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+# 🐧 penguins.lan
+
+A little intranet for a battery-powered LAN with no internet. The successor to
+`inetravel` — same "have fun on the network" spirit, but a real Go app instead
+of PHP includes, and actually fun stuff: live chat now, an r/place-style shared
+canvas next.
+
+## Stack
+
+- **Go** standard-library HTTP server, no framework.
+- **SQLite** (`mattn/go-sqlite3`) for persistence.
+- **gorilla/websocket** for the realtime hub.
+- `html/template` for server-rendered pages.
+
+## Architecture
+
+Requests flow through a small continuation-passing pipeline. Each route in
+[`api/serve.go`](api/serve.go) reads as a flat chain of `Continuation`s, where
+every link gets a `(success, failure)` pair and decides which to call. Shared
+state for a request lives on `types.RequestContext`.
+
+```
+LogRequest -> ResolveSession -> RequireUser -> <feature continuations> -> Template -> LogTime
+```
+
+Layout:
+
+| path | what |
+|------------------|-------------------------------------------------------------|
+| `main.go` | entrypoint: load env, open db, migrate, serve |
+| `args/` | flag parsing |
+| `database/` | sqlite conn, migrations, per-feature queries |
+| `adapters/arp/` | resolves a client IP -> MAC from the host's ARP table |
+| `api/` | server wiring (`serve.go`) + feature packages |
+| `api/auth/` | **MAC-based identity** — sessions, portal, reclaim |
+| `api/ws/` | **websocket hub** — broadcast chat, foundation for realtime |
+| `api/template/` | html/template rendering + 404 handling |
+| `templates/` | server-rendered pages, wrapped in `base.html` |
+| `static/` | css / js / images |
+
+## Identity (`api/auth` + `adapters/arp`)
+
+No passwords — on a trust-based LAN your **MAC address is your credential**. The
+router (nodogsplash) keeps every client on one L2 segment, so the server reads
+each visitor's MAC from the ARP table (`arp -an`).
+
+- **First visit** → the portal asks for a handle; claiming it creates a `user`,
+ binds your current MAC, and sets a session cookie.
+- **Return visit** → a live session cookie logs you in; if it's gone, a
+ recognised MAC logs you straight back in.
+- **Rotated MAC** (privacy randomization) → you show up as a new device. The
+ portal reports when that handle was *last online* and lets you **log back in**
+ to reclaim it, re-binding your new MAC to the existing account.
+
+One user can own many MACs (`macs` table). Chat messages reference `user_id`
+(not a name), so identity survives MAC rotation and renames.
+
+> **Local dev:** the browser is on loopback and never appears in the ARP table,
+> so set `DEV_MAC=aa:bb:cc:dd:ee:ff` to force a MAC and exercise the whole flow.
+> Never set it in production — it would make every visitor one shared identity.
+
+## Realtime (`api/ws`)
+
+The `Hub` owns the set of connected clients and a broadcast channel; all client
+set mutations happen in its single `Run()` goroutine, so no locks. Each `Client`
+has a `readPump` and `writePump`. Messages are JSON tagged by `type`
+(`chat` / `system` / `history`). To add a new realtime feature (e.g. the canvas),
+add a `type` and handle it in the hub + client — no new connection plumbing.
+
+## Run it
+
+```sh
+go mod download
+go run . --server --migrate
+# -> http://localhost:8080
+```
+
+Flags: `--server`, `--migrate`, `--port 8080`,
+`--database-path ./db/penguins.db`, `--template-path ./templates`,
+`--static-path ./static`.
+
+### Docker
+
+```sh
+docker compose up --build
+```
+
+## Roadmap
+
+- [x] base framework + live chat over websockets
+- [x] MAC-based accounts + portal with reclaim
+- [ ] r/place-style shared canvas
+- [ ] presence / who's online
+- [ ] more LAN games