diff options
| author | Elizabeth Hunt <me@liz.coffee> | 2026-03-07 15:01:14 -0800 |
|---|---|---|
| committer | Elizabeth Hunt <me@liz.coffee> | 2026-03-07 15:10:27 -0800 |
| commit | f643f0afb8c7d91a7a39ff96f58b95baac985ce0 (patch) | |
| tree | cfc13e8b8a53d968929b02224e3a7c8c01e35ec5 /design/todo.txt | |
| parent | f2135acc9accdc938035d753ee6e79c865fd44e2 (diff) | |
| download | dyl-f643f0afb8c7d91a7a39ff96f58b95baac985ce0.tar.gz dyl-f643f0afb8c7d91a7a39ff96f58b95baac985ce0.zip | |
Some really good refactoring happening in here
Diffstat (limited to 'design/todo.txt')
| -rw-r--r-- | design/todo.txt | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/design/todo.txt b/design/todo.txt deleted file mode 100644 index 023868e..0000000 --- a/design/todo.txt +++ /dev/null @@ -1,8 +0,0 @@ -Terrain: -- [ ] Basic platforming -- [ ] First dungeon -- [ ] First overworld attempt - -Combat: -- [ ] Basic enemy -- [ ] Separate solid collision bounding box and damageable collision bounding box. Perhaps even different systems? |
