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Commit message (Expand)AuthorAgeFiles
* implement a radial observation systemElizabeth Hunt2025-03-026
* run prettierElizabeth Hunt2025-03-0220
* show carcadr on devElizabeth Hunt2025-03-021
* goto levelselection ahElizabeth Hunt2025-03-011
* make the carcadr level an _actual_ carcadr levelElizabeth Hunt2025-03-014
* fix buildElizabeth Hunt2025-03-011
* add carcadr levelElizabeth Hunt2025-03-0110
* add a reset button!Elizabeth Hunt2025-03-013
* updatesElizabeth Hunt2025-03-0121
* add max depth termElizabeth Hunt2025-02-281
* make the instructions like, really boldElizabeth Hunt2024-03-241
* filter only colliding and pushable entities in collision testElizabeth Hunt2024-03-241
* ready for prodElizabeth Hunt2024-03-243
* add grassElizabeth Hunt2024-03-125
* prettier, fix assets and cssElizabeth Hunt2024-03-1134
* support underscores in function application, add sign entityLizzy Hunt2024-03-1111
* ensure stringLizzy Hunt2024-03-101
* fix meta env pathLizzy Hunt2024-03-101
* fix meta env pathLizzy Hunt2024-03-091
* prettierLizzy Hunt2024-03-0932
* fix linkElizabeth Hunt2024-03-081
* minor bug fixesElizabeth Hunt2024-03-075
* fuckElizabeth Hunt2024-03-073
* level system!Elizabeth Hunt2024-03-0721
* update assetsElizabeth Hunt2024-03-074
* level one (applications prototype finished!)Elizabeth Hunt2024-03-0726
* add particlesElizabeth Hunt2024-03-0622
* refactor spawnersElizabeth Hunt2024-03-0514
* fix minor focus issuesElizabeth Hunt2024-03-042
* working lambda editorElizabeth Hunt2024-03-044
* update font sizeElizabeth Hunt2024-03-042
* checkpointElizabeth Hunt2024-03-048
* add interpreterElizabeth Hunt2024-03-046
* add parserElizabeth Hunt2024-03-035
* refocus canvas on lambda factory clsoeElizabeth Hunt2024-03-025
* key lock / player curry collisionsElizabeth Hunt2024-03-0212
* add text on lambda factoryElizabeth Hunt2024-03-0221
* slight refactor in collision behaviorElizabeth Hunt2024-03-0216
* add modal interaction with codeElizabeth Hunt2024-03-029
* add interactable componentElizabeth Hunt2024-03-0215
* add function box entityElizabeth Hunt2024-03-018
* player movementElizabeth Hunt2024-03-0111
* eyes follow cursorElizabeth Hunt2024-03-0113
* boundingbox + draw playerElizabeth Hunt2024-03-0129
* ecs initElizabeth Hunt2024-03-0110
* get something on the screenElizabeth Hunt2024-03-0110
* add assets, vite initElizabeth Hunt2024-03-016