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package coffee.liz.abstractionengine.app;

import coffee.liz.abstractionengine.app.screen.ScrollLogo;
import coffee.liz.abstractionengine.app.config.Settings;
import coffee.liz.abstractionengine.app.utils.FontHelper;
import coffee.liz.ecs.math.Vec2;
import coffee.liz.ecs.math.Vec2f;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.utils.viewport.FitViewport;
import com.kotcrab.vis.ui.VisUI;

public class AbstractionEngineGame extends Game {
    public static final Vec2<Float> WORLD_SIZE = Vec2f.builder().x(800f).y(800f).build();

    public SpriteBatch batch;
    public BitmapFont font;
    public FitViewport viewport;
    public ShapeRenderer shapeRenderer;
    public Settings settings = Settings.builder().build();

    /**
     * Game initialization hook.
     */
    public void create() {
        VisUI.load();

        viewport = new FitViewport(WORLD_SIZE.getX(), WORLD_SIZE.getY());
        batch = new SpriteBatch();
        shapeRenderer = new ShapeRenderer();
        font = FontHelper.initFont(24, FontHelper.MONO,
                AbstractionEngineGame.WORLD_SIZE.getY() / Gdx.graphics.getHeight());

        this.setScreen(new ScrollLogo(this));

        viewport.update(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), true);
    }

    /**
     * Game render hook.
     */
    public void render() {
        super.render();
    }

    /**
     * Game cleanup hook.
     */
    public void dispose() {
        batch.dispose();
        font.dispose();
        shapeRenderer.dispose();
        VisUI.dispose();
    }
}