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authorElizabeth Alexander Hunt <me@liz.coffee>2026-02-22 14:48:06 -0800
committerElizabeth Alexander Hunt <me@liz.coffee>2026-02-22 14:48:06 -0800
commitc9c7e69714707262e8bdea25853bf33447a57951 (patch)
tree6d1e4b317c7e5896be5d719649c4b6c4df09a93f /lwjgl3
downloaddyl-c9c7e69714707262e8bdea25853bf33447a57951.tar.gz
dyl-c9c7e69714707262e8bdea25853bf33447a57951.zip
Initialization
Diffstat (limited to 'lwjgl3')
-rw-r--r--lwjgl3/build.gradle184
-rw-r--r--lwjgl3/icons/logo.icnsbin0 -> 201876 bytes
-rw-r--r--lwjgl3/icons/logo.icobin0 -> 4286 bytes
-rw-r--r--lwjgl3/icons/logo.pngbin0 -> 9545 bytes
-rw-r--r--lwjgl3/nativeimage.gradle54
-rw-r--r--lwjgl3/src/main/java/coffee/liz/dyl/lwjgl3/Lwjgl3Launcher.java48
-rw-r--r--lwjgl3/src/main/java/coffee/liz/dyl/lwjgl3/StartupHelper.java227
-rw-r--r--lwjgl3/src/main/resources/libgdx128.pngbin0 -> 9545 bytes
-rw-r--r--lwjgl3/src/main/resources/libgdx16.pngbin0 -> 806 bytes
-rw-r--r--lwjgl3/src/main/resources/libgdx32.pngbin0 -> 2071 bytes
-rw-r--r--lwjgl3/src/main/resources/libgdx64.pngbin0 -> 4929 bytes
11 files changed, 513 insertions, 0 deletions
diff --git a/lwjgl3/build.gradle b/lwjgl3/build.gradle
new file mode 100644
index 0000000..26356c4
--- /dev/null
+++ b/lwjgl3/build.gradle
@@ -0,0 +1,184 @@
+
+buildscript {
+ repositories {
+ gradlePluginPortal()
+ }
+ dependencies {
+ classpath "io.github.fourlastor:construo:2.1.0"
+ if(enableGraalNative == 'true') {
+ classpath "org.graalvm.buildtools.native:org.graalvm.buildtools.native.gradle.plugin:0.9.28"
+ }
+ }
+}
+plugins {
+ id "application"
+}
+apply plugin: 'io.github.fourlastor.construo'
+
+
+import io.github.fourlastor.construo.Target
+
+sourceSets.main.resources.srcDirs += [ rootProject.file('assets').path ]
+application.mainClass = 'coffee.liz.dyl.lwjgl3.Lwjgl3Launcher'
+application.applicationName = appName
+eclipse.project.name = appName + '-lwjgl3'
+java.sourceCompatibility = 17
+java.targetCompatibility = 17
+if (JavaVersion.current().isJava9Compatible()) {
+ compileJava.options.release.set(17)
+}
+
+dependencies {
+ implementation "com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion"
+ implementation "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-desktop"
+ implementation "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
+ implementation "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
+ implementation project(':core')
+
+ if(enableGraalNative == 'true') {
+ implementation "io.github.berstanio:gdx-svmhelper-backend-lwjgl3:$graalHelperVersion"
+ implementation "io.github.berstanio:gdx-svmhelper-extension-box2d:$graalHelperVersion"
+ implementation "io.github.berstanio:gdx-svmhelper-extension-freetype:$graalHelperVersion"
+
+ }
+}
+
+def os = System.properties['os.name'].toLowerCase(Locale.ROOT)
+
+run {
+ workingDir = rootProject.file('assets').path
+// You can uncomment the next line if your IDE claims a build failure even when the app closed properly.
+ //setIgnoreExitValue(true)
+
+ if (os.contains('mac')) jvmArgs += "-XstartOnFirstThread"
+}
+
+jar {
+// sets the name of the .jar file this produces to the name of the game or app, with the version after.
+ archiveFileName.set("${appName}-${projectVersion}.jar")
+// the duplicatesStrategy matters starting in Gradle 7.0; this setting works.
+ duplicatesStrategy = DuplicatesStrategy.EXCLUDE
+ dependsOn configurations.runtimeClasspath
+ from { configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) } }
+// these "exclude" lines remove some unnecessary duplicate files in the output JAR.
+ exclude('META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
+ dependencies {
+ exclude('META-INF/INDEX.LIST', 'META-INF/maven/**')
+ }
+// setting the manifest makes the JAR runnable.
+// enabling native access helps avoid a warning when Java 24 or later runs the JAR.
+ manifest {
+ attributes 'Main-Class': application.mainClass, 'Enable-Native-Access': 'ALL-UNNAMED'
+ }
+// this last step may help on some OSes that need extra instruction to make runnable JARs.
+ doLast {
+ file(archiveFile).setExecutable(true, false)
+ }
+}
+
+// Builds a JAR that only includes the files needed to run on macOS, not Windows or Linux.
+// The file size for a Mac-only JAR is about 7MB smaller than a cross-platform JAR.
+tasks.register("jarMac") {
+ dependsOn("jar")
+ group("build")
+ jar.archiveFileName.set("${appName}-${projectVersion}-mac.jar")
+ jar.exclude("windows/x86/**", "windows/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", "**/*.dll", "**/*.so",
+ 'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
+ dependencies {
+ jar.exclude("windows/x86/**", "windows/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**",
+ 'META-INF/INDEX.LIST', 'META-INF/maven/**')
+ }
+}
+
+// Builds a JAR that only includes the files needed to run on Linux, not Windows or macOS.
+// The file size for a Linux-only JAR is about 5MB smaller than a cross-platform JAR.
+tasks.register("jarLinux") {
+ dependsOn("jar")
+ group("build")
+ jar.archiveFileName.set("${appName}-${projectVersion}-linux.jar")
+ jar.exclude("windows/x86/**", "windows/x64/**", "macos/arm64/**", "macos/x64/**", "**/*.dll", "**/*.dylib",
+ 'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
+ dependencies {
+ jar.exclude("windows/x86/**", "windows/x64/**", "macos/arm64/**", "macos/x64/**",
+ 'META-INF/INDEX.LIST', 'META-INF/maven/**')
+ }
+}
+
+// Builds a JAR that only includes the files needed to run on Windows, not Linux or macOS.
+// The file size for a Windows-only JAR is about 6MB smaller than a cross-platform JAR.
+tasks.register("jarWin") {
+ dependsOn("jar")
+ group("build")
+ jar.archiveFileName.set("${appName}-${projectVersion}-win.jar")
+ jar.exclude("macos/arm64/**", "macos/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", "**/*.dylib", "**/*.so",
+ 'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
+ dependencies {
+ jar.exclude("macos/arm64/**", "macos/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**",
+ 'META-INF/INDEX.LIST', 'META-INF/maven/**')
+ }
+}
+
+construo {
+ // name of the executable
+ name.set(appName)
+ // human-readable name, used for example in the `.app` name for macOS
+ humanName.set(appName)
+
+ targets.configure {
+ register("linuxX64", Target.Linux) {
+ architecture.set(Target.Architecture.X86_64)
+ jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.15%2B6/OpenJDK17U-jdk_x64_linux_hotspot_17.0.15_6.tar.gz")
+ // Linux does not currently have a way to set the icon on the executable
+ }
+ register("macM1", Target.MacOs) {
+ architecture.set(Target.Architecture.AARCH64)
+ jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.15%2B6/OpenJDK17U-jdk_aarch64_mac_hotspot_17.0.15_6.tar.gz")
+ // macOS needs an identifier
+ identifier.set("coffee.liz.dyl." + appName)
+ // Optional: icon for macOS, as an ICNS file
+ macIcon.set(project.file("icons/logo.icns"))
+ }
+ register("macX64", Target.MacOs) {
+ architecture.set(Target.Architecture.X86_64)
+ jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.15%2B6/OpenJDK17U-jdk_x64_mac_hotspot_17.0.15_6.tar.gz")
+ // macOS needs an identifier
+ identifier.set("coffee.liz.dyl." + appName)
+ // Optional: icon for macOS, as an ICNS file
+ macIcon.set(project.file("icons/logo.icns"))
+ }
+ register("winX64", Target.Windows) {
+ architecture.set(Target.Architecture.X86_64)
+ // Optional: icon for Windows, as a PNG
+ icon.set(project.file("icons/logo.png"))
+ jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.15%2B6/OpenJDK17U-jdk_x64_windows_hotspot_17.0.15_6.zip")
+ // Uncomment the next line to show a console when the game runs, to print messages.
+ //useConsole.set(true)
+ }
+ }
+}
+
+// Equivalent to the jar task; here for compatibility with gdx-setup.
+tasks.register('dist') {
+ dependsOn 'jar'
+}
+
+distributions {
+ main {
+ contents {
+ into('libs') {
+ project.configurations.runtimeClasspath.files.findAll { file ->
+ file.getName() != project.tasks.jar.outputs.files.singleFile.name
+ }.each { file ->
+ exclude file.name
+ }
+ }
+ }
+ }
+}
+
+startScripts.dependsOn(':lwjgl3:jar')
+startScripts.classpath = project.tasks.jar.outputs.files
+
+if(enableGraalNative == 'true') {
+ apply from: file("nativeimage.gradle")
+}
diff --git a/lwjgl3/icons/logo.icns b/lwjgl3/icons/logo.icns
new file mode 100644
index 0000000..5e41ad7
--- /dev/null
+++ b/lwjgl3/icons/logo.icns
Binary files differ
diff --git a/lwjgl3/icons/logo.ico b/lwjgl3/icons/logo.ico
new file mode 100644
index 0000000..c4f2d5e
--- /dev/null
+++ b/lwjgl3/icons/logo.ico
Binary files differ
diff --git a/lwjgl3/icons/logo.png b/lwjgl3/icons/logo.png
new file mode 100644
index 0000000..f810616
--- /dev/null
+++ b/lwjgl3/icons/logo.png
Binary files differ
diff --git a/lwjgl3/nativeimage.gradle b/lwjgl3/nativeimage.gradle
new file mode 100644
index 0000000..bee3fd2
--- /dev/null
+++ b/lwjgl3/nativeimage.gradle
@@ -0,0 +1,54 @@
+
+project(":lwjgl3") {
+ apply plugin: "org.graalvm.buildtools.native"
+
+ graalvmNative {
+ binaries {
+ main {
+ imageName = appName
+ mainClass = application.mainClass
+ requiredVersion = '23.0'
+ buildArgs.add("-march=compatibility")
+ jvmArgs.addAll("-Dfile.encoding=UTF8")
+ sharedLibrary = false
+ resources.autodetect()
+ }
+ }
+ }
+
+ run {
+ doNotTrackState("Running the app should not be affected by Graal.")
+ }
+
+ // Modified from https://lyze.dev/2021/04/29/libGDX-Internal-Assets-List/ ; thanks again, Lyze!
+ // This creates a resource-config.json file based on the contents of the assets folder (and the libGDX icons).
+ // This file is used by Graal Native to embed those specific files.
+ // This has to run before nativeCompile, so it runs at the start of an unrelated resource-handling command.
+ generateResourcesConfigFile.doFirst {
+ def assetsFolder = new File("${project.rootDir}/assets/")
+ def lwjgl3 = project(':lwjgl3')
+ def resFolder = new File("${lwjgl3.projectDir}/src/main/resources/META-INF/native-image/${lwjgl3.ext.appName}")
+ resFolder.mkdirs()
+ def resFile = new File(resFolder, "resource-config.json")
+ resFile.delete()
+ resFile.append(
+ """{
+ "resources":{
+ "includes":[
+ {
+ "pattern": ".*(""")
+ // This adds every filename in the assets/ folder to a pattern that adds those files as resources.
+ fileTree(assetsFolder).each {
+ // The backslash-Q and backslash-E escape the start and end of a literal string, respectively.
+ resFile.append("\\\\Q${it.name}\\\\E|")
+ }
+ // We also match all of the window icon images this way and the font files that are part of libGDX.
+ resFile.append(
+ """libgdx.+\\\\.png|lsans.+)"
+ }
+ ]},
+ "bundles":[]
+}"""
+ )
+ }
+}
diff --git a/lwjgl3/src/main/java/coffee/liz/dyl/lwjgl3/Lwjgl3Launcher.java b/lwjgl3/src/main/java/coffee/liz/dyl/lwjgl3/Lwjgl3Launcher.java
new file mode 100644
index 0000000..a8c9c4f
--- /dev/null
+++ b/lwjgl3/src/main/java/coffee/liz/dyl/lwjgl3/Lwjgl3Launcher.java
@@ -0,0 +1,48 @@
+package coffee.liz.dyl.lwjgl3;
+
+import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
+import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
+import coffee.liz.dyl.Main;
+
+/** Launches the desktop (LWJGL3) application. */
+public class Lwjgl3Launcher {
+ public static void main(String[] args) {
+ if (StartupHelper.startNewJvmIfRequired()) return; // This handles macOS support and helps on Windows.
+ createApplication();
+ }
+
+ private static Lwjgl3Application createApplication() {
+ return new Lwjgl3Application(new Main(), getDefaultConfiguration());
+ }
+
+ private static Lwjgl3ApplicationConfiguration getDefaultConfiguration() {
+ Lwjgl3ApplicationConfiguration configuration = new Lwjgl3ApplicationConfiguration();
+ configuration.setTitle("dyl");
+ //// Vsync limits the frames per second to what your hardware can display, and helps eliminate
+ //// screen tearing. This setting doesn't always work on Linux, so the line after is a safeguard.
+ configuration.useVsync(true);
+ //// Limits FPS to the refresh rate of the currently active monitor, plus 1 to try to match fractional
+ //// refresh rates. The Vsync setting above should limit the actual FPS to match the monitor.
+ configuration.setForegroundFPS(Lwjgl3ApplicationConfiguration.getDisplayMode().refreshRate + 1);
+ //// If you remove the above line and set Vsync to false, you can get unlimited FPS, which can be
+ //// useful for testing performance, but can also be very stressful to some hardware.
+ //// You may also need to configure GPU drivers to fully disable Vsync; this can cause screen tearing.
+
+ configuration.setWindowedMode(640, 480);
+ //// You can change these files; they are in lwjgl3/src/main/resources/ .
+ //// They can also be loaded from the root of assets/ .
+ configuration.setWindowIcon("libgdx128.png", "libgdx64.png", "libgdx32.png", "libgdx16.png");
+
+ //// This could improve compatibility with Windows machines with buggy OpenGL drivers, Macs
+ //// with Apple Silicon that have to emulate compatibility with OpenGL anyway, and more.
+ //// This uses the dependency `com.badlogicgames.gdx:gdx-lwjgl3-angle` to function.
+ //// You would need to add this line to lwjgl3/build.gradle , below the dependency on `gdx-backend-lwjgl3`:
+ //// implementation "com.badlogicgames.gdx:gdx-lwjgl3-angle:$gdxVersion"
+ //// You can choose to add the following line and the mentioned dependency if you want; they
+ //// are not intended for games that use GL30 (which is compatibility with OpenGL ES 3.0).
+ //// Know that it might not work well in some cases.
+// configuration.setOpenGLEmulation(Lwjgl3ApplicationConfiguration.GLEmulation.ANGLE_GLES20, 0, 0);
+
+ return configuration;
+ }
+} \ No newline at end of file
diff --git a/lwjgl3/src/main/java/coffee/liz/dyl/lwjgl3/StartupHelper.java b/lwjgl3/src/main/java/coffee/liz/dyl/lwjgl3/StartupHelper.java
new file mode 100644
index 0000000..e47ba51
--- /dev/null
+++ b/lwjgl3/src/main/java/coffee/liz/dyl/lwjgl3/StartupHelper.java
@@ -0,0 +1,227 @@
+/*
+ * Copyright 2020 damios
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at:
+ * https://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+// Note, the above license and copyright applies to this file only.
+package coffee.liz.dyl.lwjgl3;
+
+import com.badlogic.gdx.Version;
+import com.badlogic.gdx.backends.lwjgl3.Lwjgl3NativesLoader;
+
+import org.lwjgl.system.JNI;
+import org.lwjgl.system.linux.UNISTD;
+import org.lwjgl.system.macosx.LibC;
+import org.lwjgl.system.macosx.ObjCRuntime;
+
+import java.io.File;
+import java.lang.management.ManagementFactory;
+import java.util.ArrayList;
+import java.util.List;
+import java.util.Locale;
+
+/**
+ * A helper object for game startup, featuring three utilities related to LWJGL3 on various operating systems.
+ * <p>
+ * The utilities are as follows:
+ * <ul>
+ * <li> Windows: Prevents a common crash related to LWJGL3's extraction of shared library files.</li>
+ * <li> macOS: Spawns a child JVM process with {@code -XstartOnFirstThread} in the JVM args (if it was not already).
+ * This is required for LWJGL3 to work on macOS.</li>
+ * <li> Linux (NVIDIA GPUs only): Spawns a child JVM process with the {@code __GL_THREADED_OPTIMIZATIONS}
+ * {@link System#getenv(String) Environment Variable} set to {@code 0} (if it was not already). This is required for
+ * LWJGL3 to work on Linux with NVIDIA GPUs.</li>
+ * </ul>
+ * <a href="https://jvm-gaming.org/t/starting-jvm-on-mac-with-xstartonfirstthread-programmatically/57547">Based on this java-gaming.org post by kappa</a>
+ * @author damios
+ */
+public class StartupHelper {
+
+ private StartupHelper() {}
+
+ private static final String JVM_RESTARTED_ARG = "jvmIsRestarted";
+
+ /**
+ * Must only be called on Linux. Check OS first (or use short-circuit evaluation)!
+ * @return whether NVIDIA drivers are present on Linux.
+ */
+ public static boolean isLinuxNvidia() {
+ String[] drivers = new File("/proc/driver").list(
+ (dir, path) -> path.toUpperCase(Locale.ROOT).contains("NVIDIA")
+ );
+ if (drivers == null) return false;
+ return drivers.length > 0;
+ }
+
+ /**
+ * Applies the utilities as described by {@link StartupHelper}'s Javadoc.
+ * <p>
+ * All {@link System#getenv() Environment Variables} are copied to the child JVM process (if it is spawned), as
+ * specified by {@link ProcessBuilder#environment()}; the same applies for
+ * {@link System#getProperties() System Properties}.
+ * <p>
+ * <b>Usage:</b>
+ * <pre><code>
+ * public static void main(String[] args) {
+ * if (StartupHelper.startNewJvmIfRequired()) return;
+ * // ... The rest of main() goes here, as normal.
+ * }
+ * </code></pre>
+ * @return whether a child JVM process was spawned or not.
+ */
+ public static boolean startNewJvmIfRequired() {
+ return startNewJvmIfRequired(true);
+ }
+
+ /**
+ * Applies the utilities as described by {@link StartupHelper}'s Javadoc.
+ * <p>
+ * All {@link System#getenv() Environment Variables} are copied to the child JVM process (if it is spawned), as
+ * specified by {@link ProcessBuilder#environment()}; the same applies for
+ * {@link System#getProperties() System Properties}.
+ * <p>
+ * <b>Usage:</b>
+ * <pre><code>
+ * public static void main(String[] args) {
+ * // The parameter on the next line could instead be false if you don't want to inherit IO.
+ * if (StartupHelper.startNewJvmIfRequired(true)) return;
+ * // ... The rest of main() goes here, as normal.
+ * }
+ * </code></pre>
+ * @param inheritIO whether I/O should be inherited in the child JVM process. Please note that enabling this will
+ * block the thread until the child JVM process stops executing.
+ * @return whether a child JVM process was spawned or not.
+ */
+ public static boolean startNewJvmIfRequired(boolean inheritIO) {
+ String osName = System.getProperty("os.name").toLowerCase(Locale.ROOT);
+ if (osName.contains("mac")) return startNewJvm0(/*isMac =*/ true, inheritIO);
+ if (osName.contains("windows")) {
+ // Here, we are trying to work around an issue with how LWJGL3 loads its extracted .dll files.
+ // By default, LWJGL3 extracts to the directory specified by "java.io.tmpdir": usually, the user's home.
+ // If the user's name has non-ASCII (or some non-alphanumeric) characters in it, that would fail.
+ // By extracting to the relevant "ProgramData" folder, which is usually "C:\ProgramData", we avoid this.
+ // We also temporarily change the "user.name" property to one without any chars that would be invalid.
+ // We revert our changes immediately after loading LWJGL3 natives.
+ String programData = System.getenv("ProgramData");
+ if (programData == null) programData = "C:\\Temp"; // if ProgramData isn't set, try some fallback.
+ String prevTmpDir = System.getProperty("java.io.tmpdir", programData);
+ String prevUser = System.getProperty("user.name", "libGDX_User");
+ System.setProperty("java.io.tmpdir", programData + "\\libGDX-temp");
+ System.setProperty(
+ "user.name",
+ ("User_" + prevUser.hashCode() + "_GDX" + Version.VERSION).replace('.', '_')
+ );
+ Lwjgl3NativesLoader.load();
+ System.setProperty("java.io.tmpdir", prevTmpDir);
+ System.setProperty("user.name", prevUser);
+ return false;
+ }
+ return startNewJvm0(/*isMac =*/ false, inheritIO);
+ }
+
+ private static final String MAC_JRE_ERR_MSG = "A Java installation could not be found. If you are distributing this app with a bundled JRE, be sure to set the '-XstartOnFirstThread' argument manually!";
+ private static final String LINUX_JRE_ERR_MSG = "A Java installation could not be found. If you are distributing this app with a bundled JRE, be sure to set the environment variable '__GL_THREADED_OPTIMIZATIONS' to '0'!";
+ private static final String CHILD_LOOP_ERR_MSG = "The current JVM process is a spawned child JVM process, but StartupHelper has attempted to spawn another child JVM process! This is a broken state, and should not normally happen! Your game may crash or not function properly!";
+
+ /**
+ * Spawns a child JVM process if on macOS, or on Linux with NVIDIA drivers.
+ * <p>
+ * All {@link System#getenv() Environment Variables} are copied to the child JVM process (if it is spawned), as
+ * specified by {@link ProcessBuilder#environment()}; the same applies for
+ * {@link System#getProperties() System Properties}.
+ * @param isMac whether the current OS is macOS. If this is `false` then the current OS is assumed to be Linux (and
+ * an immediate check for NVIDIA drivers is performed).
+ * @param inheritIO whether I/O should be inherited in the child JVM process. Please note that enabling this will
+ * block the thread until the child JVM process stops executing.
+ * @return whether a child JVM process was spawned or not.
+ */
+ public static boolean startNewJvm0(boolean isMac, boolean inheritIO) {
+ long processID = getProcessID(isMac);
+ if (!isMac) {
+ // No need to restart non-NVIDIA Linux
+ if (!isLinuxNvidia()) return false;
+ // check whether __GL_THREADED_OPTIMIZATIONS is already disabled
+ if ("0".equals(System.getenv("__GL_THREADED_OPTIMIZATIONS"))) return false;
+ } else {
+ // There is no need for -XstartOnFirstThread on Graal native image
+ if (!System.getProperty("org.graalvm.nativeimage.imagecode", "").isEmpty()) return false;
+
+ // Checks if we are already on the main thread, such as from running via Construo.
+ long objcMsgSend = ObjCRuntime.getLibrary().getFunctionAddress("objc_msgSend");
+ long nsThread = ObjCRuntime.objc_getClass("NSThread");
+ long currentThread = JNI.invokePPP(nsThread, ObjCRuntime.sel_getUid("currentThread"), objcMsgSend);
+ boolean isMainThread = JNI.invokePPZ(currentThread, ObjCRuntime.sel_getUid("isMainThread"), objcMsgSend);
+ if (isMainThread) return false;
+
+ if ("1".equals(System.getenv("JAVA_STARTED_ON_FIRST_THREAD_" + processID))) return false;
+ }
+
+ // Check whether this JVM process is a child JVM process already.
+ // This state shouldn't usually be reachable, but this stops us from endlessly spawning new child JVM processes.
+ if ("true".equals(System.getProperty(JVM_RESTARTED_ARG))) {
+ System.err.println(CHILD_LOOP_ERR_MSG);
+ return false;
+ }
+
+ // Spawn the child JVM process with updated environment variables or JVM args
+ List<String> jvmArgs = new ArrayList<>();
+ // The following line is used assuming you target Java 8, the minimum for LWJGL3.
+ String javaExecPath = System.getProperty("java.home") + "/bin/java";
+ // If targeting Java 9 or higher, you could use the following instead of the above line:
+ //String javaExecPath = ProcessHandle.current().info().command().orElseThrow()
+ if (!(new File(javaExecPath).exists())) {
+ System.err.println(getJreErrMsg(isMac));
+ return false;
+ }
+
+ jvmArgs.add(javaExecPath);
+ if (isMac) jvmArgs.add("-XstartOnFirstThread");
+ jvmArgs.add("-D" + JVM_RESTARTED_ARG + "=true");
+ jvmArgs.addAll(ManagementFactory.getRuntimeMXBean().getInputArguments());
+ jvmArgs.add("-cp");
+ jvmArgs.add(System.getProperty("java.class.path"));
+ String mainClass = System.getenv("JAVA_MAIN_CLASS_" + processID);
+ if (mainClass == null) {
+ StackTraceElement[] trace = Thread.currentThread().getStackTrace();
+ if (trace.length > 0) mainClass = trace[trace.length - 1].getClassName();
+ else {
+ System.err.println("The main class could not be determined.");
+ return false;
+ }
+ }
+ jvmArgs.add(mainClass);
+
+ try {
+ ProcessBuilder processBuilder = new ProcessBuilder(jvmArgs);
+ if (!isMac) processBuilder.environment().put("__GL_THREADED_OPTIMIZATIONS", "0");
+
+ if (!inheritIO) processBuilder.start();
+ else processBuilder.inheritIO().start().waitFor();
+ } catch (Exception e) {
+ System.err.println("There was a problem restarting the JVM.");
+ // noinspection CallToPrintStackTrace
+ e.printStackTrace();
+ }
+
+ return true;
+ }
+
+ private static String getJreErrMsg(boolean isMac) {
+ if (isMac) return MAC_JRE_ERR_MSG;
+ else return LINUX_JRE_ERR_MSG;
+ }
+
+ private static long getProcessID(boolean isMac) {
+ if (isMac) return LibC.getpid();
+ else return UNISTD.getpid();
+ }
+} \ No newline at end of file
diff --git a/lwjgl3/src/main/resources/libgdx128.png b/lwjgl3/src/main/resources/libgdx128.png
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index 0000000..f810616
--- /dev/null
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diff --git a/lwjgl3/src/main/resources/libgdx16.png b/lwjgl3/src/main/resources/libgdx16.png
new file mode 100644
index 0000000..a6b1327
--- /dev/null
+++ b/lwjgl3/src/main/resources/libgdx16.png
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diff --git a/lwjgl3/src/main/resources/libgdx32.png b/lwjgl3/src/main/resources/libgdx32.png
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index 0000000..9447b39
--- /dev/null
+++ b/lwjgl3/src/main/resources/libgdx32.png
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diff --git a/lwjgl3/src/main/resources/libgdx64.png b/lwjgl3/src/main/resources/libgdx64.png
new file mode 100644
index 0000000..7513f3b
--- /dev/null
+++ b/lwjgl3/src/main/resources/libgdx64.png
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