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-rw-r--r--lwjgl3/src/main/java/coffee/liz/dyl/lwjgl3/Lwjgl3Launcher.java48
-rw-r--r--lwjgl3/src/main/java/coffee/liz/dyl/lwjgl3/StartupHelper.java227
2 files changed, 275 insertions, 0 deletions
diff --git a/lwjgl3/src/main/java/coffee/liz/dyl/lwjgl3/Lwjgl3Launcher.java b/lwjgl3/src/main/java/coffee/liz/dyl/lwjgl3/Lwjgl3Launcher.java
new file mode 100644
index 0000000..a8c9c4f
--- /dev/null
+++ b/lwjgl3/src/main/java/coffee/liz/dyl/lwjgl3/Lwjgl3Launcher.java
@@ -0,0 +1,48 @@
+package coffee.liz.dyl.lwjgl3;
+
+import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
+import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
+import coffee.liz.dyl.Main;
+
+/** Launches the desktop (LWJGL3) application. */
+public class Lwjgl3Launcher {
+ public static void main(String[] args) {
+ if (StartupHelper.startNewJvmIfRequired()) return; // This handles macOS support and helps on Windows.
+ createApplication();
+ }
+
+ private static Lwjgl3Application createApplication() {
+ return new Lwjgl3Application(new Main(), getDefaultConfiguration());
+ }
+
+ private static Lwjgl3ApplicationConfiguration getDefaultConfiguration() {
+ Lwjgl3ApplicationConfiguration configuration = new Lwjgl3ApplicationConfiguration();
+ configuration.setTitle("dyl");
+ //// Vsync limits the frames per second to what your hardware can display, and helps eliminate
+ //// screen tearing. This setting doesn't always work on Linux, so the line after is a safeguard.
+ configuration.useVsync(true);
+ //// Limits FPS to the refresh rate of the currently active monitor, plus 1 to try to match fractional
+ //// refresh rates. The Vsync setting above should limit the actual FPS to match the monitor.
+ configuration.setForegroundFPS(Lwjgl3ApplicationConfiguration.getDisplayMode().refreshRate + 1);
+ //// If you remove the above line and set Vsync to false, you can get unlimited FPS, which can be
+ //// useful for testing performance, but can also be very stressful to some hardware.
+ //// You may also need to configure GPU drivers to fully disable Vsync; this can cause screen tearing.
+
+ configuration.setWindowedMode(640, 480);
+ //// You can change these files; they are in lwjgl3/src/main/resources/ .
+ //// They can also be loaded from the root of assets/ .
+ configuration.setWindowIcon("libgdx128.png", "libgdx64.png", "libgdx32.png", "libgdx16.png");
+
+ //// This could improve compatibility with Windows machines with buggy OpenGL drivers, Macs
+ //// with Apple Silicon that have to emulate compatibility with OpenGL anyway, and more.
+ //// This uses the dependency `com.badlogicgames.gdx:gdx-lwjgl3-angle` to function.
+ //// You would need to add this line to lwjgl3/build.gradle , below the dependency on `gdx-backend-lwjgl3`:
+ //// implementation "com.badlogicgames.gdx:gdx-lwjgl3-angle:$gdxVersion"
+ //// You can choose to add the following line and the mentioned dependency if you want; they
+ //// are not intended for games that use GL30 (which is compatibility with OpenGL ES 3.0).
+ //// Know that it might not work well in some cases.
+// configuration.setOpenGLEmulation(Lwjgl3ApplicationConfiguration.GLEmulation.ANGLE_GLES20, 0, 0);
+
+ return configuration;
+ }
+} \ No newline at end of file
diff --git a/lwjgl3/src/main/java/coffee/liz/dyl/lwjgl3/StartupHelper.java b/lwjgl3/src/main/java/coffee/liz/dyl/lwjgl3/StartupHelper.java
new file mode 100644
index 0000000..e47ba51
--- /dev/null
+++ b/lwjgl3/src/main/java/coffee/liz/dyl/lwjgl3/StartupHelper.java
@@ -0,0 +1,227 @@
+/*
+ * Copyright 2020 damios
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at:
+ * https://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+// Note, the above license and copyright applies to this file only.
+package coffee.liz.dyl.lwjgl3;
+
+import com.badlogic.gdx.Version;
+import com.badlogic.gdx.backends.lwjgl3.Lwjgl3NativesLoader;
+
+import org.lwjgl.system.JNI;
+import org.lwjgl.system.linux.UNISTD;
+import org.lwjgl.system.macosx.LibC;
+import org.lwjgl.system.macosx.ObjCRuntime;
+
+import java.io.File;
+import java.lang.management.ManagementFactory;
+import java.util.ArrayList;
+import java.util.List;
+import java.util.Locale;
+
+/**
+ * A helper object for game startup, featuring three utilities related to LWJGL3 on various operating systems.
+ * <p>
+ * The utilities are as follows:
+ * <ul>
+ * <li> Windows: Prevents a common crash related to LWJGL3's extraction of shared library files.</li>
+ * <li> macOS: Spawns a child JVM process with {@code -XstartOnFirstThread} in the JVM args (if it was not already).
+ * This is required for LWJGL3 to work on macOS.</li>
+ * <li> Linux (NVIDIA GPUs only): Spawns a child JVM process with the {@code __GL_THREADED_OPTIMIZATIONS}
+ * {@link System#getenv(String) Environment Variable} set to {@code 0} (if it was not already). This is required for
+ * LWJGL3 to work on Linux with NVIDIA GPUs.</li>
+ * </ul>
+ * <a href="https://jvm-gaming.org/t/starting-jvm-on-mac-with-xstartonfirstthread-programmatically/57547">Based on this java-gaming.org post by kappa</a>
+ * @author damios
+ */
+public class StartupHelper {
+
+ private StartupHelper() {}
+
+ private static final String JVM_RESTARTED_ARG = "jvmIsRestarted";
+
+ /**
+ * Must only be called on Linux. Check OS first (or use short-circuit evaluation)!
+ * @return whether NVIDIA drivers are present on Linux.
+ */
+ public static boolean isLinuxNvidia() {
+ String[] drivers = new File("/proc/driver").list(
+ (dir, path) -> path.toUpperCase(Locale.ROOT).contains("NVIDIA")
+ );
+ if (drivers == null) return false;
+ return drivers.length > 0;
+ }
+
+ /**
+ * Applies the utilities as described by {@link StartupHelper}'s Javadoc.
+ * <p>
+ * All {@link System#getenv() Environment Variables} are copied to the child JVM process (if it is spawned), as
+ * specified by {@link ProcessBuilder#environment()}; the same applies for
+ * {@link System#getProperties() System Properties}.
+ * <p>
+ * <b>Usage:</b>
+ * <pre><code>
+ * public static void main(String[] args) {
+ * if (StartupHelper.startNewJvmIfRequired()) return;
+ * // ... The rest of main() goes here, as normal.
+ * }
+ * </code></pre>
+ * @return whether a child JVM process was spawned or not.
+ */
+ public static boolean startNewJvmIfRequired() {
+ return startNewJvmIfRequired(true);
+ }
+
+ /**
+ * Applies the utilities as described by {@link StartupHelper}'s Javadoc.
+ * <p>
+ * All {@link System#getenv() Environment Variables} are copied to the child JVM process (if it is spawned), as
+ * specified by {@link ProcessBuilder#environment()}; the same applies for
+ * {@link System#getProperties() System Properties}.
+ * <p>
+ * <b>Usage:</b>
+ * <pre><code>
+ * public static void main(String[] args) {
+ * // The parameter on the next line could instead be false if you don't want to inherit IO.
+ * if (StartupHelper.startNewJvmIfRequired(true)) return;
+ * // ... The rest of main() goes here, as normal.
+ * }
+ * </code></pre>
+ * @param inheritIO whether I/O should be inherited in the child JVM process. Please note that enabling this will
+ * block the thread until the child JVM process stops executing.
+ * @return whether a child JVM process was spawned or not.
+ */
+ public static boolean startNewJvmIfRequired(boolean inheritIO) {
+ String osName = System.getProperty("os.name").toLowerCase(Locale.ROOT);
+ if (osName.contains("mac")) return startNewJvm0(/*isMac =*/ true, inheritIO);
+ if (osName.contains("windows")) {
+ // Here, we are trying to work around an issue with how LWJGL3 loads its extracted .dll files.
+ // By default, LWJGL3 extracts to the directory specified by "java.io.tmpdir": usually, the user's home.
+ // If the user's name has non-ASCII (or some non-alphanumeric) characters in it, that would fail.
+ // By extracting to the relevant "ProgramData" folder, which is usually "C:\ProgramData", we avoid this.
+ // We also temporarily change the "user.name" property to one without any chars that would be invalid.
+ // We revert our changes immediately after loading LWJGL3 natives.
+ String programData = System.getenv("ProgramData");
+ if (programData == null) programData = "C:\\Temp"; // if ProgramData isn't set, try some fallback.
+ String prevTmpDir = System.getProperty("java.io.tmpdir", programData);
+ String prevUser = System.getProperty("user.name", "libGDX_User");
+ System.setProperty("java.io.tmpdir", programData + "\\libGDX-temp");
+ System.setProperty(
+ "user.name",
+ ("User_" + prevUser.hashCode() + "_GDX" + Version.VERSION).replace('.', '_')
+ );
+ Lwjgl3NativesLoader.load();
+ System.setProperty("java.io.tmpdir", prevTmpDir);
+ System.setProperty("user.name", prevUser);
+ return false;
+ }
+ return startNewJvm0(/*isMac =*/ false, inheritIO);
+ }
+
+ private static final String MAC_JRE_ERR_MSG = "A Java installation could not be found. If you are distributing this app with a bundled JRE, be sure to set the '-XstartOnFirstThread' argument manually!";
+ private static final String LINUX_JRE_ERR_MSG = "A Java installation could not be found. If you are distributing this app with a bundled JRE, be sure to set the environment variable '__GL_THREADED_OPTIMIZATIONS' to '0'!";
+ private static final String CHILD_LOOP_ERR_MSG = "The current JVM process is a spawned child JVM process, but StartupHelper has attempted to spawn another child JVM process! This is a broken state, and should not normally happen! Your game may crash or not function properly!";
+
+ /**
+ * Spawns a child JVM process if on macOS, or on Linux with NVIDIA drivers.
+ * <p>
+ * All {@link System#getenv() Environment Variables} are copied to the child JVM process (if it is spawned), as
+ * specified by {@link ProcessBuilder#environment()}; the same applies for
+ * {@link System#getProperties() System Properties}.
+ * @param isMac whether the current OS is macOS. If this is `false` then the current OS is assumed to be Linux (and
+ * an immediate check for NVIDIA drivers is performed).
+ * @param inheritIO whether I/O should be inherited in the child JVM process. Please note that enabling this will
+ * block the thread until the child JVM process stops executing.
+ * @return whether a child JVM process was spawned or not.
+ */
+ public static boolean startNewJvm0(boolean isMac, boolean inheritIO) {
+ long processID = getProcessID(isMac);
+ if (!isMac) {
+ // No need to restart non-NVIDIA Linux
+ if (!isLinuxNvidia()) return false;
+ // check whether __GL_THREADED_OPTIMIZATIONS is already disabled
+ if ("0".equals(System.getenv("__GL_THREADED_OPTIMIZATIONS"))) return false;
+ } else {
+ // There is no need for -XstartOnFirstThread on Graal native image
+ if (!System.getProperty("org.graalvm.nativeimage.imagecode", "").isEmpty()) return false;
+
+ // Checks if we are already on the main thread, such as from running via Construo.
+ long objcMsgSend = ObjCRuntime.getLibrary().getFunctionAddress("objc_msgSend");
+ long nsThread = ObjCRuntime.objc_getClass("NSThread");
+ long currentThread = JNI.invokePPP(nsThread, ObjCRuntime.sel_getUid("currentThread"), objcMsgSend);
+ boolean isMainThread = JNI.invokePPZ(currentThread, ObjCRuntime.sel_getUid("isMainThread"), objcMsgSend);
+ if (isMainThread) return false;
+
+ if ("1".equals(System.getenv("JAVA_STARTED_ON_FIRST_THREAD_" + processID))) return false;
+ }
+
+ // Check whether this JVM process is a child JVM process already.
+ // This state shouldn't usually be reachable, but this stops us from endlessly spawning new child JVM processes.
+ if ("true".equals(System.getProperty(JVM_RESTARTED_ARG))) {
+ System.err.println(CHILD_LOOP_ERR_MSG);
+ return false;
+ }
+
+ // Spawn the child JVM process with updated environment variables or JVM args
+ List<String> jvmArgs = new ArrayList<>();
+ // The following line is used assuming you target Java 8, the minimum for LWJGL3.
+ String javaExecPath = System.getProperty("java.home") + "/bin/java";
+ // If targeting Java 9 or higher, you could use the following instead of the above line:
+ //String javaExecPath = ProcessHandle.current().info().command().orElseThrow()
+ if (!(new File(javaExecPath).exists())) {
+ System.err.println(getJreErrMsg(isMac));
+ return false;
+ }
+
+ jvmArgs.add(javaExecPath);
+ if (isMac) jvmArgs.add("-XstartOnFirstThread");
+ jvmArgs.add("-D" + JVM_RESTARTED_ARG + "=true");
+ jvmArgs.addAll(ManagementFactory.getRuntimeMXBean().getInputArguments());
+ jvmArgs.add("-cp");
+ jvmArgs.add(System.getProperty("java.class.path"));
+ String mainClass = System.getenv("JAVA_MAIN_CLASS_" + processID);
+ if (mainClass == null) {
+ StackTraceElement[] trace = Thread.currentThread().getStackTrace();
+ if (trace.length > 0) mainClass = trace[trace.length - 1].getClassName();
+ else {
+ System.err.println("The main class could not be determined.");
+ return false;
+ }
+ }
+ jvmArgs.add(mainClass);
+
+ try {
+ ProcessBuilder processBuilder = new ProcessBuilder(jvmArgs);
+ if (!isMac) processBuilder.environment().put("__GL_THREADED_OPTIMIZATIONS", "0");
+
+ if (!inheritIO) processBuilder.start();
+ else processBuilder.inheritIO().start().waitFor();
+ } catch (Exception e) {
+ System.err.println("There was a problem restarting the JVM.");
+ // noinspection CallToPrintStackTrace
+ e.printStackTrace();
+ }
+
+ return true;
+ }
+
+ private static String getJreErrMsg(boolean isMac) {
+ if (isMac) return MAC_JRE_ERR_MSG;
+ else return LINUX_JRE_ERR_MSG;
+ }
+
+ private static long getProcessID(boolean isMac) {
+ if (isMac) return LibC.getpid();
+ else return UNISTD.getpid();
+ }
+} \ No newline at end of file