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| author | Elizabeth Hunt <me@liz.coffee> | 2026-03-07 15:01:14 -0800 |
|---|---|---|
| committer | Elizabeth Hunt <me@liz.coffee> | 2026-03-07 15:10:27 -0800 |
| commit | f643f0afb8c7d91a7a39ff96f58b95baac985ce0 (patch) | |
| tree | cfc13e8b8a53d968929b02224e3a7c8c01e35ec5 /design/bugs.txt | |
| parent | f2135acc9accdc938035d753ee6e79c865fd44e2 (diff) | |
| download | dyl-f643f0afb8c7d91a7a39ff96f58b95baac985ce0.tar.gz dyl-f643f0afb8c7d91a7a39ff96f58b95baac985ce0.zip | |
Some really good refactoring happening in here
Diffstat (limited to 'design/bugs.txt')
| -rw-r--r-- | design/bugs.txt | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/design/bugs.txt b/design/bugs.txt deleted file mode 100644 index e65b3ca..0000000 --- a/design/bugs.txt +++ /dev/null @@ -1,3 +0,0 @@ -Clipping into a solid gives double height: - -Jumping into a solid from the side has weird interactions. First, I can hold the direction where the vector goes into the solid and jump, and I'll get a "double jump", probably because the jump resets immediately on top collision. ~/Desktop/dyl-bugs/jump-into-solid.mov. |
