diff options
| author | Elizabeth Hunt <me@liz.coffee> | 2026-01-23 20:22:30 -0800 |
|---|---|---|
| committer | Elizabeth Hunt <me@liz.coffee> | 2026-01-23 20:22:30 -0800 |
| commit | 52864cb701e59a1d847fd5586245519eb5e3b3bc (patch) | |
| tree | 1d3df85b939e2c50ebf154ab4fcac6f02ad087c2 /lwjgl3 | |
| download | the-abstraction-engine-v2-52864cb701e59a1d847fd5586245519eb5e3b3bc.tar.gz the-abstraction-engine-v2-52864cb701e59a1d847fd5586245519eb5e3b3bc.zip | |
Move code over
Diffstat (limited to 'lwjgl3')
| -rw-r--r-- | lwjgl3/build.gradle | 193 | ||||
| -rw-r--r-- | lwjgl3/icons/logo.icns | bin | 0 -> 201876 bytes | |||
| -rw-r--r-- | lwjgl3/icons/logo.ico | bin | 0 -> 4286 bytes | |||
| -rw-r--r-- | lwjgl3/icons/logo.png | bin | 0 -> 9545 bytes | |||
| -rw-r--r-- | lwjgl3/nativeimage.gradle | 54 | ||||
| -rw-r--r-- | lwjgl3/src/main/java/coffee/liz/abstractionengine/lwjgl3/Lwjgl3Launcher.java | 63 | ||||
| -rw-r--r-- | lwjgl3/src/main/java/coffee/liz/abstractionengine/lwjgl3/StartupHelper.java | 218 | ||||
| -rw-r--r-- | lwjgl3/src/main/resources/libgdx128.png | bin | 0 -> 9545 bytes | |||
| -rw-r--r-- | lwjgl3/src/main/resources/libgdx16.png | bin | 0 -> 806 bytes | |||
| -rw-r--r-- | lwjgl3/src/main/resources/libgdx32.png | bin | 0 -> 2071 bytes | |||
| -rw-r--r-- | lwjgl3/src/main/resources/libgdx64.png | bin | 0 -> 4929 bytes |
11 files changed, 528 insertions, 0 deletions
diff --git a/lwjgl3/build.gradle b/lwjgl3/build.gradle new file mode 100644 index 0000000..295b01b --- /dev/null +++ b/lwjgl3/build.gradle @@ -0,0 +1,193 @@ + +buildscript { + repositories { + gradlePluginPortal() + } + dependencies { + classpath "io.github.fourlastor:construo:2.1.0" + if(enableGraalNative == 'true') { + classpath "org.graalvm.buildtools.native:org.graalvm.buildtools.native.gradle.plugin:0.9.28" + } + } +} +plugins { + id "application" +} +apply plugin: 'io.github.fourlastor.construo' + + +import io.github.fourlastor.construo.Target + +sourceSets.main.resources.srcDirs += [ rootProject.file('assets').path ] +application.mainClass = 'coffee.liz.abstractionengine.lwjgl3.Lwjgl3Launcher' +eclipse.project.name = appName + '-lwjgl3' +java.sourceCompatibility = 24 +java.targetCompatibility = 24 +if (JavaVersion.current().isJava9Compatible()) { + compileJava.options.release.set(24) +} + +dependencies { + implementation "com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion" + implementation "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop" + implementation "com.badlogicgames.gdx:gdx-lwjgl3-angle:$gdxVersion" + implementation "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop" + implementation project(':core') + + if(enableGraalNative == 'true') { + implementation "io.github.berstanio:gdx-svmhelper-backend-lwjgl3:$graalHelperVersion" + implementation "io.github.berstanio:gdx-svmhelper-extension-freetype:$graalHelperVersion" + + } +} + +def os = System.properties['os.name'].toLowerCase(Locale.ROOT) + +run { + workingDir = rootProject.file('assets').path +// You can uncomment the next line if your IDE claims a build failure even when the app closed properly. + //setIgnoreExitValue(true) + + if (os.contains('mac')) jvmArgs += "-XstartOnFirstThread" +} + +// Run with JVM debugger listening on port 5005 +tasks.register('runDebug', JavaExec) { + group = 'application' + description = 'Run the application with the JVM debugger listening on 5005' + classpath = sourceSets.main.runtimeClasspath + mainClass = application.mainClass + workingDir = rootProject.file('assets').path + if (os.contains('mac')) jvmArgs += "-XstartOnFirstThread" + jvmArgs += "-agentlib:jdwp=transport=dt_socket,server=y,suspend=y,address=*:5005" +} + +jar { +// sets the name of the .jar file this produces to the name of the game or app, with the version after. + archiveFileName.set("${appName}-${projectVersion}.jar") +// the duplicatesStrategy matters starting in Gradle 7.0; this setting works. + duplicatesStrategy = DuplicatesStrategy.EXCLUDE + dependsOn configurations.runtimeClasspath + from { configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) } } +// these "exclude" lines remove some unnecessary duplicate files in the output JAR. + exclude('META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA') + dependencies { + exclude('META-INF/INDEX.LIST', 'META-INF/maven/**') + } +// setting the manifest makes the JAR runnable. +// enabling native access helps avoid a warning when Java 24 or later runs the JAR. + manifest { + attributes 'Main-Class': application.mainClass, 'Enable-Native-Access': 'ALL-UNNAMED' + } +// this last step may help on some OSes that need extra instruction to make runnable JARs. + doLast { + file(archiveFile).setExecutable(true, false) + } +} + +// Builds a JAR that only includes the files needed to run on macOS, not Windows or Linux. +// The file size for a Mac-only JAR is about 7MB smaller than a cross-platform JAR. +tasks.register("jarMac") { + dependsOn("jar") + group("build") + jar.archiveFileName.set("${appName}-${projectVersion}-mac.jar") + jar.exclude("windows/x86/**", "windows/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", "**/*.dll", "**/*.so", + 'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA') + dependencies { + jar.exclude("windows/x86/**", "windows/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", + 'META-INF/INDEX.LIST', 'META-INF/maven/**') + } +} + +// Builds a JAR that only includes the files needed to run on Linux, not Windows or macOS. +// The file size for a Linux-only JAR is about 5MB smaller than a cross-platform JAR. +tasks.register("jarLinux") { + dependsOn("jar") + group("build") + jar.archiveFileName.set("${appName}-${projectVersion}-linux.jar") + jar.exclude("windows/x86/**", "windows/x64/**", "macos/arm64/**", "macos/x64/**", "**/*.dll", "**/*.dylib", + 'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA') + dependencies { + jar.exclude("windows/x86/**", "windows/x64/**", "macos/arm64/**", "macos/x64/**", + 'META-INF/INDEX.LIST', 'META-INF/maven/**') + } +} + +// Builds a JAR that only includes the files needed to run on Windows, not Linux or macOS. +// The file size for a Windows-only JAR is about 6MB smaller than a cross-platform JAR. +tasks.register("jarWin") { + dependsOn("jar") + group("build") + jar.archiveFileName.set("${appName}-${projectVersion}-win.jar") + jar.exclude("macos/arm64/**", "macos/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", "**/*.dylib", "**/*.so", + 'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA') + dependencies { + jar.exclude("macos/arm64/**", "macos/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", + 'META-INF/INDEX.LIST', 'META-INF/maven/**') + } +} + +construo { + // name of the executable + name.set(appName) + // human-readable name, used for example in the `.app` name for macOS + humanName.set(appName) + + targets.configure { + register("linuxX64", Target.Linux) { + architecture.set(Target.Architecture.X86_64) + jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.15%2B6/OpenJDK17U-jdk_x64_linux_hotspot_17.0.15_6.tar.gz") + // Linux does not currently have a way to set the icon on the executable + } + register("macM1", Target.MacOs) { + architecture.set(Target.Architecture.AARCH64) + jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.15%2B6/OpenJDK17U-jdk_aarch64_mac_hotspot_17.0.15_6.tar.gz") + // macOS needs an identifier + identifier.set("coffee.liz.abstractionengine." + appName) + // Optional: icon for macOS, as an ICNS file + macIcon.set(project.file("icons/logo.icns")) + } + register("macX64", Target.MacOs) { + architecture.set(Target.Architecture.X86_64) + jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.15%2B6/OpenJDK17U-jdk_x64_mac_hotspot_17.0.15_6.tar.gz") + // macOS needs an identifier + identifier.set("coffee.liz.abstractionengine." + appName) + // Optional: icon for macOS, as an ICNS file + macIcon.set(project.file("icons/logo.icns")) + } + register("winX64", Target.Windows) { + architecture.set(Target.Architecture.X86_64) + // Optional: icon for Windows, as a PNG + icon.set(project.file("icons/logo.png")) + jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.15%2B6/OpenJDK17U-jdk_x64_windows_hotspot_17.0.15_6.zip") + // Uncomment the next line to show a console when the game runs, to print messages. + //useConsole.set(true) + } + } +} + +// Equivalent to the jar task; here for compatibility with gdx-setup. +tasks.register('dist') { + dependsOn 'jar' +} + +distributions { + main { + contents { + into('libs') { + project.configurations.runtimeClasspath.files.findAll { file -> + file.getName() != project.tasks.jar.outputs.files.singleFile.name + }.each { file -> + exclude file.name + } + } + } + } +} + +startScripts.dependsOn(':lwjgl3:jar') +startScripts.classpath = project.tasks.jar.outputs.files + +if(enableGraalNative == 'true') { + apply from: file("nativeimage.gradle") +} diff --git a/lwjgl3/icons/logo.icns b/lwjgl3/icons/logo.icns Binary files differnew file mode 100644 index 0000000..5e41ad7 --- /dev/null +++ b/lwjgl3/icons/logo.icns diff --git a/lwjgl3/icons/logo.ico b/lwjgl3/icons/logo.ico Binary files differnew file mode 100644 index 0000000..c4f2d5e --- /dev/null +++ b/lwjgl3/icons/logo.ico diff --git a/lwjgl3/icons/logo.png b/lwjgl3/icons/logo.png Binary files differnew file mode 100644 index 0000000..f810616 --- /dev/null +++ b/lwjgl3/icons/logo.png diff --git a/lwjgl3/nativeimage.gradle b/lwjgl3/nativeimage.gradle new file mode 100644 index 0000000..bee3fd2 --- /dev/null +++ b/lwjgl3/nativeimage.gradle @@ -0,0 +1,54 @@ + +project(":lwjgl3") { + apply plugin: "org.graalvm.buildtools.native" + + graalvmNative { + binaries { + main { + imageName = appName + mainClass = application.mainClass + requiredVersion = '23.0' + buildArgs.add("-march=compatibility") + jvmArgs.addAll("-Dfile.encoding=UTF8") + sharedLibrary = false + resources.autodetect() + } + } + } + + run { + doNotTrackState("Running the app should not be affected by Graal.") + } + + // Modified from https://lyze.dev/2021/04/29/libGDX-Internal-Assets-List/ ; thanks again, Lyze! + // This creates a resource-config.json file based on the contents of the assets folder (and the libGDX icons). + // This file is used by Graal Native to embed those specific files. + // This has to run before nativeCompile, so it runs at the start of an unrelated resource-handling command. + generateResourcesConfigFile.doFirst { + def assetsFolder = new File("${project.rootDir}/assets/") + def lwjgl3 = project(':lwjgl3') + def resFolder = new File("${lwjgl3.projectDir}/src/main/resources/META-INF/native-image/${lwjgl3.ext.appName}") + resFolder.mkdirs() + def resFile = new File(resFolder, "resource-config.json") + resFile.delete() + resFile.append( + """{ + "resources":{ + "includes":[ + { + "pattern": ".*(""") + // This adds every filename in the assets/ folder to a pattern that adds those files as resources. + fileTree(assetsFolder).each { + // The backslash-Q and backslash-E escape the start and end of a literal string, respectively. + resFile.append("\\\\Q${it.name}\\\\E|") + } + // We also match all of the window icon images this way and the font files that are part of libGDX. + resFile.append( + """libgdx.+\\\\.png|lsans.+)" + } + ]}, + "bundles":[] +}""" + ) + } +} diff --git a/lwjgl3/src/main/java/coffee/liz/abstractionengine/lwjgl3/Lwjgl3Launcher.java b/lwjgl3/src/main/java/coffee/liz/abstractionengine/lwjgl3/Lwjgl3Launcher.java new file mode 100644 index 0000000..1c67c62 --- /dev/null +++ b/lwjgl3/src/main/java/coffee/liz/abstractionengine/lwjgl3/Lwjgl3Launcher.java @@ -0,0 +1,63 @@ +package coffee.liz.abstractionengine.lwjgl3; + +import coffee.liz.abstractionengine.app.AbstractionEngineGame; + +import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application; +import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration; +import com.badlogic.gdx.graphics.glutils.HdpiMode; + +/** Launches the desktop (LWJGL3) application. */ +public class Lwjgl3Launcher { + public static void main(final String[] args) { + if (StartupHelper.startNewJvmIfRequired()) + return; // This handles macOS support and helps on Windows. + createApplication(); + } + + private static Lwjgl3Application createApplication() { + return new Lwjgl3Application(new AbstractionEngineGame(), getDefaultConfiguration()); + } + + private static Lwjgl3ApplicationConfiguration getDefaultConfiguration() { + final Lwjgl3ApplicationConfiguration configuration = new Lwjgl3ApplicationConfiguration(); + configuration.setTitle("The Abstraction Engine"); + //// Vsync limits the frames per second to what your hardware can display, and + //// helps eliminate + //// screen tearing. This setting doesn't always work on Linux, so the line + //// after is a safeguard. + configuration.useVsync(true); + //// Limits FPS to the refresh rate of the currently active monitor, plus 1 to + //// try to match fractional + //// refresh rates. The Vsync setting above should limit the actual FPS to match + //// the monitor. + configuration.setForegroundFPS(Lwjgl3ApplicationConfiguration.getDisplayMode().refreshRate + 1); + //// If you remove the above line and set Vsync to false, you can get unlimited + //// FPS, which can be + //// useful for testing performance, but can also be very stressful to some + //// hardware. + //// You may also need to configure GPU drivers to fully disable Vsync; this can + //// cause screen tearing. + + configuration.setHdpiMode(HdpiMode.Logical); + + configuration.setWindowedMode(1024, 1024); + configuration.setDecorated(true); + //// You can change these files; they are in lwjgl3/src/main/resources/ . + //// They can also be loaded from the root of assets/ . + configuration.setWindowIcon("libgdx128.png", "libgdx64.png", "libgdx32.png", "libgdx16.png"); + + //// This should improve compatibility with Windows machines with buggy OpenGL + //// drivers, Macs + //// with Apple Silicon that have to emulate compatibility with OpenGL anyway, + //// and more. + //// This uses the dependency `com.badlogicgames.gdx:gdx-lwjgl3-angle` to + //// function. + //// You can choose to remove the following line and the mentioned dependency if + //// you want; they + //// are not intended for games that use GL30 (which is compatibility with + //// OpenGL ES 3.0). + configuration.setOpenGLEmulation(Lwjgl3ApplicationConfiguration.GLEmulation.ANGLE_GLES20, 0, 0); + + return configuration; + } +} diff --git a/lwjgl3/src/main/java/coffee/liz/abstractionengine/lwjgl3/StartupHelper.java b/lwjgl3/src/main/java/coffee/liz/abstractionengine/lwjgl3/StartupHelper.java new file mode 100644 index 0000000..21520f9 --- /dev/null +++ b/lwjgl3/src/main/java/coffee/liz/abstractionengine/lwjgl3/StartupHelper.java @@ -0,0 +1,218 @@ +/* + * Copyright 2020 damios + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at: + * https://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +//Note, the above license and copyright applies to this file only. + +package coffee.liz.abstractionengine.lwjgl3; + +import com.badlogic.gdx.Version; +import com.badlogic.gdx.backends.lwjgl3.Lwjgl3NativesLoader; +import org.lwjgl.system.macosx.LibC; +import org.lwjgl.system.macosx.ObjCRuntime; + +import java.io.BufferedReader; +import java.io.File; +import java.io.InputStreamReader; +import java.lang.management.ManagementFactory; +import java.util.ArrayList; + +import static org.lwjgl.system.JNI.invokePPP; +import static org.lwjgl.system.JNI.invokePPZ; +import static org.lwjgl.system.macosx.ObjCRuntime.objc_getClass; +import static org.lwjgl.system.macosx.ObjCRuntime.sel_getUid; + +/** + * Adds some utilities to ensure that the JVM was started with the + * {@code -XstartOnFirstThread} argument, which is required on macOS for LWJGL 3 + * to function. Also helps on Windows when users have names with characters from + * outside the Latin alphabet, a common cause of startup crashes. <br> + * <a href= + * "https://jvm-gaming.org/t/starting-jvm-on-mac-with-xstartonfirstthread-programmatically/57547">Based + * on this java-gaming.org post by kappa</a> + * + * @author damios + */ +public class StartupHelper { + + private static final String JVM_RESTARTED_ARG = "jvmIsRestarted"; + + private StartupHelper() { + throw new UnsupportedOperationException(); + } + + /** + * Starts a new JVM if the application was started on macOS without the + * {@code -XstartOnFirstThread} argument. This also includes some code for + * Windows, for the case where the user's home directory includes certain + * non-Latin-alphabet characters (without this code, most LWJGL3 apps fail + * immediately for those users). Returns whether a new JVM was started and thus + * no code should be executed. + * <p> + * <u>Usage:</u> + * + * <pre> + * <code> + * public static void main(String... args) { + * if (StartupHelper.startNewJvmIfRequired(true)) return; // This handles macOS support and helps on Windows. + * // after this is the actual main method code + * } + * </code> + * </pre> + * + * @param redirectOutput + * whether the output of the new JVM should be rerouted to the old + * JVM, so it can be accessed in the same place; keeps the old JVM + * running if enabled + * @return whether a new JVM was started and thus no code should be executed in + * this one + */ + public static boolean startNewJvmIfRequired(boolean redirectOutput) { + String osName = System.getProperty("os.name").toLowerCase(java.util.Locale.ROOT); + if (!osName.contains("mac")) { + if (osName.contains("windows")) { + // Here, we are trying to work around an issue with how LWJGL3 loads its + // extracted .dll files. + // By default, LWJGL3 extracts to the directory specified by "java.io.tmpdir", + // which is usually the user's home. + // If the user's name has non-ASCII (or some non-alphanumeric) characters in it, + // that would fail. + // By extracting to the relevant "ProgramData" folder, which is usually + // "C:\ProgramData", we avoid this. + // We also temporarily change the "user.name" property to one without any chars + // that would be invalid. + // We revert our changes immediately after loading LWJGL3 natives. + String programData = System.getenv("ProgramData"); + if (programData == null) + programData = "C:\\Temp\\"; // if ProgramData isn't set, try some fallback. + String prevTmpDir = System.getProperty("java.io.tmpdir", programData); + String prevUser = System.getProperty("user.name", "libGDX_User"); + System.setProperty("java.io.tmpdir", programData + "/libGDX-temp"); + System.setProperty("user.name", + ("User_" + prevUser.hashCode() + "_GDX" + Version.VERSION).replace('.', '_')); + Lwjgl3NativesLoader.load(); + System.setProperty("java.io.tmpdir", prevTmpDir); + System.setProperty("user.name", prevUser); + } + return false; + } + + // There is no need for -XstartOnFirstThread on Graal native image + if (!System.getProperty("org.graalvm.nativeimage.imagecode", "").isEmpty()) { + return false; + } + + // Checks if we are already on the main thread, such as from running via + // Construo. + long objc_msgSend = ObjCRuntime.getLibrary().getFunctionAddress("objc_msgSend"); + long NSThread = objc_getClass("NSThread"); + long currentThread = invokePPP(NSThread, sel_getUid("currentThread"), objc_msgSend); + boolean isMainThread = invokePPZ(currentThread, sel_getUid("isMainThread"), objc_msgSend); + if (isMainThread) + return false; + + long pid = LibC.getpid(); + + // check whether -XstartOnFirstThread is enabled + if ("1".equals(System.getenv("JAVA_STARTED_ON_FIRST_THREAD_" + pid))) { + return false; + } + + // check whether the JVM was previously restarted + // avoids looping, but most certainly leads to a crash + if ("true".equals(System.getProperty(JVM_RESTARTED_ARG))) { + System.err.println( + "There was a problem evaluating whether the JVM was started with the -XstartOnFirstThread argument."); + return false; + } + + // Restart the JVM with -XstartOnFirstThread + ArrayList<String> jvmArgs = new ArrayList<>(); + String separator = System.getProperty("file.separator", "/"); + // The following line is used assuming you target Java 8, the minimum for + // LWJGL3. + String javaExecPath = System.getProperty("java.home") + separator + "bin" + separator + "java"; + // If targeting Java 9 or higher, you could use the following instead of the + // above line: + // String javaExecPath = ProcessHandle.current().info().command().orElseThrow(); + + if (!(new File(javaExecPath)).exists()) { + System.err.println( + "A Java installation could not be found. If you are distributing this app with a bundled JRE, be sure to set the -XstartOnFirstThread argument manually!"); + return false; + } + + jvmArgs.add(javaExecPath); + jvmArgs.add("-XstartOnFirstThread"); + jvmArgs.add("-D" + JVM_RESTARTED_ARG + "=true"); + jvmArgs.addAll(ManagementFactory.getRuntimeMXBean().getInputArguments()); + jvmArgs.add("-cp"); + jvmArgs.add(System.getProperty("java.class.path")); + String mainClass = System.getenv("JAVA_MAIN_CLASS_" + pid); + if (mainClass == null) { + StackTraceElement[] trace = Thread.currentThread().getStackTrace(); + if (trace.length > 0) { + mainClass = trace[trace.length - 1].getClassName(); + } else { + System.err.println("The main class could not be determined."); + return false; + } + } + jvmArgs.add(mainClass); + + try { + if (!redirectOutput) { + ProcessBuilder processBuilder = new ProcessBuilder(jvmArgs); + processBuilder.start(); + } else { + Process process = (new ProcessBuilder(jvmArgs)).redirectErrorStream(true).start(); + BufferedReader processOutput = new BufferedReader(new InputStreamReader(process.getInputStream())); + String line; + + while ((line = processOutput.readLine()) != null) { + System.out.println(line); + } + + process.waitFor(); + } + } catch (Exception e) { + System.err.println("There was a problem restarting the JVM"); + e.printStackTrace(); + } + + return true; + } + + /** + * Starts a new JVM if the application was started on macOS without the + * {@code -XstartOnFirstThread} argument. Returns whether a new JVM was started + * and thus no code should be executed. Redirects the output of the new JVM to + * the old one. + * <p> + * <u>Usage:</u> + * + * <pre> + * public static void main(String... args) { + * if (StartupHelper.startNewJvmIfRequired()) + * return; // This handles macOS support and helps on Windows. + * // the actual main method code + * } + * </pre> + * + * @return whether a new JVM was started and thus no code should be executed in + * this one + */ + public static boolean startNewJvmIfRequired() { + return startNewJvmIfRequired(true); + } +}
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