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authorElizabeth Hunt <me@liz.coffee>2026-03-07 15:01:14 -0800
committerElizabeth Hunt <me@liz.coffee>2026-03-07 15:10:27 -0800
commitf643f0afb8c7d91a7a39ff96f58b95baac985ce0 (patch)
treecfc13e8b8a53d968929b02224e3a7c8c01e35ec5 /design/todo.txt
parentf2135acc9accdc938035d753ee6e79c865fd44e2 (diff)
downloaddyl-f643f0afb8c7d91a7a39ff96f58b95baac985ce0.tar.gz
dyl-f643f0afb8c7d91a7a39ff96f58b95baac985ce0.zip
Some really good refactoring happening in here
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-Terrain:
-- [ ] Basic platforming
-- [ ] First dungeon
-- [ ] First overworld attempt
-
-Combat:
-- [ ] Basic enemy
-- [ ] Separate solid collision bounding box and damageable collision bounding box. Perhaps even different systems?