {
- const dx = (width - 2 * grid_padding) / cols;
- const dy = (height - 2 * grid_padding) / rows;
-
- return {
- dx,
- dy,
- start_x: grid_padding + dx / 2,
- start_y: grid_padding + dy / 2,
- };
-};
-
-const grid_to_canvas = ({ x, y }, { dx, dy, start_x, start_y }) => ({
- x_pos: x * dx + start_x,
- y_pos: y * dy + start_y,
-});
-
-const complex_to_grid = (c, rows, cols) => {
- const { re, im } = c;
- return {
- x: re + Math.floor(cols / 2),
- y: Math.floor(rows / 2) - im,
- };
-};
-
-// Game loop
-
-const maybe_add_state_angle_move = ({ angle } = state) => {
- if (angle.im <= -1 || angle.im >= 1) {
- angle.im = angle.im <= -1 ? -1 : 1;
- state.path.push(move(state.path.at(-2), state.path.at(-1), angle));
- state.angle = new cx(0, 0);
- }
- return state;
-};
-
-const handle_input = (state, dt) => {
- if (state.keys.ArrowLeft) {
- state.angle.im += DEFAULTS.angle_multiplier * dt;
- } else if (state.keys.ArrowRight) {
- state.angle.im -= DEFAULTS.angle_multiplier * dt;
- }
- state = maybe_add_state_angle_move(state);
-};
-
-const render = ({ width, height, ctx, rows, cols, target, gap } = state) => {
- ctx.clearRect(0, 0, width, height);
- ctx.fillStyle = "rgba(0, 0, 0, 0)";
- ctx.fillRect(0, 0, width, height);
-
- const grid_spec = calculate_grid_spec(state);
-
- const curr = state.path.at(-1);
- const prev = state.path.at(-2);
-
- const v_diff = cx.sub(curr, prev);
- const theta = (state.angle.im * Math.PI) / 2;
-
- const angle_re = Math.cos(theta) * v_diff.re - Math.sin(theta) * v_diff.im;
- const angle_im = Math.sin(theta) * v_diff.re + Math.cos(theta) * v_diff.im;
-
- ctx.draw_cartesian_path(grid_spec, [
- ...state.path.map((c) => complex_to_grid(c, rows, cols)),
- complex_to_grid(cx.add(new cx(angle_re, angle_im), prev), rows, cols),
- ]);
-
- if (!(state.angle.im == state.angle.re && state.angle.re == 0)) {
- // Draw path to next player's target
- const [a, b] = [
- curr,
- move(prev, curr, new cx(0, state.angle.im < 0 ? -1 : 1)),
- ].map((c) => grid_to_canvas(complex_to_grid(c, rows, cols), grid_spec));
-
- ctx.line(a, b, 6, "rgba(127, 127, 127, 0.3)");
- }
-
- const grid_target = complex_to_grid(target, rows, cols);
- ctx.cartesian_grid(rows, cols, grid_spec, (x, y) => {
- if (x == Math.floor(cols / 2) && y == Math.floor(rows / 2)) {
- return {
- radius: 7,
- color: "#2f9c94",
- };
- } else if (x == grid_target.x && y == grid_target.y) {
- return {
- radius: 8,
- color: "#fff",
- };
- } else {
- return {
- radius: 3,
- color: `rgb(${255 * (x / cols)}, 100, 100)`, // todo: animate with last_render
- };
- }
- });
-
- // Render gap value in slider
- document.getElementById("gap").value = gap;
-};
-
-const loop = (now) => {
- const dt = now - state.last_render;
- state.changes.last_render = now;
-
- if (Object.keys(state.changes).length > 0) {
- state = { ...state, ...state.changes };
-
- if (state.changes.width || state.changes.height || state.changes.gap) {
- state.rows = Math.floor(state.height / state.gap);
- state.cols = Math.floor(state.width / state.gap);
- }
-
- state.changes = {};
- }
-
- if (!state.target) state.target = rand_target(state.rows, state.cols);
-
- if (!state.solution) {
- handle_input(state, dt);
- } else {
- if (!state?.solution.length) {
- delete state.solution;
- } else {
- state.angle.im +=
- (state.solution[0] === "-" ? 1 : -1) * DEFAULTS.angle_multiplier * dt;
-
- state = maybe_add_state_angle_move(state);
-
- if (cx.eq(state.angle, new cx(0, 0))) state.solution.shift();
- }
- }
- render(state);
- requestAnimationFrame(loop);
-};
-
-const reset_state = ({ rows, cols } = state) => ({
- ...state,
- solution: null,
- path: [new cx(0, 0), new cx(1, 0)],
- angle: new cx(0, 0),
-});
-
-// DOM
-const directions_modal = new Modal({
- el: document.getElementById("directions-modal"),
-});
-
-const on_resize = () => {
- CANVAS.width = document.body.clientWidth;
- CANVAS.height = document.body.clientHeight;
- state.changes.width = CANVAS.width;
- state.changes.height = CANVAS.height;
-};
-
-const on_keyup = (e) => {
- delete state.keys[e.key];
-};
-
-const on_keydown = (e) => {
- state.keys[e.key] = true;
-};
-
-window.addEventListener("resize", on_resize);
-window.addEventListener("keydown", on_keydown);
-window.addEventListener("keyup", on_keyup);
-
-// main
-on_resize();
-state = reset_state(state);
-
-if (!sessionStorage.getItem("seen-instructions")) {
- directions_modal.show();
- sessionStorage.setItem("seen-instructions", true);
-}
-
-requestAnimationFrame(loop);