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package coffee.liz.abstractionengine.app;
import coffee.liz.abstractionengine.app.screen.ScrollLogo;
import coffee.liz.abstractionengine.app.config.Settings;
import coffee.liz.ecs.math.Vec2;
import coffee.liz.ecs.math.Vec2f;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.utils.viewport.FitViewport;
public class AbstractionEngineGame extends Game {
public static final Vec2<Float> WORLD_SIZE = Vec2f.builder().x(200f).y(200f).build();
private static final String RENDERABLE_CHARS = "λ" + FreeTypeFontGenerator.DEFAULT_CHARS;
private static final String FONT = "fonts/JetBrainsMonoNerdFont-Regular.ttf";
public SpriteBatch batch;
public BitmapFont font;
public FitViewport viewport;
public ShapeRenderer shapeRenderer;
public Settings settings = Settings.builder().build();
/**
* Game initialization hook.
*/
public void create() {
viewport = new FitViewport(WORLD_SIZE.getX(), WORLD_SIZE.getY());
batch = new SpriteBatch();
shapeRenderer = new ShapeRenderer();
font = initFont(24, FONT);
this.setScreen(new ScrollLogo(this));
viewport.update(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), true);
}
/**
* Game render hook.
*/
public void render() {
super.render();
}
/**
* Game cleanup hook.
*/
public void dispose() {
batch.dispose();
font.dispose();
shapeRenderer.dispose();
}
private BitmapFont initFont(final int size, final String path) {
final int scaleForHidpi = 2;
final FreeTypeFontGenerator gen = new FreeTypeFontGenerator(Gdx.files.internal(path));
final FreeTypeFontGenerator.FreeTypeFontParameter params = new FreeTypeFontGenerator.FreeTypeFontParameter();
params.characters = RENDERABLE_CHARS;
params.size = scaleForHidpi * size;
final BitmapFont font = gen.generateFont(params);
font.setFixedWidthGlyphs(RENDERABLE_CHARS);
font.setUseIntegerPositions(false);
font.getData().setScale((1f / scaleForHidpi) * WORLD_SIZE.getY() / Gdx.graphics.getHeight());
font.getRegion().getTexture().setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
gen.dispose();
return font;
}
}
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