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Diffstat (limited to 'Homework/anth2210')
| -rw-r--r-- | Homework/anth2210/17-Oct.org | 3 | ||||
| -rw-r--r-- | Homework/anth2210/19-Sep.org | 55 | ||||
| -rw-r--r-- | Homework/anth2210/26-Sep.org | 28 | ||||
| -rw-r--r-- | Homework/anth2210/29-aug.org | 52 | ||||
| -rw-r--r-- | Homework/anth2210/31-aug.org | 30 | ||||
| -rw-r--r-- | Homework/anth2210/5-sep.org | 32 | ||||
| -rw-r--r-- | Homework/anth2210/7-Sep.org | 6 |
7 files changed, 206 insertions, 0 deletions
diff --git a/Homework/anth2210/17-Oct.org b/Homework/anth2210/17-Oct.org new file mode 100644 index 0000000..2771513 --- /dev/null +++ b/Homework/anth2210/17-Oct.org @@ -0,0 +1,3 @@ +* FolkLore Narrative Project Ideas: + +* Stories more effective than facts diff --git a/Homework/anth2210/19-Sep.org b/Homework/anth2210/19-Sep.org new file mode 100644 index 0000000..78278d3 --- /dev/null +++ b/Homework/anth2210/19-Sep.org @@ -0,0 +1,55 @@ +#+BEGIN_QUOTE +Many ghost legends have a dual structure. There is the “ghostly” part, +which recounts a haunting or the appearance of an apparition, possibly +even to the narrator of the story. Then there is the “historical” part, which +comments on the background of the apparition, possibly explaining why +the haunting is taking place or why the apparition is making its presence +known, often because of some past event in the “real” world + +- The LaLaurie haunTed house, GhosTs, and Slavery, pp. 27 +#+END_QUOTE + +* Common Types of Contemporary Ghosts +A. Everyday +B. Professionalized Access +C. Commercialized + - Lalaurie Ghost Tours +D. Institutional + +** Lalaurie Haunted House +A. Dual Nature of Stories +B. New Orleans & Slavery +C. Abolitions & Carte de Visite (visiting card placed upon visit) + +* Best Practices for Ghost Hunting +A. Be Safe, Respectful of Eyewitnesses + +B. Occam's Razor - The simple explanation is often the most likely + +C. Good Evidence + 1. Repeatable + 2. Can't be explained by other means + +D. Good Ghost Hunting Methods + 1. Question: Pose a Question + 2. Confirmation: Get independent confirmation of facts + 3. Hypothesis: Generate more than one hypothesis/explanation + + Be willing to abandon hypotheses & explanations + + Test Hypothesis / Explanation + 4. Be willing to say IDK + +E. Know your purpose + 1. Maybe it's Fun! (But Separate from Evidence) + +* Human Perception +A. Confirmation Bias +B. Pareidoila +C. Ideomotor Effect + +* Ghost Hunting Tech +A. Dowsing Rods +B. Electromagnetic Field Detectors +C. Infrared Camera +D. Structured Light Sensor Camera +D. Electronic Voice Phenomena +E. Apps diff --git a/Homework/anth2210/26-Sep.org b/Homework/anth2210/26-Sep.org new file mode 100644 index 0000000..a759f70 --- /dev/null +++ b/Homework/anth2210/26-Sep.org @@ -0,0 +1,28 @@ +* Zombies, Folklore, & Film +Framing questions: +1. How do zombie movies refer to the zombie's folkloric origins and depart from them? +2. How are zombie movies political commentary? +3. Are zombies a type of hypermodern folklore? + +* The Folk Zombie +** Haiti +1. Haitian Revolution +** Zora Neale Hunston +** Ethnobotany, Wade Davis +1. Tetrodotoxin + +* Zombie Movie Traditions +A. Zombie Slaves, p. 93 + - comes straight out of haitian folklore + - Loss of free will is the main factor in fear +B. Zombie Army, p. 97 + - WW2 roots +C. Zombie Revenant, p. 98 + - come back with the purpose to kill one person (maybe their killer) +D. Zombie Apocalypse, p. 103 + - pop off after 9/11 + - post-y2k + +* Today's Zombie +A. Popular Culture Aspects? Folk Aspects? +B. Key Components of Today's Zombie? diff --git a/Homework/anth2210/29-aug.org b/Homework/anth2210/29-aug.org new file mode 100644 index 0000000..6f9e442 --- /dev/null +++ b/Homework/anth2210/29-aug.org @@ -0,0 +1,52 @@ +* Introduction to Folklore + +* Three Levels of Culture +1. Popular or Mass Culture +2. Elite Culture +3. Folk Culture + +** Popular or Mass Culture +_Mass media_ & mass produced; stuff that gets sold. + +e.g., barbies, french fries, lotr + +key characteristics: ++ Mass Produced ++ "Author", "Producer" - we know exactly who created it. ++ _Mass Media_ +** Elite Culture +_Formal training_ and money, small audience + +Classical Music, fine art + +key characteristics: ++ Formally Schooled ++ Small percentage of population ++ Focus of the university +** Folk Culture +Sense of community, + +e.g. quilts + +key characteristics: ++ Informally learned ++ Often traditional ++ Dynamic + ++ Migrates ++ Multiple versions ++ Often learned in small groups + ++ Anonymous or bears stamp of community ++ Funcional/Expressive ++ Structured + +* Folklore +Folklore is the dynamic process of conveying informal knowledge and culture. + +Folklore does not mean "old, untrue, or quaint" things! + +** Digital Folk Culture ++ Grassroots ++ Not corporate ++ Gets reworked diff --git a/Homework/anth2210/31-aug.org b/Homework/anth2210/31-aug.org new file mode 100644 index 0000000..c7d49df --- /dev/null +++ b/Homework/anth2210/31-aug.org @@ -0,0 +1,30 @@ +#+TITLE: Cultural Competence + +* Framing Questions +1. How can the cultural competence approach be applied to fieldwork? +2. How can it be applied to other situations (e.g., daily life, work)? +3. Why is the cultural competence approach important? + +* Terms (Cape Breton) +A. Ceilidh / "Kitchen Racket" - A Good private house party + + usually a fiddle, guitar, maybe piano, drums + + food at 1AM + + intergenerational fun - 80 yo & 4 yos + + now formalized; used for tourism +B. Buidseach - cursed +C. Forerunner - a story predicting the future + + Might be haunted, foreboding of death + + Have become a bit more positive + + + +* Fieldwork +** 1. Cultural Competence - Research +Know the context. +** 2. Fieldwork Approach (During) +1. 3 Key aspects + + Humility + + Informed Consent, Listen + + Don't Judge +** 3. Understanding Stories + diff --git a/Homework/anth2210/5-sep.org b/Homework/anth2210/5-sep.org new file mode 100644 index 0000000..41d2872 --- /dev/null +++ b/Homework/anth2210/5-sep.org @@ -0,0 +1,32 @@ +#+TITLE: Legends & St. Ann's Retreat + +* Folktale +Ficitional stories, obviously false, unreal things happen (pigs talking) +* Legend +** FOAF (Friend of a Friend) +Believed, or believable + +Removed from it in some way (the more removed the "bigger" the story gets) +* Memorate +"I had this experience" + +An unusual, out of the ordinary experience (not always supernatural). This is +first person, as opposed to a legend. + +* Legend Trip (Ostension) +Heard a story, wanted to visit. + +** Roots in Pilgrimage +Old, pre-christian +** Three-Part Structure +Patterened +1. Hear the story +2. Interaction, go to the area +3. Retell, spread the story, you become part of the legend + +* Supernatural thinking +** Evolutionary Hypothesis +*** Social Control +** Folk Belief vs. Superstition + +* (CONTINUED) diff --git a/Homework/anth2210/7-Sep.org b/Homework/anth2210/7-Sep.org new file mode 100644 index 0000000..72b2e57 --- /dev/null +++ b/Homework/anth2210/7-Sep.org @@ -0,0 +1,6 @@ +#+TITLE: Legends & St. Ann's Retreat (Cont.) + +* St. Ann's Retreat & Legend Tripping +** Physical Context + +** Law of Visibility |
