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| author | Elizabeth Alexander Hunt <me@liz.coffee> | 2026-02-22 14:48:06 -0800 |
|---|---|---|
| committer | Elizabeth Alexander Hunt <me@liz.coffee> | 2026-02-22 14:48:06 -0800 |
| commit | c9c7e69714707262e8bdea25853bf33447a57951 (patch) | |
| tree | 6d1e4b317c7e5896be5d719649c4b6c4df09a93f /lwjgl3 | |
| download | dyl-c9c7e69714707262e8bdea25853bf33447a57951.tar.gz dyl-c9c7e69714707262e8bdea25853bf33447a57951.zip | |
Initialization
Diffstat (limited to 'lwjgl3')
| -rw-r--r-- | lwjgl3/build.gradle | 184 | ||||
| -rw-r--r-- | lwjgl3/icons/logo.icns | bin | 0 -> 201876 bytes | |||
| -rw-r--r-- | lwjgl3/icons/logo.ico | bin | 0 -> 4286 bytes | |||
| -rw-r--r-- | lwjgl3/icons/logo.png | bin | 0 -> 9545 bytes | |||
| -rw-r--r-- | lwjgl3/nativeimage.gradle | 54 | ||||
| -rw-r--r-- | lwjgl3/src/main/java/coffee/liz/dyl/lwjgl3/Lwjgl3Launcher.java | 48 | ||||
| -rw-r--r-- | lwjgl3/src/main/java/coffee/liz/dyl/lwjgl3/StartupHelper.java | 227 | ||||
| -rw-r--r-- | lwjgl3/src/main/resources/libgdx128.png | bin | 0 -> 9545 bytes | |||
| -rw-r--r-- | lwjgl3/src/main/resources/libgdx16.png | bin | 0 -> 806 bytes | |||
| -rw-r--r-- | lwjgl3/src/main/resources/libgdx32.png | bin | 0 -> 2071 bytes | |||
| -rw-r--r-- | lwjgl3/src/main/resources/libgdx64.png | bin | 0 -> 4929 bytes |
11 files changed, 513 insertions, 0 deletions
diff --git a/lwjgl3/build.gradle b/lwjgl3/build.gradle new file mode 100644 index 0000000..26356c4 --- /dev/null +++ b/lwjgl3/build.gradle @@ -0,0 +1,184 @@ + +buildscript { + repositories { + gradlePluginPortal() + } + dependencies { + classpath "io.github.fourlastor:construo:2.1.0" + if(enableGraalNative == 'true') { + classpath "org.graalvm.buildtools.native:org.graalvm.buildtools.native.gradle.plugin:0.9.28" + } + } +} +plugins { + id "application" +} +apply plugin: 'io.github.fourlastor.construo' + + +import io.github.fourlastor.construo.Target + +sourceSets.main.resources.srcDirs += [ rootProject.file('assets').path ] +application.mainClass = 'coffee.liz.dyl.lwjgl3.Lwjgl3Launcher' +application.applicationName = appName +eclipse.project.name = appName + '-lwjgl3' +java.sourceCompatibility = 17 +java.targetCompatibility = 17 +if (JavaVersion.current().isJava9Compatible()) { + compileJava.options.release.set(17) +} + +dependencies { + implementation "com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion" + implementation "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-desktop" + implementation "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop" + implementation "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop" + implementation project(':core') + + if(enableGraalNative == 'true') { + implementation "io.github.berstanio:gdx-svmhelper-backend-lwjgl3:$graalHelperVersion" + implementation "io.github.berstanio:gdx-svmhelper-extension-box2d:$graalHelperVersion" + implementation "io.github.berstanio:gdx-svmhelper-extension-freetype:$graalHelperVersion" + + } +} + +def os = System.properties['os.name'].toLowerCase(Locale.ROOT) + +run { + workingDir = rootProject.file('assets').path +// You can uncomment the next line if your IDE claims a build failure even when the app closed properly. + //setIgnoreExitValue(true) + + if (os.contains('mac')) jvmArgs += "-XstartOnFirstThread" +} + +jar { +// sets the name of the .jar file this produces to the name of the game or app, with the version after. + archiveFileName.set("${appName}-${projectVersion}.jar") +// the duplicatesStrategy matters starting in Gradle 7.0; this setting works. + duplicatesStrategy = DuplicatesStrategy.EXCLUDE + dependsOn configurations.runtimeClasspath + from { configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) } } +// these "exclude" lines remove some unnecessary duplicate files in the output JAR. + exclude('META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA') + dependencies { + exclude('META-INF/INDEX.LIST', 'META-INF/maven/**') + } +// setting the manifest makes the JAR runnable. +// enabling native access helps avoid a warning when Java 24 or later runs the JAR. + manifest { + attributes 'Main-Class': application.mainClass, 'Enable-Native-Access': 'ALL-UNNAMED' + } +// this last step may help on some OSes that need extra instruction to make runnable JARs. + doLast { + file(archiveFile).setExecutable(true, false) + } +} + +// Builds a JAR that only includes the files needed to run on macOS, not Windows or Linux. +// The file size for a Mac-only JAR is about 7MB smaller than a cross-platform JAR. +tasks.register("jarMac") { + dependsOn("jar") + group("build") + jar.archiveFileName.set("${appName}-${projectVersion}-mac.jar") + jar.exclude("windows/x86/**", "windows/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", "**/*.dll", "**/*.so", + 'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA') + dependencies { + jar.exclude("windows/x86/**", "windows/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", + 'META-INF/INDEX.LIST', 'META-INF/maven/**') + } +} + +// Builds a JAR that only includes the files needed to run on Linux, not Windows or macOS. +// The file size for a Linux-only JAR is about 5MB smaller than a cross-platform JAR. +tasks.register("jarLinux") { + dependsOn("jar") + group("build") + jar.archiveFileName.set("${appName}-${projectVersion}-linux.jar") + jar.exclude("windows/x86/**", "windows/x64/**", "macos/arm64/**", "macos/x64/**", "**/*.dll", "**/*.dylib", + 'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA') + dependencies { + jar.exclude("windows/x86/**", "windows/x64/**", "macos/arm64/**", "macos/x64/**", + 'META-INF/INDEX.LIST', 'META-INF/maven/**') + } +} + +// Builds a JAR that only includes the files needed to run on Windows, not Linux or macOS. +// The file size for a Windows-only JAR is about 6MB smaller than a cross-platform JAR. +tasks.register("jarWin") { + dependsOn("jar") + group("build") + jar.archiveFileName.set("${appName}-${projectVersion}-win.jar") + jar.exclude("macos/arm64/**", "macos/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", "**/*.dylib", "**/*.so", + 'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA') + dependencies { + jar.exclude("macos/arm64/**", "macos/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", + 'META-INF/INDEX.LIST', 'META-INF/maven/**') + } +} + +construo { + // name of the executable + name.set(appName) + // human-readable name, used for example in the `.app` name for macOS + humanName.set(appName) + + targets.configure { + register("linuxX64", Target.Linux) { + architecture.set(Target.Architecture.X86_64) + jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.15%2B6/OpenJDK17U-jdk_x64_linux_hotspot_17.0.15_6.tar.gz") + // Linux does not currently have a way to set the icon on the executable + } + register("macM1", Target.MacOs) { + architecture.set(Target.Architecture.AARCH64) + jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.15%2B6/OpenJDK17U-jdk_aarch64_mac_hotspot_17.0.15_6.tar.gz") + // macOS needs an identifier + identifier.set("coffee.liz.dyl." + appName) + // Optional: icon for macOS, as an ICNS file + macIcon.set(project.file("icons/logo.icns")) + } + register("macX64", Target.MacOs) { + architecture.set(Target.Architecture.X86_64) + jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.15%2B6/OpenJDK17U-jdk_x64_mac_hotspot_17.0.15_6.tar.gz") + // macOS needs an identifier + identifier.set("coffee.liz.dyl." + appName) + // Optional: icon for macOS, as an ICNS file + macIcon.set(project.file("icons/logo.icns")) + } + register("winX64", Target.Windows) { + architecture.set(Target.Architecture.X86_64) + // Optional: icon for Windows, as a PNG + icon.set(project.file("icons/logo.png")) + jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.15%2B6/OpenJDK17U-jdk_x64_windows_hotspot_17.0.15_6.zip") + // Uncomment the next line to show a console when the game runs, to print messages. + //useConsole.set(true) + } + } +} + +// Equivalent to the jar task; here for compatibility with gdx-setup. +tasks.register('dist') { + dependsOn 'jar' +} + +distributions { + main { + contents { + into('libs') { + project.configurations.runtimeClasspath.files.findAll { file -> + file.getName() != project.tasks.jar.outputs.files.singleFile.name + }.each { file -> + exclude file.name + } + } + } + } +} + +startScripts.dependsOn(':lwjgl3:jar') +startScripts.classpath = project.tasks.jar.outputs.files + +if(enableGraalNative == 'true') { + apply from: file("nativeimage.gradle") +} diff --git a/lwjgl3/icons/logo.icns b/lwjgl3/icons/logo.icns Binary files differnew file mode 100644 index 0000000..5e41ad7 --- /dev/null +++ b/lwjgl3/icons/logo.icns diff --git a/lwjgl3/icons/logo.ico b/lwjgl3/icons/logo.ico Binary files differnew file mode 100644 index 0000000..c4f2d5e --- /dev/null +++ b/lwjgl3/icons/logo.ico diff --git a/lwjgl3/icons/logo.png b/lwjgl3/icons/logo.png Binary files differnew file mode 100644 index 0000000..f810616 --- /dev/null +++ b/lwjgl3/icons/logo.png diff --git a/lwjgl3/nativeimage.gradle b/lwjgl3/nativeimage.gradle new file mode 100644 index 0000000..bee3fd2 --- /dev/null +++ b/lwjgl3/nativeimage.gradle @@ -0,0 +1,54 @@ + +project(":lwjgl3") { + apply plugin: "org.graalvm.buildtools.native" + + graalvmNative { + binaries { + main { + imageName = appName + mainClass = application.mainClass + requiredVersion = '23.0' + buildArgs.add("-march=compatibility") + jvmArgs.addAll("-Dfile.encoding=UTF8") + sharedLibrary = false + resources.autodetect() + } + } + } + + run { + doNotTrackState("Running the app should not be affected by Graal.") + } + + // Modified from https://lyze.dev/2021/04/29/libGDX-Internal-Assets-List/ ; thanks again, Lyze! + // This creates a resource-config.json file based on the contents of the assets folder (and the libGDX icons). + // This file is used by Graal Native to embed those specific files. + // This has to run before nativeCompile, so it runs at the start of an unrelated resource-handling command. + generateResourcesConfigFile.doFirst { + def assetsFolder = new File("${project.rootDir}/assets/") + def lwjgl3 = project(':lwjgl3') + def resFolder = new File("${lwjgl3.projectDir}/src/main/resources/META-INF/native-image/${lwjgl3.ext.appName}") + resFolder.mkdirs() + def resFile = new File(resFolder, "resource-config.json") + resFile.delete() + resFile.append( + """{ + "resources":{ + "includes":[ + { + "pattern": ".*(""") + // This adds every filename in the assets/ folder to a pattern that adds those files as resources. + fileTree(assetsFolder).each { + // The backslash-Q and backslash-E escape the start and end of a literal string, respectively. + resFile.append("\\\\Q${it.name}\\\\E|") + } + // We also match all of the window icon images this way and the font files that are part of libGDX. + resFile.append( + """libgdx.+\\\\.png|lsans.+)" + } + ]}, + "bundles":[] +}""" + ) + } +} diff --git a/lwjgl3/src/main/java/coffee/liz/dyl/lwjgl3/Lwjgl3Launcher.java b/lwjgl3/src/main/java/coffee/liz/dyl/lwjgl3/Lwjgl3Launcher.java new file mode 100644 index 0000000..a8c9c4f --- /dev/null +++ b/lwjgl3/src/main/java/coffee/liz/dyl/lwjgl3/Lwjgl3Launcher.java @@ -0,0 +1,48 @@ +package coffee.liz.dyl.lwjgl3; + +import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application; +import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration; +import coffee.liz.dyl.Main; + +/** Launches the desktop (LWJGL3) application. */ +public class Lwjgl3Launcher { + public static void main(String[] args) { + if (StartupHelper.startNewJvmIfRequired()) return; // This handles macOS support and helps on Windows. + createApplication(); + } + + private static Lwjgl3Application createApplication() { + return new Lwjgl3Application(new Main(), getDefaultConfiguration()); + } + + private static Lwjgl3ApplicationConfiguration getDefaultConfiguration() { + Lwjgl3ApplicationConfiguration configuration = new Lwjgl3ApplicationConfiguration(); + configuration.setTitle("dyl"); + //// Vsync limits the frames per second to what your hardware can display, and helps eliminate + //// screen tearing. This setting doesn't always work on Linux, so the line after is a safeguard. + configuration.useVsync(true); + //// Limits FPS to the refresh rate of the currently active monitor, plus 1 to try to match fractional + //// refresh rates. The Vsync setting above should limit the actual FPS to match the monitor. + configuration.setForegroundFPS(Lwjgl3ApplicationConfiguration.getDisplayMode().refreshRate + 1); + //// If you remove the above line and set Vsync to false, you can get unlimited FPS, which can be + //// useful for testing performance, but can also be very stressful to some hardware. + //// You may also need to configure GPU drivers to fully disable Vsync; this can cause screen tearing. + + configuration.setWindowedMode(640, 480); + //// You can change these files; they are in lwjgl3/src/main/resources/ . + //// They can also be loaded from the root of assets/ . + configuration.setWindowIcon("libgdx128.png", "libgdx64.png", "libgdx32.png", "libgdx16.png"); + + //// This could improve compatibility with Windows machines with buggy OpenGL drivers, Macs + //// with Apple Silicon that have to emulate compatibility with OpenGL anyway, and more. + //// This uses the dependency `com.badlogicgames.gdx:gdx-lwjgl3-angle` to function. + //// You would need to add this line to lwjgl3/build.gradle , below the dependency on `gdx-backend-lwjgl3`: + //// implementation "com.badlogicgames.gdx:gdx-lwjgl3-angle:$gdxVersion" + //// You can choose to add the following line and the mentioned dependency if you want; they + //// are not intended for games that use GL30 (which is compatibility with OpenGL ES 3.0). + //// Know that it might not work well in some cases. +// configuration.setOpenGLEmulation(Lwjgl3ApplicationConfiguration.GLEmulation.ANGLE_GLES20, 0, 0); + + return configuration; + } +}
\ No newline at end of file diff --git a/lwjgl3/src/main/java/coffee/liz/dyl/lwjgl3/StartupHelper.java b/lwjgl3/src/main/java/coffee/liz/dyl/lwjgl3/StartupHelper.java new file mode 100644 index 0000000..e47ba51 --- /dev/null +++ b/lwjgl3/src/main/java/coffee/liz/dyl/lwjgl3/StartupHelper.java @@ -0,0 +1,227 @@ +/* + * Copyright 2020 damios + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at: + * https://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +// Note, the above license and copyright applies to this file only. +package coffee.liz.dyl.lwjgl3; + +import com.badlogic.gdx.Version; +import com.badlogic.gdx.backends.lwjgl3.Lwjgl3NativesLoader; + +import org.lwjgl.system.JNI; +import org.lwjgl.system.linux.UNISTD; +import org.lwjgl.system.macosx.LibC; +import org.lwjgl.system.macosx.ObjCRuntime; + +import java.io.File; +import java.lang.management.ManagementFactory; +import java.util.ArrayList; +import java.util.List; +import java.util.Locale; + +/** + * A helper object for game startup, featuring three utilities related to LWJGL3 on various operating systems. + * <p> + * The utilities are as follows: + * <ul> + * <li> Windows: Prevents a common crash related to LWJGL3's extraction of shared library files.</li> + * <li> macOS: Spawns a child JVM process with {@code -XstartOnFirstThread} in the JVM args (if it was not already). + * This is required for LWJGL3 to work on macOS.</li> + * <li> Linux (NVIDIA GPUs only): Spawns a child JVM process with the {@code __GL_THREADED_OPTIMIZATIONS} + * {@link System#getenv(String) Environment Variable} set to {@code 0} (if it was not already). This is required for + * LWJGL3 to work on Linux with NVIDIA GPUs.</li> + * </ul> + * <a href="https://jvm-gaming.org/t/starting-jvm-on-mac-with-xstartonfirstthread-programmatically/57547">Based on this java-gaming.org post by kappa</a> + * @author damios + */ +public class StartupHelper { + + private StartupHelper() {} + + private static final String JVM_RESTARTED_ARG = "jvmIsRestarted"; + + /** + * Must only be called on Linux. Check OS first (or use short-circuit evaluation)! + * @return whether NVIDIA drivers are present on Linux. + */ + public static boolean isLinuxNvidia() { + String[] drivers = new File("/proc/driver").list( + (dir, path) -> path.toUpperCase(Locale.ROOT).contains("NVIDIA") + ); + if (drivers == null) return false; + return drivers.length > 0; + } + + /** + * Applies the utilities as described by {@link StartupHelper}'s Javadoc. + * <p> + * All {@link System#getenv() Environment Variables} are copied to the child JVM process (if it is spawned), as + * specified by {@link ProcessBuilder#environment()}; the same applies for + * {@link System#getProperties() System Properties}. + * <p> + * <b>Usage:</b> + * <pre><code> + * public static void main(String[] args) { + * if (StartupHelper.startNewJvmIfRequired()) return; + * // ... The rest of main() goes here, as normal. + * } + * </code></pre> + * @return whether a child JVM process was spawned or not. + */ + public static boolean startNewJvmIfRequired() { + return startNewJvmIfRequired(true); + } + + /** + * Applies the utilities as described by {@link StartupHelper}'s Javadoc. + * <p> + * All {@link System#getenv() Environment Variables} are copied to the child JVM process (if it is spawned), as + * specified by {@link ProcessBuilder#environment()}; the same applies for + * {@link System#getProperties() System Properties}. + * <p> + * <b>Usage:</b> + * <pre><code> + * public static void main(String[] args) { + * // The parameter on the next line could instead be false if you don't want to inherit IO. + * if (StartupHelper.startNewJvmIfRequired(true)) return; + * // ... The rest of main() goes here, as normal. + * } + * </code></pre> + * @param inheritIO whether I/O should be inherited in the child JVM process. Please note that enabling this will + * block the thread until the child JVM process stops executing. + * @return whether a child JVM process was spawned or not. + */ + public static boolean startNewJvmIfRequired(boolean inheritIO) { + String osName = System.getProperty("os.name").toLowerCase(Locale.ROOT); + if (osName.contains("mac")) return startNewJvm0(/*isMac =*/ true, inheritIO); + if (osName.contains("windows")) { + // Here, we are trying to work around an issue with how LWJGL3 loads its extracted .dll files. + // By default, LWJGL3 extracts to the directory specified by "java.io.tmpdir": usually, the user's home. + // If the user's name has non-ASCII (or some non-alphanumeric) characters in it, that would fail. + // By extracting to the relevant "ProgramData" folder, which is usually "C:\ProgramData", we avoid this. + // We also temporarily change the "user.name" property to one without any chars that would be invalid. + // We revert our changes immediately after loading LWJGL3 natives. + String programData = System.getenv("ProgramData"); + if (programData == null) programData = "C:\\Temp"; // if ProgramData isn't set, try some fallback. + String prevTmpDir = System.getProperty("java.io.tmpdir", programData); + String prevUser = System.getProperty("user.name", "libGDX_User"); + System.setProperty("java.io.tmpdir", programData + "\\libGDX-temp"); + System.setProperty( + "user.name", + ("User_" + prevUser.hashCode() + "_GDX" + Version.VERSION).replace('.', '_') + ); + Lwjgl3NativesLoader.load(); + System.setProperty("java.io.tmpdir", prevTmpDir); + System.setProperty("user.name", prevUser); + return false; + } + return startNewJvm0(/*isMac =*/ false, inheritIO); + } + + private static final String MAC_JRE_ERR_MSG = "A Java installation could not be found. If you are distributing this app with a bundled JRE, be sure to set the '-XstartOnFirstThread' argument manually!"; + private static final String LINUX_JRE_ERR_MSG = "A Java installation could not be found. If you are distributing this app with a bundled JRE, be sure to set the environment variable '__GL_THREADED_OPTIMIZATIONS' to '0'!"; + private static final String CHILD_LOOP_ERR_MSG = "The current JVM process is a spawned child JVM process, but StartupHelper has attempted to spawn another child JVM process! This is a broken state, and should not normally happen! Your game may crash or not function properly!"; + + /** + * Spawns a child JVM process if on macOS, or on Linux with NVIDIA drivers. + * <p> + * All {@link System#getenv() Environment Variables} are copied to the child JVM process (if it is spawned), as + * specified by {@link ProcessBuilder#environment()}; the same applies for + * {@link System#getProperties() System Properties}. + * @param isMac whether the current OS is macOS. If this is `false` then the current OS is assumed to be Linux (and + * an immediate check for NVIDIA drivers is performed). + * @param inheritIO whether I/O should be inherited in the child JVM process. Please note that enabling this will + * block the thread until the child JVM process stops executing. + * @return whether a child JVM process was spawned or not. + */ + public static boolean startNewJvm0(boolean isMac, boolean inheritIO) { + long processID = getProcessID(isMac); + if (!isMac) { + // No need to restart non-NVIDIA Linux + if (!isLinuxNvidia()) return false; + // check whether __GL_THREADED_OPTIMIZATIONS is already disabled + if ("0".equals(System.getenv("__GL_THREADED_OPTIMIZATIONS"))) return false; + } else { + // There is no need for -XstartOnFirstThread on Graal native image + if (!System.getProperty("org.graalvm.nativeimage.imagecode", "").isEmpty()) return false; + + // Checks if we are already on the main thread, such as from running via Construo. + long objcMsgSend = ObjCRuntime.getLibrary().getFunctionAddress("objc_msgSend"); + long nsThread = ObjCRuntime.objc_getClass("NSThread"); + long currentThread = JNI.invokePPP(nsThread, ObjCRuntime.sel_getUid("currentThread"), objcMsgSend); + boolean isMainThread = JNI.invokePPZ(currentThread, ObjCRuntime.sel_getUid("isMainThread"), objcMsgSend); + if (isMainThread) return false; + + if ("1".equals(System.getenv("JAVA_STARTED_ON_FIRST_THREAD_" + processID))) return false; + } + + // Check whether this JVM process is a child JVM process already. + // This state shouldn't usually be reachable, but this stops us from endlessly spawning new child JVM processes. + if ("true".equals(System.getProperty(JVM_RESTARTED_ARG))) { + System.err.println(CHILD_LOOP_ERR_MSG); + return false; + } + + // Spawn the child JVM process with updated environment variables or JVM args + List<String> jvmArgs = new ArrayList<>(); + // The following line is used assuming you target Java 8, the minimum for LWJGL3. + String javaExecPath = System.getProperty("java.home") + "/bin/java"; + // If targeting Java 9 or higher, you could use the following instead of the above line: + //String javaExecPath = ProcessHandle.current().info().command().orElseThrow() + if (!(new File(javaExecPath).exists())) { + System.err.println(getJreErrMsg(isMac)); + return false; + } + + jvmArgs.add(javaExecPath); + if (isMac) jvmArgs.add("-XstartOnFirstThread"); + jvmArgs.add("-D" + JVM_RESTARTED_ARG + "=true"); + jvmArgs.addAll(ManagementFactory.getRuntimeMXBean().getInputArguments()); + jvmArgs.add("-cp"); + jvmArgs.add(System.getProperty("java.class.path")); + String mainClass = System.getenv("JAVA_MAIN_CLASS_" + processID); + if (mainClass == null) { + StackTraceElement[] trace = Thread.currentThread().getStackTrace(); + if (trace.length > 0) mainClass = trace[trace.length - 1].getClassName(); + else { + System.err.println("The main class could not be determined."); + return false; + } + } + jvmArgs.add(mainClass); + + try { + ProcessBuilder processBuilder = new ProcessBuilder(jvmArgs); + if (!isMac) processBuilder.environment().put("__GL_THREADED_OPTIMIZATIONS", "0"); + + if (!inheritIO) processBuilder.start(); + else processBuilder.inheritIO().start().waitFor(); + } catch (Exception e) { + System.err.println("There was a problem restarting the JVM."); + // noinspection CallToPrintStackTrace + e.printStackTrace(); + } + + return true; + } + + private static String getJreErrMsg(boolean isMac) { + if (isMac) return MAC_JRE_ERR_MSG; + else return LINUX_JRE_ERR_MSG; + } + + private static long getProcessID(boolean isMac) { + if (isMac) return LibC.getpid(); + else return UNISTD.getpid(); + } +}
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